YamlNode * UIScrollBar::SaveToYamlNode(UIYamlLoader * loader)
{
	YamlNode *node = UIControl::SaveToYamlNode(loader);
	//Temp variables
	String stringValue;
    
	//Control Type
	SetPreferredNodeType(node, "UIScrollBar");

	//Orientation
	eScrollOrientation orient = this->GetOrientation();
	switch(orient)
	{
		case ORIENTATION_VERTICAL:
			stringValue = "ORIENTATION_VERTICAL";
			break;
		case ORIENTATION_HORIZONTAL:
			stringValue = "ORIENTATION_HORIZONTAL";
			break;
		default:
			stringValue = "ORIENTATION_VERTICAL";
			break;
	}
	node->Set("orientation", stringValue);
	
	// Slider have to be saved too.
	YamlNode* sliderNode = slider->SaveToYamlNode(loader);
	node->AddNodeToMap(UISCROLLBAR_SLIDER_NAME, sliderNode);
    
	return node;
}
Beispiel #2
0
void ParticleEmitter::SaveToYaml(const String & filename)
{
    YamlParser* parser = YamlParser::Create();
    if (!parser)
    {
        Logger::Error("ParticleEmitter::SaveToYaml() - unable to create parser!");
        return;
    }

    YamlNode* rootYamlNode = new YamlNode(YamlNode::TYPE_MAP);
    YamlNode* emitterYamlNode = new YamlNode(YamlNode::TYPE_MAP);
    rootYamlNode->AddNodeToMap("emitter", emitterYamlNode);

    emitterYamlNode->Set("3d", this->is3D);
    emitterYamlNode->Set("type", GetEmitterTypeName());

    // Write the property lines.
    PropertyLineYamlWriter::WritePropertyLineToYamlNode<float32>(emitterYamlNode, "emissionAngle", this->emissionAngle);
    PropertyLineYamlWriter::WritePropertyLineToYamlNode<float32>(emitterYamlNode, "emissionRange", this->emissionRange);
    PropertyLineYamlWriter::WritePropertyLineToYamlNode<Vector3>(emitterYamlNode, "emissionVector", this->emissionVector);

    // Yuri Coder, 2013/04/12. After the coordinates inversion for the emission vector we need to introduce the
    // new "emissionVectorInverted" flag to mark we don't need to invert coordinates after re-loading the YAML.
    PropertyLineYamlWriter::WritePropertyValueToYamlNode<bool>(emitterYamlNode, "emissionVectorInverted", true);

    PropertyLineYamlWriter::WritePropertyLineToYamlNode<float32>(emitterYamlNode, "radius", this->radius);

    PropertyLineYamlWriter::WriteColorPropertyLineToYamlNode(emitterYamlNode, "colorOverLife", this->colorOverLife);

    PropertyLineYamlWriter::WritePropertyLineToYamlNode<Vector3>(emitterYamlNode, "size", this->size);
    PropertyLineYamlWriter::WritePropertyValueToYamlNode<float32>(emitterYamlNode, "life", this->lifeTime);

    // Now write all the Layers. Note - layers are child of root node, not the emitter one.
    int32 layersCount = this->layers.size();
    for (int32 i = 0; i < layersCount; i ++)
    {
        this->layers[i]->SaveToYamlNode(rootYamlNode, i);
    }

    parser->SaveToYamlFile(filename, rootYamlNode, true);
    parser->Release();
}
Beispiel #3
0
	YamlNode * UIButton::SaveToYamlNode(UIYamlLoader * loader)
	{
		YamlNode *node = UIControl::SaveToYamlNode(loader);
		//Temp variable
		VariantType *nodeValue = new VariantType();
		String stringValue;
		
		UIButton *baseControl = new UIButton();
		
		//Control Type
		SetPreferredNodeType(node, "UIButton");
        
		//Remove values of UIControl
		//UIButton has state specific properties
		YamlNode *colorNode = node->Get("color");
		YamlNode *spriteNode = node->Get("sprite");
		YamlNode *drawTypeNode = node->Get("drawType");
		YamlNode *colorInheritNode = node->Get("colorInherit");
		YamlNode *alignNode = node->Get("align");
		YamlNode *leftRightStretchCapNode = node->Get("leftRightStretchCap");
		YamlNode *topBottomStretchCapNode = node->Get("topBottomStretchCap");
		YamlNode *spriteModificationNode = node->Get("spriteModification");
        
		if (colorNode)
		{
			node->RemoveNodeFromMap("color");
		}
		if (spriteNode)
		{
			node->RemoveNodeFromMap("sprite");
		}
		if (drawTypeNode)
		{
			node->RemoveNodeFromMap("drawType");
		}
		if (colorInheritNode)
		{
			node->RemoveNodeFromMap("colorInherit");
		}
		if (alignNode)
		{
			node->RemoveNodeFromMap("align");
		}
		if (leftRightStretchCapNode)
		{
			node->RemoveNodeFromMap("leftRightStretchCap");
		}
		if (topBottomStretchCapNode)
		{
			node->RemoveNodeFromMap("topBottomStretchCap");
		}
		if (spriteModificationNode)
		{
			node->RemoveNodeFromMap("spriteModification");
		}
        
		//States cycle for values
		for (int i = 0; i < STATE_COUNT; ++i)
		{
			//Get sprite and frame for state
			Sprite *stateSprite = this->GetStateSprite(stateArray[i]);
			int32 stateFrame = this->GetStateFrame(stateArray[i]);
			if (stateSprite)
			{
				//Create array yamlnode and add it to map
				YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
                
                FilePath path(stateSprite->GetRelativePathname());
                path.TruncateExtension();

                String pathname = path.GetFrameworkPath();
				spriteNode->AddValueToArray(pathname);
                
				spriteNode->AddValueToArray(stateFrame);
				int32 modification = stateBacks[BackgroundIndexForState((eButtonDrawState)i)]->GetModification();
				spriteNode->AddValueToArray(modification);
				node->AddNodeToMap(Format("stateSprite%s", statePostfix[i].c_str()), spriteNode);
			}

			//StateDrawType
			UIControlBackground::eDrawType drawType = this->GetStateDrawType(stateArray[i]);
			if (baseControl->GetStateDrawType(stateArray[i]) != drawType)
			{
				node->Set(Format("stateDrawType%s", statePostfix[i].c_str()), loader->GetDrawTypeNodeValue(drawType));
			}
			//leftRightStretchCap
			float32 leftStretchCap = this->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			float32 baseLeftStretchCap = baseControl->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			if (baseLeftStretchCap != leftStretchCap)
			{
				node->Set(Format("leftRightStretchCap%s", statePostfix[i].c_str()), leftStretchCap);
			}
			//topBottomStretchCap
			float32 topBottomStretchCap = this->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			float32 baseTopBottomStretchCap = baseControl->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			if (baseTopBottomStretchCap != topBottomStretchCap)
			{
				node->Set(Format("topBottomStretchCap%s", statePostfix[i].c_str()), topBottomStretchCap);
			}
			//State align
			int32 stateAlign = this->GetStateAlign(stateArray[i]);
			int32 baseStateAlign = baseControl->GetStateAlign(stateArray[i]);
			if (baseStateAlign != stateAlign)
			{
				node->AddNodeToMap(Format("stateAlign%s", statePostfix[i].c_str()), loader->GetAlignNodeValue(stateAlign));
			}
			//State font, state text, text color, shadow color and shadow offset
			if (this->GetStateTextControl(stateArray[i]))
			{
				Font *stateFont = this->GetStateTextControl(stateArray[i])->GetFont();
				node->Set(Format("stateFont%s", statePostfix[i].c_str()), FontManager::Instance()->GetFontName(stateFont));

				nodeValue->SetWideString(this->GetStateTextControl(stateArray[i])->GetText());
				node->Set(Format("stateText%s", statePostfix[i].c_str()), nodeValue);
				
				Color textColor = this->GetStateTextControl(stateArray[i])->GetTextColor();
				nodeValue->SetVector4(Vector4(textColor.r, textColor.g, textColor.b, textColor.a));
				node->Set(Format("stateTextcolor%s", statePostfix[i].c_str()), nodeValue);
				
				Color shadowColor = this->GetStateTextControl(stateArray[i])->GetShadowColor();
				nodeValue->SetVector4(Vector4(shadowColor.r, shadowColor.g, shadowColor.b, shadowColor.a));
				node->Set(Format("stateShadowcolor%s", statePostfix[i].c_str()), nodeValue);
				
				Vector2 shadowOffset = this->GetStateTextControl(stateArray[i])->GetShadowOffset();
				nodeValue->SetVector2(shadowOffset);
				node->Set(Format("stateShadowoffset%s", statePostfix[i].c_str()), nodeValue);
			}
			
			// State background color
			Color color = this->GetActualBackground(stateArray[i])->GetColor();
			Color baseColor =  baseControl->GetActualBackground(stateArray[i])->GetColor();
			if (baseColor != color)
			{
				Vector4 colorVector4(color.r, color.g, color.b, color.a);
				nodeValue->SetVector4(colorVector4);
				node->Set(Format("stateColor%s", statePostfix[i].c_str()), nodeValue);
			}
			
 			// State color inherittype
			UIControlBackground::eColorInheritType colorInheritType = this->GetActualBackground(stateArray[i])->GetColorInheritType();
			UIControlBackground::eColorInheritType baseColorInheritType = baseControl->GetActualBackground(stateArray[i])->GetColorInheritType();
			if (baseColorInheritType != colorInheritType)
			{
				node->Set(Format("stateColorInherit%s", statePostfix[i].c_str()), loader->GetColorInheritTypeNodeValue(colorInheritType));
			}
		}
        
		SafeDelete(nodeValue);
		SafeRelease(baseControl);
		      
		return node;
	}
	YamlNode * UIButton::SaveToYamlNode(UIYamlLoader * loader)
	{
		YamlNode *node = UIControl::SaveToYamlNode(loader);
		//Temp variable
		VariantType *nodeValue = new VariantType();
		String stringValue;

		//Control Type
		node->Set("type", "UIButton");
        
		//Remove values of UIControl
		YamlNode *spriteNode = node->Get("sprite");
		YamlNode *drawTypeNode = node->Get("drawType");
		YamlNode *colorInheritNode = node->Get("colorInherit");
		YamlNode *alignNode = node->Get("align");
		YamlNode *leftRightStretchCapNode = node->Get("leftRightStretchCap");
		YamlNode *topBottomStretchCapNode = node->Get("topBottomStretchCap");
        
		if (spriteNode)
		{
			node->RemoveNodeFromMap("sprite");
		}
		if (drawTypeNode)
		{
			node->RemoveNodeFromMap("drawType");
		}
		if (colorInheritNode)
		{
			node->RemoveNodeFromMap("colorInherit");
		}
		if (alignNode)
		{
			node->RemoveNodeFromMap("align");
		}
		if (leftRightStretchCapNode)
		{
			node->RemoveNodeFromMap("leftRightStretchCap");
		}
		if (topBottomStretchCapNode)
		{
			node->RemoveNodeFromMap("topBottomStretchCap");
		}
        
		//States cycle for values
		for (int i = 0; i < STATE_COUNT; ++i)
		{
			//Get sprite and frame for state
			Sprite *stateSprite = this->GetStateSprite(stateArray[i]);
			int32 stateFrame = this->GetStateFrame(stateArray[i]);
			if (stateSprite)
			{
				//Create array yamlnode and add it to map
				YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
				spriteNode->AddValueToArray(TruncateTxtFileExtension(stateSprite->GetName()));
				spriteNode->AddValueToArray(stateFrame);
				node->AddNodeToMap(Format("stateSprite%s", statePostfix[i].c_str()), spriteNode);
			}

			//StateDrawType
			UIControlBackground::eDrawType drawType = this->GetStateDrawType(stateArray[i]); 
			node->Set(Format("stateDrawType%s", statePostfix[i].c_str()), loader->GetDrawTypeNodeValue(drawType));
			//leftRightStretchCap
			float32 leftStretchCap = this->GetActualBackground(stateArray[i])->GetLeftRightStretchCap();
			node->Set(Format("leftRightStretchCap%s", statePostfix[i].c_str()), leftStretchCap);            
			//topBottomStretchCap
			float32 topBottomStretchCap = this->GetActualBackground(stateArray[i])->GetTopBottomStretchCap();
			node->Set(Format("topBottomStretchCap%s", statePostfix[i].c_str()), topBottomStretchCap);
			//State align
			node->Set(Format("stateAlign%s", statePostfix[i].c_str()), this->GetStateAlign(stateArray[i]));
			//State font
            
			Font *stateFont = this->GetStateTextControl(stateArray[i])->GetFont();
			node->Set(Format("stateFont%s", statePostfix[i].c_str()), FontManager::Instance()->GetFontName(stateFont));
			//StateText
			if (this->GetStateTextControl(stateArray[i]))
			{
				nodeValue->SetWideString(this->GetStateTextControl(stateArray[i])->GetText());
				node->Set(Format("stateText%s", statePostfix[i].c_str()), nodeValue);
			}
            
			//colorInherit ???? For different states?
			// Yuri Coder, 2012/11/16. Temporarily commented out until clarification.
			//UIControlBackground::eColorInheritType colorInheritType = this->GetStateBackground(stateArray[i])->GetColorInheritType();
			//node->Set(Format("stateColorInherit%s", statePostfix[i].c_str()), loader->GetColorInheritTypeNodeValue(colorInheritType));
		}
        
		SafeDelete(nodeValue);
        
		return node;
	}
Beispiel #5
0
bool YamlParser::Parse(YamlDataHolder * dataHolder)
{
	yaml_parser_t parser;
	yaml_event_t event;
	
	int done = 0;
	
	/* Create the Parser object. */
	yaml_parser_initialize(&parser);
	
	yaml_parser_set_encoding(&parser, YAML_UTF8_ENCODING);
	
	/* Set a string input. */
	//yaml_parser_set_input_string(&parser, (const unsigned char*)pathName.c_str(), pathName.length());
		
	yaml_parser_set_input(&parser, read_handler, dataHolder);

	String lastMapKey;
	bool isKeyPresent = false;

	/* Read the event sequence. */
	while (!done) 
	{
		
		/* Get the next event. */
		if (!yaml_parser_parse(&parser, &event))
		{
			Logger::Error("[YamlParser::Parse] error: type: %d %s line: %d pos: %d", parser.error, parser.problem, parser.problem_mark.line, parser.problem_mark.column);
			break;
		}
		
		switch(event.type)
		{
		case YAML_ALIAS_EVENT:
			Logger::FrameworkDebug("[YamlParser::Parse] alias: %s", event.data.alias.anchor);
			break;
		
		case YAML_SCALAR_EVENT:
			{
				String scalarValue = (const char*)event.data.scalar.value;

				if (objectStack.empty())
				{
					YamlNode * node = YamlNode::CreateStringNode();
					node->Set(scalarValue);
					rootObject = node;
				}
				else
				{
					YamlNode * topContainer = objectStack.top();
					DVASSERT(topContainer->GetType() != YamlNode::TYPE_STRING);
					if (topContainer->GetType() == YamlNode::TYPE_MAP)
					{
						if (!isKeyPresent)
						{
							lastMapKey = scalarValue;
						}
						else
						{
							topContainer->Add(lastMapKey, scalarValue);
						}
						isKeyPresent = !isKeyPresent;
					}
					else if (topContainer->GetType() == YamlNode::TYPE_ARRAY)
					{
						topContainer->Add(scalarValue);
					}
				}
			}
			break;
		
		case YAML_DOCUMENT_START_EVENT:
			//Logger::FrameworkDebug("document start:");
			break;
		
		case YAML_DOCUMENT_END_EVENT:
			//Logger::FrameworkDebug("document end:");
			break;

		case YAML_SEQUENCE_START_EVENT:
			{
				YamlNode * node = YamlNode::CreateArrayNode();
				if (objectStack.empty())
				{
					rootObject = node;
				}
				else
				{
					YamlNode * topContainer = objectStack.top();
					DVASSERT(topContainer->GetType() != YamlNode::TYPE_STRING);
					if (topContainer->GetType() == YamlNode::TYPE_MAP)
					{
						DVASSERT(isKeyPresent);
						topContainer->AddNodeToMap(lastMapKey, node);
						isKeyPresent = false;
					}
					else if (topContainer->GetType() == YamlNode::TYPE_ARRAY)
					{
						topContainer->AddNodeToArray(node);
					}
				}
				objectStack.push(node);
			}break;
				
		case YAML_SEQUENCE_END_EVENT:
			{
				objectStack.pop();
			}break;
		
		case YAML_MAPPING_START_EVENT:
			{
				YamlNode * node = YamlNode::CreateMapNode();
				if (objectStack.empty())
				{
					rootObject = node;
				}
				else
				{
					YamlNode * topContainer = objectStack.top();
					if (topContainer->GetType() == YamlNode::TYPE_MAP)
					{
						DVASSERT(isKeyPresent);
						topContainer->AddNodeToMap(lastMapKey, node);
						isKeyPresent = false;
					}
					else if (topContainer->GetType() == YamlNode::TYPE_ARRAY)
					{
						topContainer->AddNodeToArray(node);
					}
				}
				objectStack.push(node);
			}
			break;
				
		case YAML_MAPPING_END_EVENT:
			{
				objectStack.pop();
			}
			break;
        default:
            break;
		};

		/* Are we finished? */
		done = (event.type == YAML_STREAM_END_EVENT);
		
		/* The application is responsible for destroying the event object. */
		yaml_event_delete(&event);
		
	}

	/* Destroy the Parser object. */
	yaml_parser_delete(&parser);

    DVASSERT(objectStack.size() == 0);

    return true;
}
Beispiel #6
0
YamlNode * UISlider::SaveToYamlNode(UIYamlLoader * loader)
{
    YamlNode *node = UIControl::SaveToYamlNode(loader);
    
    // Control Type
	SetPreferredNodeType(node, "UISlider");

	// Sprite value
	float32 value = this->GetValue();
	node->Set("value", value);
	
	// Sprite min value
	value = this->GetMinValue();
	node->Set("minValue", value);
	
	// Sprite max value
	value = this->GetMaxValue();
	node->Set("maxValue", value);
		
	// Get thumb sprite and frame
	if (this->thumbButton != NULL)
	{
		Sprite *sprite = this->GetThumb()->GetSprite();
		int32 spriteFrame = this->GetThumb()->GetFrame();
		if (sprite)
		{
			//Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("thumbSprite", spriteNode);
		}
	}
	
	if (this->bgMin != NULL)
	{
		// Get min sprite and frame
		Sprite *sprite = this->GetBgMin()->GetSprite();
		int32 spriteFrame = this->GetBgMin()->GetFrame();
		if (sprite)
		{
			// Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("minSprite", spriteNode);
		}
		
		// Min draw type
		UIControlBackground::eDrawType drawType =  this->GetBgMin()->GetDrawType();
		node->Set("minDrawType", loader->GetDrawTypeNodeValue(drawType));
	}

	if (this->bgMax != NULL)
	{
		// Get max sprite and frame
		Sprite* sprite = this->GetBgMax()->GetSprite();
		int32 spriteFrame = this->GetBgMax()->GetFrame();
		if (sprite)
		{
			// Create array yamlnode and add it to map
			YamlNode *spriteNode = new YamlNode(YamlNode::TYPE_ARRAY);
			spriteNode->AddValueToArray(TruncateTxtFileExtension(sprite->GetName()));
			spriteNode->AddValueToArray(spriteFrame);
			node->AddNodeToMap("maxSprite", spriteNode);
		}
		
		// Max draw type
		UIControlBackground::eDrawType drawType =  this->GetBgMax()->GetDrawType();
		node->Set("maxDrawType", loader->GetDrawTypeNodeValue(drawType));
	}
    
    return node;
}