Beispiel #1
0
bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations)
{
	int numbrushes = planeEquations.size();
	for (int i=0;i<numbrushes;i++)
	{
		const b3Vector3& N1 = planeEquations[i];
		if (planeEquation.dot(N1) > b3Scalar(0.999))
		{
			return false;
		} 
	}
	return true;
}
Beispiel #2
0
bool	b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar	margin)
{
	int numvertices = vertices.size();
	for (int i=0;i<numvertices;i++)
	{
		const b3Vector3& N1 = vertices[i];
		b3Scalar dist = b3Scalar(planeNormal.dot(N1))+b3Scalar(planeNormal[3])-margin;
		if (dist>b3Scalar(0.))
		{
			return false;
		}
	}
	return true;
}
void ComputeClosestPointsPlaneSphere(const b3Vector3& planeNormalWorld, b3Scalar planeConstant, const b3Vector3& spherePosWorld,b3Scalar sphereRadius,  plContactCache* contactCache) 
{
	if (contactCache->numAddedPoints < contactCache->pointCapacity)
	{
		lwContactPoint& pointOut = contactCache->pointsOut[contactCache->numAddedPoints];
		b3Scalar t = -(spherePosWorld.dot(-planeNormalWorld)+planeConstant);
		b3Vector3 intersectionPoint = spherePosWorld+t*-planeNormalWorld;
		b3Scalar distance = t-sphereRadius;
		if (distance<=0)
		{
			pointOut.m_distance = distance;
			plVecCopy(pointOut.m_ptOnBWorld,intersectionPoint);
			plVecCopy(pointOut.m_ptOnAWorld,spherePosWorld+sphereRadius*-planeNormalWorld);
			plVecCopy(pointOut.m_normalOnB,planeNormalWorld);
			contactCache->numAddedPoints++;
		}
	}
}