Beispiel #1
0
void graph_extractor::extract_block(graph_access & G, 
                                    graph_access & extracted_block, 
                                    PartitionID block, 
                                    std::vector<NodeID> & mapping) {

        // build reverse mapping
        std::vector<NodeID> reverse_mapping;
        NodeID nodes = 0;
        NodeID dummy_node = G.number_of_nodes() + 1;
        forall_nodes(G, node) {
                if(G.getPartitionIndex(node) == block) {
                        reverse_mapping.push_back(nodes++);
                } else {
                        reverse_mapping.push_back(dummy_node);
                }
        } endfor

        extracted_block.start_construction(nodes, G.number_of_edges());

        forall_nodes(G, node) {
                if(G.getPartitionIndex(node) == block) {
                        NodeID new_node = extracted_block.new_node();
                        mapping.push_back(node);
                        extracted_block.setNodeWeight( new_node, G.getNodeWeight(node));

                        forall_out_edges(G, e, node) {
                                NodeID target = G.getEdgeTarget(e);
                                if( G.getPartitionIndex( target ) == block ) {
                                        EdgeID new_edge = extracted_block.new_edge(new_node, reverse_mapping[target]);
                                        extracted_block.setEdgeWeight(new_edge, G.getEdgeWeight(e));
                                }
                        } endfor
                }
Beispiel #2
0
// for documentation see technical reports of christian schulz  
void contraction::contract(const PartitionConfig & partition_config, 
                           graph_access & G, 
                           graph_access & coarser, 
                           const Matching & edge_matching,
                           const CoarseMapping & coarse_mapping,
                           const NodeID & no_of_coarse_vertices,
                           const NodePermutationMap & permutation) const {

        if(partition_config.combine) {
                coarser.resizeSecondPartitionIndex(no_of_coarse_vertices);
        }

        std::vector<NodeID> new_edge_targets(G.number_of_edges());
        forall_edges(G, e) {
                new_edge_targets[e] = coarse_mapping[G.getEdgeTarget(e)];
        } endfor

        std::vector<EdgeID> edge_positions(no_of_coarse_vertices, UNDEFINED_EDGE);

        //we dont know the number of edges jet, so we use the old number for 
        //construction of the coarser graph and then resize the field according
        //to the number of edges we really got
        coarser.start_construction(no_of_coarse_vertices, G.number_of_edges());

        NodeID cur_no_vertices = 0;

        forall_nodes(G, n) {
                NodeID node = permutation[n];
                //we look only at the coarser nodes
                if(coarse_mapping[node] != cur_no_vertices) 
                        continue;
                
                NodeID coarseNode = coarser.new_node();
                coarser.setNodeWeight(coarseNode, G.getNodeWeight(node));

                if(partition_config.combine) {
                        coarser.setSecondPartitionIndex(coarseNode, G.getSecondPartitionIndex(node));
                }

                // do something with all outgoing edges (in auxillary graph)
                forall_out_edges(G, e, node) {
                        visit_edge(G, coarser, edge_positions, coarseNode, e, new_edge_targets);                        
                } endfor