bool cPluginManager::CallHookChat(cPlayer & a_Player, AString & a_Message)
{
	// Check if the message contains a command, execute it:
	switch (HandleCommand(a_Player, a_Message, true))
	{
		case crExecuted:
		{
			// The command has executed successfully
			return true;
		}

		case crBlocked:
		{
			// The command was blocked by a plugin using HOOK_EXECUTE_COMMAND
			// The plugin has most likely sent a message to the player already
			return true;
		}

		case crError:
		{
			// An error in the plugin has prevented the command from executing. Report the error to the player:
			a_Player.SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str()));
			return true;
		}

		case crNoPermission:
		{
			// The player is not allowed to execute this command
			a_Player.SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str()));
			return true;
		}

		case crUnknownCommand:
		{
			// This was not a known command, keep processing as a message
			break;
		}
	}

	// Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised:
	if (!a_Message.empty() && (a_Message[0] == '/'))
	{
		AStringVector Split(StringSplit(a_Message, " "));
		ASSERT(!Split.empty());  // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long
		a_Player.SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str()));
		LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player.GetName().c_str(), a_Message.c_str());
		return true;  // Cancel sending
	}

	FIND_HOOK(HOOK_CHAT);
	VERIFY_HOOK;

	for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
	{
		if ((*itr)->OnChat(a_Player, a_Message))
		{
			return true;
		}
	}

	return false;
}
Beispiel #2
0
bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: https://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player.SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Coords);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player.SendMessageFailure("This bed is occupied");
		}
		else
		{
			auto FindMobs = [](cEntity & a_Entity)
			{
				return (
					(a_Entity.GetEntityType() == cEntity::etMonster) &&
					(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
				);
			};

			if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{ a_BlockX, a_BlockY, a_BlockZ } + PillowDirection);
					}
				}

				a_Player.SetBedPos(Coords);
				SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
				a_Player.SetIsInBed(true);
				a_Player.SendMessageSuccess("Home position set successfully");

				auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
				{
					if (!a_OtherPlayer.IsInBed())
					{
						return true;
					}
					return false;
				};

				if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
				{
					a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
						{
							cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
							a_OtherPlayer.SetIsInBed(false);
							return false;
						}
					);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}