Beispiel #1
0
		virtual bool Item(cChestEntity * a_Chest) override
		{
			// The primary chest should eb the one with lesser X or Z coord:
			cChestEntity * Primary = a_Chest;
			cChestEntity * Secondary = m_ThisChest;
			if (
				(Primary->GetPosX() > Secondary->GetPosX()) ||
				(Primary->GetPosZ() > Secondary->GetPosZ())
			)
			{
				std::swap(Primary, Secondary);
			}
			m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
			return false;
		}
Beispiel #2
0
		virtual bool Item(cChestEntity * a_Chest) override
		{
			if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
			{
				// Obstruction, don't open
				return false;
			}

			// The primary chest should eb the one with lesser X or Z coord:
			cChestEntity * Primary = a_Chest;
			cChestEntity * Secondary = m_ThisChest;
			if (
				(Primary->GetPosX() > Secondary->GetPosX()) ||
				(Primary->GetPosZ() > Secondary->GetPosZ())
			)
			{
				std::swap(Primary, Secondary);
			}
			m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
			return false;
		}