/*
===============
idSessionLocal::GetSaveGameList
===============
*/
void idSessionLocal::GetSaveGameList( idStrList &fileList, idList<fileTIME_T> &fileTimes ) {
	int i;
	idFileList *files;

	// NOTE: no fs_game_base for savegames
	idStr game = cvarSystem->GetCVarString( "fs_game" );
	if( game.Length() ) {
		files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
	} else {
		files = fileSystem->ListFiles( "savegames", ".save" );
	}
	
	fileList = files->GetList();
	fileSystem->FreeFileList( files );

	for ( i = 0; i < fileList.Num(); i++ ) {
		ID_TIME_T timeStamp;

		fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
		fileList[i].StripLeading( '/' );
		fileList[i].StripFileExtension();

		fileTIME_T ft;
		ft.index = i;
		ft.timeStamp = timeStamp;
		fileTimes.Append( ft );
	}

	fileTimes.Sort( idListSaveGameCompare );
}