Beispiel #1
0
void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENTITY_VELOCITY);
	WriteInt (a_Entity.GetUniqueID());
	WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 
	WriteShort((short) (a_Entity.GetSpeedY() * 400));
	WriteShort((short) (a_Entity.GetSpeedZ() * 400));
	Flush();
}
Beispiel #2
0
void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_SPAWN_OBJECT);
	WriteInt  (a_Vehicle.GetUniqueID());
	WriteByte (a_VehicleType);
	WriteInt  ((int)(a_Vehicle.GetPosX() * 32));
	WriteInt  ((int)(a_Vehicle.GetPosY() * 32));
	WriteInt  ((int)(a_Vehicle.GetPosZ() * 32));
	WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
	WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
	WriteInt  (1);
	WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
	WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
	WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
	Flush();
}
Beispiel #3
0
void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_SPAWN_OBJECT);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_ObjectType);
	WriteInt ((int)(a_Entity.GetPosX() * 32));
	WriteInt ((int)(a_Entity.GetPosY() * 32));
	WriteInt ((int)(a_Entity.GetPosZ() * 32));
	WriteByte(a_Pitch);
	WriteByte(a_Yaw);
	WriteInt (a_ObjectData);
	if (a_ObjectData != 0)
	{
		WriteShort((short)(a_Entity.GetSpeedX() * 400));
		WriteShort((short)(a_Entity.GetSpeedY() * 400));
		WriteShort((short)(a_Entity.GetSpeedZ() * 400));
	}
	Flush();
}