Beispiel #1
0
    void JustDied(Unit* /*pKiller*/) override
    {
        if (m_pInstance)
            m_pInstance->SetData(TYPE_HALION, DONE);

        DoScriptText(SAY_DEATH, m_creature);
    }
Beispiel #2
0
    void JustReachedHome() override
    {
        DoRemoveTwilightPhaseAura();

        if (m_pInstance)
            m_pInstance->SetData(TYPE_HALION, FAIL);
    }
    void Aggro(Unit* /*pWho*/) override
    {
        DoScriptText(SAY_AGGRO, m_creature);

        if (m_pInstance)
            m_pInstance->SetData(TYPE_ZARITHRIAN, IN_PROGRESS);
    }
Beispiel #4
0
    void Aggro(Unit* /*pWho*/) override
    {
        if (m_pInstance)
            m_pInstance->SetData(TYPE_HALION, IN_PROGRESS);

        DoScriptText(SAY_AGGRO, m_creature);
        DoCastSpellIfCan(m_creature, SPELL_TWILIGHT_PRECISION, CAST_TRIGGERED);
    }
Beispiel #5
0
    void Aggro(Unit* /*pWho*/) override
    {
        if (m_pInstance)
        {
            m_pInstance->SetData(TYPE_HALION, IN_PROGRESS);
            m_pInstance->SendEncounterFrame(ENCOUNTER_FRAME_ENGAGE, m_creature->GetObjectGuid(), 1);
        }

        DoScriptText(SAY_AGGRO, m_creature);
        DoCastSpellIfCan(m_creature, SPELL_TWILIGHT_PRECISION, CAST_TRIGGERED);
    }
Beispiel #6
0
 void JustReachedHome() override
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_HALION, FAIL);
 }
 void JustReachedHome() override
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_ZARITHRIAN, FAIL);
 }