static float
ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
{
  MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
  float minDist = -1;
  for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
    float dist = ComputeDistanceFromRect(aPoint, iter.Get());
    if (dist < minDist || minDist < 0) {
      minDist = dist;
    }
  }
  return minDist;
}
// Subtract aRegion from aExposedRegion as long as that doesn't make the
// exposed region get too complex or removes a big chunk of the exposed region.
static void
SubtractFromExposedRegion(nsRegion* aExposedRegion, const nsRegion& aRegion)
{
  if (aRegion.IsEmpty())
    return;

  nsRegion tmp;
  tmp.Sub(*aExposedRegion, aRegion);
  // Don't let *aExposedRegion get too complex, but don't let it fluff out to
  // its bounds either. Do let aExposedRegion get more complex if by doing so
  // we reduce its area by at least half.
  if (tmp.GetNumRects() <= 15 || tmp.Area() <= aExposedRegion->Area()/2) {
    *aExposedRegion = tmp;
  }
}
static float
ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
{
  MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
  nsRegionRectIterator iter(aRegion);
  const nsRect* r;
  float minDist = -1;
  while ((r = iter.Next()) != nullptr) {
    float dist = ComputeDistanceFromRect(aPoint, *r);
    if (dist < minDist || minDist < 0) {
      minDist = dist;
    }
  }
  return minDist;
}
Beispiel #4
0
nsRegion
nsFilterInstance::GetPostFilterDirtyArea(nsIFrame *aFilteredFrame,
                                         const nsRegion& aPreFilterDirtyRegion)
{
  if (aPreFilterDirtyRegion.IsEmpty()) {
    return nsRegion();
  }

  gfxMatrix unused; // aPaintTransform arg not used since we're not painting
  auto& filterChain = aFilteredFrame->StyleSVGReset()->mFilters;
  UniquePtr<UserSpaceMetrics> metrics = UserSpaceMetricsForFrame(aFilteredFrame);
  nsFilterInstance instance(aFilteredFrame, aFilteredFrame->GetContent(), *metrics,
                            filterChain, nullptr, unused, nullptr,
                            &aPreFilterDirtyRegion);
  if (!instance.IsInitialized()) {
    return nsRegion();
  }

  // We've passed in the source's dirty area so the instance knows about it.
  // Now we can ask the instance to compute the area of the filter output
  // that's dirty.
  return instance.ComputePostFilterDirtyRegion();
}
nsRegion
nsFilterInstance::GetPostFilterDirtyArea(nsIFrame *aFilteredFrame,
                                         const nsRegion& aPreFilterDirtyRegion)
{
  if (aPreFilterDirtyRegion.IsEmpty()) {
    return nsRegion();
  }

  nsFilterInstance instance(aFilteredFrame, nullptr, nullptr,
                            &aPreFilterDirtyRegion);
  if (!instance.IsInitialized()) {
    return nsRegion();
  }
  // We've passed in the source's dirty area so the instance knows about it.
  // Now we can ask the instance to compute the area of the filter output
  // that's dirty.
  nsRegion dirtyRegion;
  nsresult rv = instance.ComputePostFilterDirtyRegion(&dirtyRegion);
  if (NS_SUCCEEDED(rv)) {
    return dirtyRegion;
  }
  return nsRegion();
}