Beispiel #1
0
int CheckOrc(mixed val){
    if(!val) return 0;
    if(!objectp(val)) return 0;
    if(val->GetRace() == "orc" || val->GetRace() == "rodent") return 0;
    else eventForce("growl at "+val->GetKeyName());
    return 1;
}
Beispiel #2
0
int CheckOrc(mixed val){
    if(!val) return 0;
    if(!objectp(val)) return 0;
    if(val->GetRace() == "orc" || val->GetRace() == "rodent") return 0;
    eventForce("growl at "+val->GetKeyName());
    eventForce("say murdering, genocidal humanoids! Leave us alone!");
    return 1;
}
Beispiel #3
0
varargs int eventReceiveDamage(mixed agent, int type, int x, int internal, mixed limbs) {
    int hp, damage, damdiff;
    object ob = GetShadowedObject();
    string evidence, limb_string;
    evidence = "";
    if(objectp(agent)) evidence += "You receive damage from "+agent->GetKeyName();
    else if(stringp(agent)) evidence += "You receive damage from "+agent;
    if(type) {
        switch(type){
            case BLUNT : evidence += ", damage type is BLUNT";break; 
            case BLADE : evidence += ", damage type is BLADE";break;
            case KNIFE : evidence += ", damage type is KNIFE";break;
            case WATER : evidence += ", damage type is WATER";break;
            case SHOCK : evidence += ", damage type is SHOCK";break;
            case COLD : evidence += ", damage type is COLD";break;
            case HEAT : evidence += ", damage type is HEAT";break;
            case GAS : evidence += ", damage type is GAS";break;
            case ACID : evidence += ", damage type is ACID";break;
            case MAGIC : evidence += ", damage type is MAGIC";break;
            case POISON : evidence += ", damage type is POISON";break;
            case DISEASE : evidence += ", damage type is DISEASE";break;
            case TRAUMA : evidence += ", damage type is TRAUMA";break;
            case PIERCE : evidence += ", damage type is PIERCE";break;
            case PSIONIC : evidence += ", damage type is PSIONIC";break;
            case ANOXIA : evidence += ", damage type is ANOXIA";break;
            case DEATHRAY : evidence += ", damage type is DEATHRAY";break;
            case EMOTIONAL : evidence += ", damage type is EMOTIONAL";break;
            case SONIC : evidence += ", damage type is SONIC";break;
            case BITE : evidence += ", damage type is BITE";break;
            case OTHER : evidence += ", damage type is OTHER";break;
            default : evidence += ", damage type is UNKNOWN";break;
        }
    }
    if(x) evidence += ", raw damage is "+x;
    if(internal) evidence += ", internal variable is "+internal;
    if(limbs) {
        if(stringp(limbs)) limb_string = limbs;
        else if(arrayp(limbs)) {
            if(stringp(limbs[0])) limb_string = implode(limbs,", ");
            else if(objectp(limbs[0])){
                foreach(object limb in limbs){
                    limb_string += limb->GetKeyName()+", ";
                }
            }
        }
    }
Beispiel #4
0
int MarriageRequest(mixed arg1, mixed arg2, mixed arg3){
    string s1, s2, dudename;
    object ob1, ob2;
    if(strsrch(arg2,"divorce") != -1){
        this_object()->performDivorce(arg1);
        return 1;
    }

    if(sscanf(arg3,"%s and %s", s1, s2) !=2 &&
            sscanf(arg3,"%s to %s", s1, s2) !=2){
        eventForce("say "+arg1->GetName()+", you are confusing me.");
        return 1;
    }

    dudename = arg1->GetKeyName();
    if(s1 == "me" || s1 == "i") s1 = dudename;
    if(s2 == "me" || s2 == "i") s2 = dudename;

    if(s1 != dudename && s2 != dudename ){
        eventForce("say Those people will have to decide "+
                "to get married on their own. It isn't "+
                "any of your business.");
        return 1;
    }

    if( s1 == s2){
        eventForce("say we don't do single-member marriages here.");
        return 1;
    }
    if(! ob1 = present(s1, environment(this_object()))){
        eventForce("say "+capitalize(s1)+" isn't here.");
        return 1;
    }
    if(! ob2 = present(s2, environment(this_object()))){
        eventForce("say "+capitalize(s2)+" isn't here.");
        return 1;
    }

    if(!living(ob1) || !living(ob2)){
        eventForce("say I do not perform marriages with inanimate objects.");
        return 1;
    }
    this_object()->performMarriage(ob1, ob2);
    return 1;
}
Beispiel #5
0
varargs int eventReceiveDamage(mixed agent, int type, int x, int internal, mixed limbs) {
    int stamina, fatigue, hp, damage, damdiff;
    object ob = GetShadowedObject();
    string evidence, limb_string;
    if(reporting){
        string *damtypes = TYPES_D->eventCalculateTypes("damage", type);
        evidence = "%^BOLD%^%^RED%^";

        if(objectp(agent)) evidence += "You receive damage from "+agent->GetKeyName();
        else if(stringp(agent)) evidence += "You receive damage from "+agent;
        evidence +=".";

        if(type && sizeof(damtypes)) {
            string verboid;
            if(sizeof(damtypes) > 1) verboid = "s are ";
            else verboid = " is ";

            evidence += " Damage type"+verboid;
            evidence += lower_case(implode(damtypes,", "));
        }
        else evidence += " Damage type is UNKNOWN";

        if(x) evidence += ", raw damage is "+x;
        if(internal) evidence += ", internal variable is "+internal;
        if(limbs) {
            if(stringp(limbs)) limb_string = limbs;
            else if(arrayp(limbs)) {
                if(stringp(limbs[0])) limb_string = implode(limbs,", ");
                else if(objectp(limbs[0])){
                    foreach(object limb in limbs){
                        limb_string += limb->GetKeyName()+", ";
                    }
                }
            }
        }
        else limb_string = ", and you can't tell where you're hit. ";
Beispiel #6
0
varargs int make_workroom(mixed dude, int cre) {
    string tdir, dir_line, bakdata;
    int creator;

    if(!dude) return 0;

    if(objectp(dude)){
        cdir = homedir(dude, cre);
        creator = (cre || creatorp(dude));
        if(sizeof(get_dir(REALMS_DIRS+"/")) ==1) creator = 1;
        nom = dude->GetKeyName();
    }

    if(stringp(dude)){
        dude = lower_case(dude);
        if(cre ||  member_array(dude, PLAYERS_D->GetCreatorList()) != -1){
            creator = 1;
            cdir = REALMS_DIRS + "/" + dude;
        }
        else {
            cdir = ESTATES_DIRS + "/" + dude[0..0] + "/" + dude;
        }
        nom = dude;
    } 

    if(unguarded( (: file_size("/realms/template/") :) ) == -1) return 4;

    if(unguarded( (: file_size(cdir+"/area") :) ) == -1){
        tdir = "/realms/template/";
        dir_line = "#define MY_DIR          \""+cdir+"\"";
        bakdata = "workroom.orig : "+cdir+"/workroom.c\n";
        mkdir(cdir);
        mkdir(cdir+"/log");
        mkdir(cdir+"/log/archive");
        mkdir(cdir+"/bak");
        mkdir(cdir+"/tmp");
        mkdir(cdir+"/area");
        mkdir(cdir+"/adm");
        mkdir(cdir+"/area/room");
        mkdir(cdir+"/area/save");
        mkdir(cdir+"/area/weap");
        mkdir(cdir+"/area/obj");
        mkdir(cdir+"/area/npc");
        mkdir(cdir+"/area/armor");
        mkdir(cdir+"/area/etc");
        mkdir(cdir+"/area/doors");
        mkdir(cdir+"/area/meals");

        if(creator){
            mkdir(cdir+"/cmds");
            mkdir(cdir+"/public_html");
            cp(tdir+"plan", cdir+"/.plan");
            cp(tdir+"evaldefs.h", cdir+"/evaldefs.h");
            cp(tdir+"profile", cdir+"/.profile");
            cp(tdir+"cmds/custom.c", cdir+"/cmds/custom.c");
            cp(tdir+"workroom.c", cdir+"/workroom.c");
            cp(tdir+"workroom.c", cdir+"/workroom.bak");
            cp(tdir+"workroom.c", cdir+"/bak/workroom.orig");
            cp(tdir+"area/obj/chest.c", cdir+"/area/obj/chest.c");
        }

        else {
            cp(tdir+"workroom_builder.c", cdir+"/workroom.c");
            cp(tdir+"workroom_builder.c", cdir+"/workroom.bak");
            cp(tdir+"workroom_builder.c", cdir+"/bak/workroom.orig");
            cp(tdir+"area/obj/builder_chest.c", cdir+"/area/obj/builder_chest.c");
        }

        cp(tdir+"adm/remote.c",cdir+"/adm/remote.c");
        write_file(cdir+"/bak/bk.db",bakdata);
        cp(tdir+"area/customdefs.part1", cdir+"/area/customdefs.h");
        write_file(cdir+"/area/customdefs.h","\n"+dir_line+"\n");
        write_file(cdir+"/area/customdefs.h",read_file(tdir+"area/customdefs.part2"));
        cp(tdir+"area/room/sample_room.c", cdir+"/area/room/sample_room.c");
        cp(tdir+"area/room/sample_two.c", cdir+"/area/room/sample_two.c");
        cp(tdir+"area/weap/sword.c", cdir+"/area/weap/sword.c");
        cp(tdir+"area/obj/table.c", cdir+"/area/obj/table.c");
        cp(tdir+"area/obj/key.c", cdir+"/area/obj/key.c");
        cp(tdir+"area/obj/case.c", cdir+"/area/obj/case.c");
        cp(tdir+"area/obj/cup.c", cdir+"/area/obj/cup.c");
        cp(tdir+"area/obj/pitcher.c", cdir+"/area/obj/pitcher.c");
        cp(tdir+"area/obj/watch.c", cdir+"/area/obj/watch.c");
        cp(tdir+"area/npc/fighter.c", cdir+"/area/npc/fighter.c");
        cp(tdir+"area/armor/chainmail.c", cdir+"/area/armor/chainmail.c");
        cp(tdir+"area/armor/leather_boot_r.c", cdir+"/area/armor/leather_boot_r.c");
        cp(tdir+"area/armor/leather_boot_l.c", cdir+"/area/armor/leather_boot_l.c");
        return 1;
    }

    else {
        //write("That person already has a homedir.");
        return 5;