void Foam::OutputFilterFunctionObject<OutputFilter>::updateMesh
(
    const mapPolyMesh& mpm
)
{
    if (active() && mpm.mesh().name() == regionName_)
    {
        ptr_->updateMesh(mpm);
    }
}
Beispiel #2
0
void setUpdater::updateSets(const mapPolyMesh& morphMap) const
{
    //
    // Update all sets in memory.
    //

    HashTable<const Type*> memSets = 
        morphMap.mesh().objectRegistry::lookupClass<Type>();

    for
    (
        typename HashTable<const Type*>::iterator iter = memSets.begin();
        iter != memSets.end();
        ++iter
    )
    {
        Type& set = const_cast<Type&>(*iter());

        if (debug)
        {
            Pout<< "Set:" << set.name() << " size:" << set.size()
                << " updated in memory" << endl;
        }

        set.updateMesh(morphMap);

        // Write or not? Debatable.
        set.write();
    }


    //
    // Update all sets on disk
    //

    // Get last valid mesh (discard points-only change)
    IOobjectList Objects
    (
        morphMap.mesh().time(),
        morphMap.mesh().time().findInstance
        (
            morphMap.mesh().meshDir(),
            "faces"
        ),
        "polyMesh/sets"
    );

    IOobjectList fileSets(Objects.lookupClass(Type::typeName));

    for
    (
        IOobjectList::const_iterator iter = fileSets.begin();
        iter != fileSets.end();
        ++iter
    )
    {
        if (!memSets.found(iter.key()))
        {
            // Not in memory. Load it.
            Type set(*iter());

            if (debug)
            {
                Pout<< "Set:" << set.name() << " size:" << set.size()
                    << " updated on disk" << endl;
            }

            set.updateMesh(morphMap);

            set.write();
        }
        else
        {
            if (debug)
            {
                Pout<< "Set:" << iter.key() << " already updated from memory"
                    << endl;
            }
        }
    }
}