Beispiel #1
0
/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks)
{
	cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
	for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
	{
		if (m_Contents.IsSlotEmpty(i))
		{
			if (a_AllowNewStacks)
			{
				if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
				{
					// Plugin disagrees with the move
					continue;
				}
			}
			m_Contents.SetSlot(i, One);
			return true;
		}
		else if (m_Contents.GetSlot(i).IsEqual(One))
		{
			if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
			{
				// Plugin disagrees with the move
				continue;
			}
			
			m_Contents.ChangeSlotCount(i, 1);
			return true;
		}
	}
	return false;
}
Beispiel #2
0
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum)
{
	cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
	for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
	{
		if (m_Contents.IsSlotEmpty(i))
		{
			if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
			{
				// Plugin disagrees with the move
				continue;
			}

			m_Contents.SetSlot(i, One);
			return true;
		}
		else if (m_Contents.GetSlot(i).IsEqual(One))
		{
			if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
			{
				// Plugin disagrees with the move
				continue;
			}

			auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
			m_Contents.ChangeSlotCount(i, 1);

			if (PreviousCount + 1 == m_Contents.GetSlot(i).m_ItemCount)
			{
				// Successfully added a new item. (Failure condition consistutes: stack full)
				return true;
			}
		}
	}
	return false;
}