Beispiel #1
0
void ReadInUseBits(void)
{
	gi.ReadFromSaveGame('INUS', &g_entityInUseBits, sizeof(g_entityInUseBits));
	// This is only temporary. Once I have converted all the ent->inuse refs,
	// it won;t be needed -MW.
	for(int i=0;i<MAX_GENTITIES;i++)
	{
		g_entities[i].inuse=PInUse(i);
	}
}
Beispiel #2
0
void G_LoadSave_ReadMiscData(void)
{
	gi.ReadFromSaveGame('LCKD', &player_locked, sizeof(player_locked));
}
Beispiel #3
0
void G_LoadSave_ReadMiscData(void)
{
	gi.ReadFromSaveGame(INT_ID('L','C','K','D'), &player_locked, sizeof(player_locked), NULL);
}