Beispiel #1
0
//----------------------------------------------------------------//
bool MOAILuaState::Encode ( int idx, ZLStreamWriter& writer ) {

	if ( !this->IsType ( idx, LUA_TSTRING )) return false;

	size_t len;
	cc8* buffer = lua_tolstring ( this->mState, idx, &len );
	if ( !len ) return false;
	
	ZLMemStream stream;
	
	writer.Open ( stream );
	writer.WriteBytes ( buffer, len );
	writer.Close ();
	
	len = stream.GetLength ();
	void* temp = malloc ( len );
	
	stream.Seek ( 0, SEEK_SET );
	stream.ReadBytes (( void* )temp, len );
	
	lua_pushlstring ( this->mState, ( cc8* )temp, len );
	
	free ( temp );
	
	return true;
}
Beispiel #2
0
//----------------------------------------------------------------//
bool MOAILuaState::Decode ( int idx, ZLStreamReader& reader ) {

	if ( !this->IsType ( idx, LUA_TSTRING )) return false;

	size_t len;
	void* buffer = ( void* )lua_tolstring ( this->mState, idx, &len );
	if ( !len ) return false;
	
	ZLByteStream cryptStream;
	cryptStream.SetBuffer ( buffer, len );
	cryptStream.SetLength ( len );
	
	ZLMemStream plainStream;
	
	reader.Open ( cryptStream );
	plainStream.WriteStream ( reader );
	reader.Close ();
	
	len = plainStream.GetLength ();
	buffer = malloc ( len );
	
	plainStream.Seek ( 0, SEEK_SET );
	plainStream.ReadBytes ( buffer, len );
	
	lua_pushlstring ( this->mState, ( cc8* )buffer, len );
	
	free ( buffer );
	
	return true;
}
//----------------------------------------------------------------//
bool MOAIDataBuffer::Encode ( ZLStreamWriter& writer ) {
	
	this->mMutex.Lock ();
	
	ZLMemStream stream;
	
	writer.Open ( stream );
	writer.WriteBytes ( this->mBytes, this->mBytes.Size ());
	writer.Close ();
	
	size_t len = stream.GetLength ();
	this->mBytes.Init ( len );
	
	stream.Seek ( 0, SEEK_SET );
	stream.ReadBytes ( this->mBytes, len );

	this->mMutex.Unlock ();
	return true;
}
//----------------------------------------------------------------//
bool MOAIDataBuffer::Decode ( ZLStreamReader& reader ) {
	
	this->mMutex.Lock ();
	
	ZLByteStream cryptStream;
	cryptStream.SetBuffer ( this->mBytes, this->mBytes.Size ());
	cryptStream.SetLength ( this->mBytes.Size ());
	
	ZLMemStream plainStream;
	
	reader.Open ( cryptStream );
	plainStream.WriteStream ( reader );
	reader.Close ();
	
	size_t len = plainStream.GetLength ();
	this->mBytes.Init ( len );
	
	plainStream.Seek ( 0, SEEK_SET );
	plainStream.ReadBytes ( this->mBytes, len );
	
	this->mMutex.Unlock ();
	return true;
}
Beispiel #5
0
//----------------------------------------------------------------//
STLString ZLStream::ReadToken ( cc8* delimiters ) {

	STLString str;
	if ( this->IsAtEnd ()) return str;

	char stackBuffer [ LOCAL_BUFFER ];
	
	ZLMemStream memStream;
	memStream.SetChunkSize ( LOCAL_BUFFER );
	memStream.SetGuestBuffer ( stackBuffer, LOCAL_BUFFER );
	
	char c = 0;
	size_t size = 0;
	
	do {
		
		c = this->Read < char >( 0 );
		
		if ( delimiters && c ) {
		
			bool isDelimiter = false;
		
			for ( size_t i = 0; delimiters [ i ]; ++i ) {
				if ( delimiters [ i ] == c ) {
					isDelimiter = true;
					break;
				}
			}
			
			if ( isDelimiter ) {
				if ( size ) {
					c = 0;
				}
				else {
					continue;
				}
			}
		}
		
		memStream.Write < char >( c );
		size++;
	}
	while ( c );
	
	if ( size ) {
		
		str.reserve ( size + 1 );
		memStream.Seek ( 0, SEEK_SET );
		
		while ( size > 0 ) {
			
			char buffer [ LOCAL_BUFFER ];
			
			size_t readSize = size;
			if ( LOCAL_BUFFER < readSize ) {
				readSize = LOCAL_BUFFER;
			}
			
			memStream.ReadBytes ( buffer, readSize );
			str.append ( buffer, readSize );
			size -= readSize;
		}
	}
	return str;
}