Beispiel #1
0
void Costume::load(string dirPath)
{
	Log::write(LOG_INFO, "Costume\n");
	Log::indent();

	XMLFile xmlFile;
	xmlFile.open(dirPath + XML_FILE_NAME);
	XMLNode *rootNode = xmlFile.getRootNode();

	_name = rootNode->getChild("name")->getStringContent();
	Log::write(LOG_INFO, "name: %s\n", _name.c_str());

	_mirror = rootNode->getChild("mirror")->getBooleanContent();
	Log::write(LOG_INFO, "mirror: %d\n", _mirror);

	int i = 0;
	XMLNode *child;
	while ((child = rootNode->getChild("anim", i++)) != NULL)
	{
		Anim *anim = new Anim();
		anim->load(child);
		_anims.push_back(anim);
	}

	i = 0;
	while ((child = rootNode->getChild("frame", i++)) != NULL)
	{
		Frame *frame = new Frame();
		frame->load(child, dirPath);
		_frames.push_back(frame);
	}

	_paletteData = new PaletteData();
	_paletteData->load(dirPath);

	Log::unIndent();
}
Beispiel #2
0
void Object::load(string dirPath)
{
	Log::write(LOG_INFO, "Object\n");
	Log::indent();

	XMLFile xmlFile;
	xmlFile.open(dirPath + XML_FILE_NAME);
	XMLNode *rootNode = xmlFile.getRootNode();

	_name = rootNode->getChild("name")->getStringContent();
	Log::write(LOG_INFO, "name: %s\n", _name.c_str());

	_displayName = rootNode->getChild("displayName")->getStringContent();
	Log::write(LOG_INFO, "displayName: %s\n", _displayName.c_str());

	_hotspotX = rootNode->getChild("hotspotX")->getIntegerContent();
	Log::write(LOG_INFO, "hotspotX: %u\n", _hotspotX);

	_hotspotY = rootNode->getChild("hotspotY")->getIntegerContent();
	Log::write(LOG_INFO, "hotspotY: %u\n", _hotspotY);

	_x = rootNode->getChild("x")->getIntegerContent();
	Log::write(LOG_INFO, "x: %u\n", _x);

	_y = rootNode->getChild("y")->getIntegerContent();
	Log::write(LOG_INFO, "y: %u\n", _y);

	_width = rootNode->getChild("width")->getIntegerContent();
	Log::write(LOG_INFO, "width: %u\n", _width);

	_height = rootNode->getChild("height")->getIntegerContent();
	Log::write(LOG_INFO, "height: %u\n", _height);

	string actorDir = rootNode->getChild("actorDir")->getStringContent();
	if (actorDir == "west")
		_actorDir = ACTOR_DIR_WEST;
	else if (actorDir == "east")
		_actorDir = ACTOR_DIR_EAST;
	else if (actorDir == "south")
		_actorDir = ACTOR_DIR_SOUTH;
	else if (actorDir == "north")
		_actorDir = ACTOR_DIR_NORTH;
	else
		Log::write(LOG_ERROR, "Unable to convert actorDir \"%s\" !\n", actorDir.c_str());
	Log::write(LOG_INFO, "actorDir: %s (%u)\n", actorDir.c_str(), _actorDir);

	int i = 0;
	XMLNode *child;
	while ((child = rootNode->getChild("image", i++)) != NULL)
	{
		Image *image = new Image();
		image->load(dirPath + child->getStringContent() + "/");
		_images.push_back(image);
	}

	if (!_images.empty())
	{
		_paletteData = new PaletteData();
		_paletteData->load(dirPath);
	}

	// Change hotspots from absolute to relative positions
	_hotspotX -= _x;
	_hotspotY -= _y;

	Log::unIndent();
}