Beispiel #1
0
bool CList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
{
	int elmt_item = pFile->GetElementID("item");

	if (child.GetNodeName() == elmt_item)
	{
		AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
		return true;
	}

	return false;
}
Beispiel #2
0
// Reads Custom Color
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	// Read the color and stor in m_PreDefinedColors

	XMBAttributeList attributes = Element.GetAttributes();

	//IGUIObject* object = new CTooltip;
	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value 
	CStr value (Element.GetText());
	if (! value.empty())
	{
		// Try setting color to value
		if (!color.ParseString(value, 255.f))
		{
			LOGERROR(L"GUI: Unable to create custom color '%hs'. Invalid color syntax.", name.c_str());
		}
		else
		{
			// input color
			m_PreDefinedColors[name] = color;
		}
	}
}
Beispiel #3
0
/**
 * Temporarily loads a scenario map and retrieves the "ScriptSettings" JSON
 * data from it.
 * The scenario map format is used for scenario and skirmish map types (random
 * games do not use a "map" (format) but a small JavaScript program which
 * creates a map on the fly). It contains a section to initialize the game
 * setup screen.
 * @param mapPath Absolute path (from VFS root) to the map file to peek in.
 * @return ScriptSettings in JSON format extracted from the map.
 */
CStr8 LoadSettingsOfScenarioMap(const VfsPath &mapPath)
{
	CXeromyces mapFile;
	const char *pathToSettings[] =
	{
		"Scenario", "ScriptSettings", ""	// Path to JSON data in map
	};

	Status loadResult = mapFile.Load(g_VFS, mapPath);

	if (INFO::OK != loadResult)
	{
		LOGERROR("LoadSettingsOfScenarioMap: Unable to load map file '%s'", mapPath.string8());
		throw PSERROR_Game_World_MapLoadFailed("Unable to load map file, check the path for typos.");
	}
	XMBElement mapElement = mapFile.GetRoot();

	// Select the ScriptSettings node in the map file...
	for (int i = 0; pathToSettings[i][0]; ++i)
	{
		int childId = mapFile.GetElementID(pathToSettings[i]);

		XMBElementList nodes = mapElement.GetChildNodes();
		auto it = std::find_if(nodes.begin(), nodes.end(), [&childId](const XMBElement& child) {
			return child.GetNodeName() == childId;
		});

		if (it != nodes.end())
			mapElement = *it;
	}
	// ... they contain a JSON document to initialize the game setup
	// screen
	return mapElement.GetText();
}
Beispiel #4
0
void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	// Check for a 'file' parameter
	CStrW file (Element.GetAttributes().GetNamedItem( pFile->GetAttributeID("file") ).FromUTF8());

	// If there is a file specified, open and execute it
	if (! file.empty())
	{
		Paths.insert(file);
		try
		{
			m_ScriptInterface->LoadGlobalScriptFile(file);
		}
		catch (PSERROR_Scripting& e)
		{
			LOGERROR(L"GUI: Error executing script %ls: %hs", file.c_str(), e.what());
		}
	}

	// Execute inline scripts
	try
	{
		CStr code (Element.GetText());
		if (! code.empty())
			m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8());
	}
	catch (PSERROR_Scripting& e)
	{
		LOGERROR(L"GUI: Error executing inline script: %hs", e.what());
	}
}
Beispiel #5
0
void CGUI::Xeromyces_ReadScript(XMBElement Element, CXeromyces* pFile, boost::unordered_set<VfsPath>& Paths)
{
	// Check for a 'file' parameter
	CStrW file(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("file")).FromUTF8());

	// If there is a file specified, open and execute it
	if (!file.empty())
	{
		Paths.insert(file);
		try
		{
			m_ScriptInterface->LoadGlobalScriptFile(file);
		}
		catch (PSERROR_Scripting& e)
		{
			LOGERROR("GUI: Error executing script %s: %s", utf8_from_wstring(file), e.what());
		}
	}

	// If it has a directory attribute, read all JS files in that directory
	CStrW directory(Element.GetAttributes().GetNamedItem(pFile->GetAttributeID("directory")).FromUTF8());
	if (!directory.empty())
	{
		VfsPaths pathnames;
		vfs::GetPathnames(g_VFS, directory, L"*.js", pathnames);
		for (const VfsPath& path : pathnames)
		{
			// Only load new files (so when the insert succeeds)
			if (Paths.insert(path).second)
				try
				{
					m_ScriptInterface->LoadGlobalScriptFile(path);
				}
				catch (PSERROR_Scripting& e)
				{
					LOGERROR("GUI: Error executing script %s: %s", path.string8(), e.what());
				}
		}
	}

	// Execute inline scripts
	try
	{
		CStr code(Element.GetText());
		if (!code.empty())
			m_ScriptInterface->LoadGlobalScript(L"Some XML file", code.FromUTF8());
	}
	catch (PSERROR_Scripting& e)
	{
		LOGERROR("GUI: Error executing inline script: %s", e.what());
	}
}
Beispiel #6
0
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	XMBAttributeList attributes = Element.GetAttributes();

	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value
	CStr value(Element.GetText());
	if (value.empty())
		return;

	// Try setting color to value
	if (!color.ParseString(value))
	{
		LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
		return;
	}

	m_PreDefinedColors[name] = color;
}
Beispiel #7
0
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths)
{
	ENSURE(pParent);
	int i;

	// Our object we are going to create
	IGUIObject *object = NULL;

	XMBAttributeList attributes = Element.GetAttributes();

	// Well first of all we need to determine the type
	CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	object = ConstructObject(type);

	if (!object)
	{
		// Report error that object was unsuccessfully loaded
		LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle (attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (! argStyle.empty())
	{
		// additional check
		if (m_Styles.count(argStyle) == 0)
		{
			LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str());
		}
		else object->LoadStyle(*this, argStyle);
	}
	

	//
	//	Read Attributes
	//

	bool NameSet = false;
	bool ManuallySetZ = false; // if z has been manually set, this turn true

	CStr hotkeyTag;

	// Now we can iterate all attributes and store
	for (i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);

		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		// Also the name needs some special attention
		if (attr.Name == attr_name)
		{
			CStr name (attr.Value);

			// Apply the requested substitutions
			for (size_t j = 0; j < NameSubst.size(); ++j)
				name.Replace(NameSubst[j].first, NameSubst[j].second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		// Wire up the hotkey tag, if it has one
		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		// Try setting the value
		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
		{
			LOGERROR(L"GUI: (object: %hs) Can't set \"%hs\" to \"%ls\"", object->GetPresentableName().c_str(), pFile->GetAttributeString(attr.Name).c_str(), attr.Value.FromUTF8().c_str());

			// This is not a fatal error
		}
	}

	// Check if name isn't set, generate an internal name in that case.
	if (!NameSet)
	{
		object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
		++m_InternalNameNumber;
	}

	// Attempt to register the hotkey tag, if one was provided
	if (! hotkeyTag.empty())
		m_HotkeyObjects[hotkeyTag].push_back(object);

	CStrW caption (Element.GetText().FromUTF8());
	if (! caption.empty())
	{
		// Set the setting caption to this
		object->SetSetting("caption", caption, true);

		// There is no harm if the object didn't have a "caption"
	}


	//
	//	Read Children
	//

	// Iterate children
	XMBElementList children = Element.GetChildNodes();

	for (i=0; i<children.Count; ++i)
	{
		// Get node
		XMBElement child = children.Item(i);

		// Check what name the elements got
		int element_name = child.GetNodeName();

		if (element_name == elmt_object)
		{
			// Call this function on the child
			Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths);
		}
		else if (element_name == elmt_action)
		{
			// Scripted <action> element

			// Check for a 'file' parameter
			CStrW filename (child.GetAttributes().GetNamedItem(attr_file).FromUTF8());

			CStr code;

			// If there is a file, open it and use it as the code
			if (! filename.empty())
			{
				Paths.insert(filename);
				CVFSFile scriptfile;
				if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
				{
					LOGERROR(L"Error opening GUI script action file '%ls'", filename.c_str());
					throw PSERROR_GUI_JSOpenFailed();
				}

				code = scriptfile.DecodeUTF8(); // assume it's UTF-8
			}

			// Read the inline code (concatenating to the file code, if both are specified)
			code += CStr(child.GetText());

			CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));
			
			// We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
			object->SetGUI(this);
			object->RegisterScriptHandler(action.LowerCase(), code, this);
		}
		else if (element_name == elmt_repeat)
		{
			Xeromyces_ReadRepeat(child, pFile, object, Paths);
		}
		else
		{
			// Try making the object read the tag.
			if (!object->HandleAdditionalChildren(child, pFile))
			{
				LOGERROR(L"GUI: (object: %hs) Reading unknown children for its type", object->GetPresentableName().c_str());
			}
		}
	} 

	//
	//	Check if Z wasn't manually set
	//
	if (!ManuallySetZ)
	{
		// Set it automatically to 10 plus its parents
		bool absolute;
		GUI<bool>::GetSetting(object, "absolute", absolute);

		// If the object is absolute, we'll have to get the parent's Z buffered,
		//  and add to that!
		if (absolute)
		{
			GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
		}
		else
		// If the object is relative, then we'll just store Z as "10"
		{
			GUI<float>::SetSetting(object, "z", 10.f, true);
		}
	}


	//
	//	Input Child
	//

	try
	{
		if (pParent == m_BaseObject)
			AddObject(object);
		else
			pParent->AddChild(object);
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR(L"GUI error: %hs", e.what());
	}
}
Beispiel #8
0
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
	if(pathname.empty())
		return NullMaterial;

	std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname);
	if(iter != m_Materials.end())
	{
		if((*iter).second)
			return *(*iter).second;
	}

	CXeromyces xeroFile;
	if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
		return NullMaterial;

	#define EL(x) int el_##x = xeroFile.GetElementID(#x)
	#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
	EL(texture);
	EL(alpha);
	AT(usage);
	#undef AT
	#undef EL

	CMaterial *material = NULL;
	try
	{
		XMBElement root = xeroFile.GetRoot();
		XMBElementList childNodes = root.GetChildNodes();
		material = new CMaterial();

		for(int i = 0; i < childNodes.Count; i++)
		{
			XMBElement node = childNodes.Item(i);
			int token = node.GetNodeName();
			XMBAttributeList attrs = node.GetAttributes();
			CStr temp;
			if(token == el_texture)
			{
				CStr value(node.GetText());
				material->SetTexture(value);
			}
			else if(token == el_alpha)
			{
				temp = CStr(attrs.GetNamedItem(at_usage));

				// Determine whether the alpha is used for basic transparency or player color
				if (temp == "playercolor")
					material->SetUsePlayerColor(true);
				else if (temp == "objectcolor")
					material->SetUseTextureColor(true);
				else
					material->SetUsesAlpha(ParseUsage(temp));
			}
		}

		m_Materials[pathname] = material;
	}
	catch(...)
	{
		SAFE_DELETE(material);
		throw;
	}

	return *material;
}
Beispiel #9
0
void CParamNode::ApplyLayer(const XMBFile& xmb, const XMBElement& element, const wchar_t* sourceIdentifier /*= NULL*/)
{
	ResetScriptVal();

	std::string name = xmb.GetElementString(element.GetNodeName()); // TODO: is GetElementString inefficient?
	CStrW value = element.GetText().FromUTF8();

	bool hasSetValue = false;

	// Look for special attributes
	int at_disable = xmb.GetAttributeID("disable");
	int at_replace = xmb.GetAttributeID("replace");
	int at_op = xmb.GetAttributeID("op");
	int at_datatype = xmb.GetAttributeID("datatype");
	enum op {
		INVALID,
		ADD,
		MUL
	} op = INVALID;
	bool replacing = false;
	{
		XERO_ITER_ATTR(element, attr)
		{
			if (attr.Name == at_disable)
			{
				m_Childs.erase(name);
				return;
			}
			else if (attr.Name == at_replace)
			{
				m_Childs.erase(name);
				replacing = true;
			}
			else if (attr.Name == at_op)
			{
				if (std::wstring(attr.Value.begin(), attr.Value.end()) == L"add")
					op = ADD;
				else if (std::wstring(attr.Value.begin(), attr.Value.end()) == L"mul")
					op = MUL;
				else
					LOGWARNING("Invalid op '%ls'", attr.Value);
			}
		}
	}
	{
		XERO_ITER_ATTR(element, attr)
		{
			if (attr.Name == at_datatype && std::wstring(attr.Value.begin(), attr.Value.end()) == L"tokens")
			{
				CParamNode& node = m_Childs[name];

				// Split into tokens
				std::vector<std::wstring> oldTokens;
				std::vector<std::wstring> newTokens;
				if (!replacing && !node.m_Value.empty()) // ignore the old tokens if replace="" was given
					boost::algorithm::split(oldTokens, node.m_Value, boost::algorithm::is_space(), boost::algorithm::token_compress_on);
				if (!value.empty())
					boost::algorithm::split(newTokens, value, boost::algorithm::is_space(), boost::algorithm::token_compress_on);

				// Merge the two lists
				std::vector<std::wstring> tokens = oldTokens;
				for (size_t i = 0; i < newTokens.size(); ++i)
				{
					if (newTokens[i][0] == L'-')
					{
						std::vector<std::wstring>::iterator tokenIt = std::find(tokens.begin(), tokens.end(), newTokens[i].substr(1));
						if (tokenIt != tokens.end())
							tokens.erase(tokenIt);
						else
							LOGWARNING("[ParamNode] Could not remove token '%s' from node '%s'%s; not present in list nor inherited (possible typo?)",
								utf8_from_wstring(newTokens[i].substr(1)), name, sourceIdentifier ? (" in '" + utf8_from_wstring(sourceIdentifier) + "'").c_str() : "");
					}
					else
					{
						if (std::find(oldTokens.begin(), oldTokens.end(), newTokens[i]) == oldTokens.end())
							tokens.push_back(newTokens[i]);
					}
				}

				node.m_Value = boost::algorithm::join(tokens, L" ");
				hasSetValue = true;
				break;
			}
		}
	}

	// Add this element as a child node
	CParamNode& node = m_Childs[name];
	if (op != INVALID)
	{
		// TODO: Support parsing of data types other than fixed; log warnings in other cases
		fixed oldval = node.ToFixed();
		fixed mod = fixed::FromString(CStrW(value));
		switch (op)
		{
		case ADD:
			node.m_Value = (oldval + mod).ToString().FromUTF8();
			break;
		case MUL:
			node.m_Value = (oldval.Multiply(mod)).ToString().FromUTF8();
			break;
		}
		hasSetValue = true;
	}
	if (!hasSetValue)
		node.m_Value = value;

	// We also need to reset node's script val, even if it has no children
	// or if the attributes change.
	node.ResetScriptVal();

	// Recurse through the element's children
	XERO_ITER_EL(element, child)
	{
		node.ApplyLayer(xmb, child, sourceIdentifier);
	}
Beispiel #10
0
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
	ENSURE(pParent);

	XMBAttributeList attributes = Element.GetAttributes();

	CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	IGUIObject* object = ConstructObject(type);

	if (!object)
	{
		LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ELMT(translatableAttribute);
	ELMT(translate);
	ELMT(attribute);
	ELMT(keep);
	ELMT(include);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);
	ATTR(directory);
	ATTR(id);
	ATTR(context);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle(attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (!argStyle.empty())
	{
		if (m_Styles.count(argStyle) == 0)
			LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str());
		else
			object->LoadStyle(*this, argStyle);
	}

	bool NameSet = false;
	bool ManuallySetZ = false;

	CStrW inclusionPath;
	CStr hotkeyTag;

	for (XMBAttribute attr : attributes)
	{
		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		if (attr.Name == attr_name)
		{
			CStr name(attr.Value);

			for (const std::pair<CStr, CStr>& sub : NameSubst)
				name.Replace(sub.first, sub.second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
			LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value);
	}

	// Check if name isn't set, generate an internal name in that case.
	if (!NameSet)
	{
		object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
		++m_InternalNameNumber;
	}

	if (!hotkeyTag.empty())
		m_HotkeyObjects[hotkeyTag].push_back(object);

	CStrW caption(Element.GetText().FromUTF8());
	if (!caption.empty())
		object->SetSetting("caption", caption, true);

	for (XMBElement child : Element.GetChildNodes())
	{
		// Check what name the elements got
		int element_name = child.GetNodeName();

		if (element_name == elmt_object)
		{
			// Call this function on the child
			Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths, nesting_depth);
		}
		else if (element_name == elmt_action)
		{
			// Scripted <action> element

			// Check for a 'file' parameter
			CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());

			CStr code;

			// If there is a file, open it and use it as the code
			if (!filename.empty())
			{
				Paths.insert(filename);
				CVFSFile scriptfile;
				if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
				{
					LOGERROR("Error opening GUI script action file '%s'", utf8_from_wstring(filename));
					throw PSERROR_GUI_JSOpenFailed();
				}

				code = scriptfile.DecodeUTF8(); // assume it's UTF-8
			}

			XMBElementList grandchildren = child.GetChildNodes();
			if (!grandchildren.empty()) // The <action> element contains <keep> and <translate> tags.
				for (XMBElement grandchild : grandchildren)
				{
					if (grandchild.GetNodeName() == elmt_translate)
						code += g_L10n.Translate(grandchild.GetText());
					else if (grandchild.GetNodeName() == elmt_keep)
						code += grandchild.GetText();
				}
			else // It’s pure JavaScript code.
				// Read the inline code (concatenating to the file code, if both are specified)
				code += CStr(child.GetText());

			CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));

			// We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
			object->SetGUI(this);
			object->RegisterScriptHandler(action.LowerCase(), code, this);
		}
		else if (element_name == elmt_repeat)
		{
			Xeromyces_ReadRepeat(child, pFile, object, NameSubst, Paths, nesting_depth);
		}
		else if (element_name == elmt_translatableAttribute)
		{
			// This is an element in the form “<translatableAttribute id="attributeName">attributeValue</translatableAttribute>”.
			CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
			if (attributeName.empty())
			{
				LOGERROR("GUI: ‘translatableAttribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str());
				continue;
			}

			CStr value(child.GetText());
			if (value.empty())
				continue;

			CStr context(child.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
			if (!context.empty())
			{
				CStr translatedValue(g_L10n.TranslateWithContext(context, value));
				object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
			}
			else
			{
				CStr translatedValue(g_L10n.Translate(value));
				object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
			}
		}
		else if (element_name == elmt_attribute)
		{
			// This is an element in the form “<attribute id="attributeName"><keep>Don’t translate this part
			// </keep><translate>but translate this one.</translate></attribute>”.
			CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
			if (attributeName.empty())
			{
				LOGERROR("GUI: ‘attribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str());
				continue;
			}

			CStr translatedValue;

			for (XMBElement grandchild : child.GetChildNodes())
			{
				if (grandchild.GetNodeName() == elmt_translate)
					translatedValue += g_L10n.Translate(grandchild.GetText());
				else if (grandchild.GetNodeName() == elmt_keep)
					translatedValue += grandchild.GetText();
			}
			object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
		}
		else if (element_name == elmt_include)
		{
			CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
			CStrW directory(child.GetAttributes().GetNamedItem(attr_directory).FromUTF8());
			if (!filename.empty())
			{
				if (!directory.empty())
					LOGWARNING("GUI: Include element found with file name (%s) and directory name (%s). Only the file will be processed.", utf8_from_wstring(filename), utf8_from_wstring(directory));

				Paths.insert(filename);

				CXeromyces XeroIncluded;
				if (XeroIncluded.Load(g_VFS, filename, "gui") != PSRETURN_OK)
				{
					LOGERROR("GUI: Error reading included XML: '%s'", utf8_from_wstring(filename));
					continue;
				}

				XMBElement node = XeroIncluded.GetRoot();
				if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
				{
					LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", utf8_from_wstring(filename));
					continue;
				}

				if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
				{
					LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(filename));
					continue;
				}

				Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
			}
			else if (!directory.empty())
			{
				if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
				{
					LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(directory));
					continue;
				}

				VfsPaths pathnames;
				vfs::GetPathnames(g_VFS, directory, L"*.xml", pathnames);
				for (const VfsPath& path : pathnames)
				{
					// as opposed to loading scripts, don't care if it's loaded before
					// one might use the same parts of the GUI in different situations
					Paths.insert(path);
					CXeromyces XeroIncluded;
					if (XeroIncluded.Load(g_VFS, path, "gui") != PSRETURN_OK)
					{
						LOGERROR("GUI: Error reading included XML: '%s'", path.string8());
						continue;
					}

					XMBElement node = XeroIncluded.GetRoot();
					if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
					{
						LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", path.string8());
						continue;
					}
					Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
				}

			}
			else
				LOGERROR("GUI: 'include' XML element must have valid 'file' or 'directory' attribute found. (object %s)", object->GetPresentableName().c_str());
		}
		else
		{
			// Try making the object read the tag.
			if (!object->HandleAdditionalChildren(child, pFile))
				LOGERROR("GUI: (object: %s) Reading unknown children for its type", object->GetPresentableName().c_str());
		}
	}

	if (!ManuallySetZ)
	{
		// Set it automatically to 10 plus its parents
		bool absolute;
		GUI<bool>::GetSetting(object, "absolute", absolute);

		if (absolute)
			// If the object is absolute, we'll have to get the parent's Z buffered,
			// and add to that!
			GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
		else
			// If the object is relative, then we'll just store Z as "10"
			GUI<float>::SetSetting(object, "z", 10.f, true);
	}

	try
	{
		if (pParent == m_BaseObject)
			AddObject(object);
		else
			pParent->AddChild(object);
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR("GUI error: %s", e.what());
	}
}