void SummonedMovementInform(Creature* pSummoned, uint32 uiMotionType, uint32 uiPointId) override
    {
        if (uiMotionType != POINT_MOTION_TYPE || uiPointId != POINT_ID_HOME || !m_pInstance)
            return;

        if (Creature* pCenterTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_WORLD_TRIGGER))
        {
            pSummoned->SetRespawnCoord(pSummoned->GetPositionX(), pSummoned->GetPositionY(), pSummoned->GetPositionZ(), pSummoned->GetAngle(pCenterTrigger));
            pSummoned->SetFacingToObject(pCenterTrigger);
        }
    }
    void MovementInform(uint32 uiMotionType, uint32 uiPointId) override
    {
        if (uiMotionType != POINT_MOTION_TYPE || !m_pInstance)
            return;

        switch (uiPointId)
        {
            case POINT_ID_CENTER:
                m_pInstance->MoveChampionToHome(m_creature);
                break;
            case POINT_ID_HOME:
                if (Creature* pCenterTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_WORLD_TRIGGER))
                {
                    m_creature->SetRespawnCoord(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetAngle(pCenterTrigger));
                    m_creature->SetFacingToObject(pCenterTrigger);
                }
                m_pInstance->InformChampionReachHome();
                break;
        }
    }