Beispiel #1
0
//--------------------------------------------------------------
void testApp::update()
{
	sys.get()->setCameraPosition(ofxSPK::toSPK(cam.getPosition()));
	sys.update();

	em.setPosition(ofSignedNoise(1, 0, 0, ofGetElapsedTimef() * 0.5) * 1400,
				   ofSignedNoise(0, 1, 0, ofGetElapsedTimef() * 0.5) * 1400,
				   ofSignedNoise(0, 0, 1, ofGetElapsedTimef() * 0.5) * 1400);

	em.tilt(0.1);
	em.pan(15);
	em.roll(-3.5);

	em.update();

	mod.update();
	mod2.update();

	mod.setPosition(ofSignedNoise(100, 0, 0, ofGetElapsedTimef() * 0.1) * 1000,
				   ofSignedNoise(0, 100, 0, ofGetElapsedTimef() * 0.1) * 1000,
				   ofSignedNoise(0, 0, 100, ofGetElapsedTimef() * 0.1) * 1000);

	mod2.setPosition(ofSignedNoise(500, 0, 0, ofGetElapsedTimef() * 0.5) * 200,
					ofSignedNoise(0, 500, 0, ofGetElapsedTimef() * 0.5) * 200,
					ofSignedNoise(0, 0, 500, ofGetElapsedTimef() * 0.5) * 200);

	ofSetWindowTitle(ofToString(ofGetFrameRate()));
}
Beispiel #2
0
    void draw() {
        ofBackgroundGradient(64, 0);

	if(reflect || sreflect) 
		env.draw(0,0,env.getWidth()/8,env.getHeight()/8);
	if(sreflect) 
		env1.draw(env.getWidth()/8,0,env1.getWidth()/8,env1.getHeight()/8);

	ofEnableDepthTest();
        cam.begin();
        shader.begin();

	if(sreflect){
//        	shader.setUniform3f("CameraPos",cam.getGlobalPosition().x, cam.getGlobalPosition().y, cam.getGlobalPosition().z);
//		shader.setUniformMatrix4f("ModelWorld4x4",cam.getGlobalTransformMatrix());
        	shader.setUniform3f("CameraPos",cam.getPosition().x, cam.getPosition().y, cam.getPosition().z);
		shader.setUniformMatrix4f("ModelWorld4x4",cam.getModelViewMatrix());//getLocalTransformMatrix());
	        shader.setUniformTexture("frontMap",  env,1);
	        shader.setUniformTexture("backMap",  env1,2);
	}

	if(reflect){
        	shader.setUniformTexture("colorMap",env1,1);
	        shader.setUniformTexture("envMap",  env,2);
	}else if(sreflect==false){
        	shader.setUniformTexture("texture", img, 1);
        	shader.setUniform1f("time", ofGetElapsedTimef());
	}

	if(cube)
		ofDrawBox(200);
	else {
		ofTranslate(0,-150,0);
		ofRotateX(-90);
		ofRotateY(-90);
		ofRotateZ(45);
		model.drawFaces();
	}

        shader.end();
        cam.end();
	ofDisableDepthTest();

        ofDrawBitmapString(ofToString((int) ofGetFrameRate()), 10, 20);
    }