Beispiel #1
0
Service::Service(istring& localIP) : m_connectedToMaster(false)
{
  currentService = this;

  m_net = new Networking::NetworkingSystem(true);
  m_net->Initialize();

  Address mCastAddr(226, 0, 0, 1, 8000);
  TODO("Don't hard-code this");
  Address localAddr(inet_addr(localIP.c_str()), 8000);
  m_net->Multicast(localAddr, mCastAddr);
}
Beispiel #2
0
void FSClient::ReceiveFileMsg(istring &message, s32 id)
{
  c08* data = new c08[message.size()];
  memcpy(data, message.c_str(), message.size());
  
  Encoder e(true, (u08*)data, message.size());
  u32 seq;
  e.Read(seq);
  delete[] data;

  if(seq == 0)
  {
    seq = UINT_MAX;
    //don't disconnect right away, might be waiting for dropped packets
    //add con ID on to message so save func can disconnect
    message += std::to_string(id);
  }

  Networking::Message toPush(message);
  toPush.SetSequence(seq);
  LOG("Recieved file transfer packet " << seq);
  messagesReceived_.push(toPush);
  return;
}
bool FSServerConfigData::ReadConfigFile(const istring &fileDir)
{
  std::ifstream file(fileDir.c_str(), std::ifstream::in);
  if(file.is_open() == false)
  {
    std::cout << "Unable to open \"" << fileDir << ".\\" << std::endl;
    return false;
  }

  file >> serverIP;
  file >> serverPort;
  file >> clientUDPport;
  file >> receiveFolder;
  file >> shareFolder;
  file >> defaultBufSize;

  return true;
}
bool FSClientConfigData::ReadConfigFile(const istring &fileDir, FileReader& files)
{
  std::ifstream file(fileDir.c_str(), std::ifstream::in);
  if(file.is_open() == false)
  {
    LOG("Unable to open \"" << fileDir << ".\\");
    return false;
  }

  file >> serverIP;
  file >> serverPort;
  file >> clientUDPport;
  file >> receiveFolder;
  file >> shareFolder;
  file >> defaultBufSize;

  files.ArchieveFilesFromFolder(shareFolder);

  return true;
}
Beispiel #5
0
s32 ShaderProgram::GetLocation(const istring &varName) const
{
  s32 location = glGetUniformLocation(programId, varName.c_str());
  GET_GLERR;
  return location;
}