Beispiel #1
0
bool ScreenArcadePatch::GetXMLData( RageFileDriverZip *fZip, CString &sGame, CString &sMessage, int &iRevision )
{
	int iError;
	RageFileBasic *fXML = fZip->Open( "patch.xml", RageFile::READ, iError );

	if( fXML == NULL )
	{
		STATE_TEXT( "Patch information check failed: could not open patch.xml." );
		return false;
	}

	/* check the actual XML data now */
	XNode *pNode = new XNode;
	pNode->m_sName = "Patch";
	pNode->LoadFromFile( *fXML );

	if( !pNode->GetChild("Game") || !pNode->GetChild("Revision") || !pNode->GetChild("Message") )
	{
		STATE_TEXT( "Patch information check failed: patch.xml is corrupt." );
		SAFE_DELETE( pNode );
		SAFE_DELETE( fXML );
		return false;
	}

	/* save the patch data */
	pNode->GetChild("Revision")->GetValue(iRevision);
	sGame = pNode->GetChildValue("Game");
	sMessage = pNode->GetChildValue("Message");

	SAFE_DELETE( pNode );
	SAFE_DELETE( fXML );

	return true;
}
Beispiel #2
0
   void 
   ClassTester::_LoadSettings()
   {
      String sAppPath = Utilities::GetExecutableDirectory();
      if (sAppPath.Right(1) != _T("\\"))
         sAppPath += _T("\\");

      String sConfigFile = sAppPath + "test_config.xml";
      String sTestSpec = FileUtilities::ReadCompleteTextFile(sConfigFile);

      if (sTestSpec.IsEmpty())
         return;

      XDoc oDoc;
      oDoc.Load(sTestSpec);

      XNode *pBackupNode = oDoc.GetChild(_T("Config"));

      if (!pBackupNode)
         throw;

      m_sMimeDataPath = pBackupNode->GetChildValue(_T("MimeDataPath"));
   }