Beispiel #1
0
void clshroad_state::firebatl_palette(palette_device &palette) const
{
	const uint8_t *color_prom = memregion("proms")->base();

	// create a lookup table for the palette
	for (int i = 0; i < 0x100; i++)
	{
		int const r = pal4bit(color_prom[i | 0x000]);
		int const g = pal4bit(color_prom[i | 0x100]);
		int const b = pal4bit(color_prom[i | 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	// color_prom now points to the beginning of the lookup table
	color_prom += 0x300;

	for (int i = 0; i < 0x200; i++)
		palette.set_pen_indirect(i, i & 0xff);

	for (int i = 0; i < 0x100; i++)
	{
		uint8_t const ctabentry = ((color_prom[i | 0x000] & 0x0f) << 4) | (color_prom[i | 0x100] & 0x0f);
		palette.set_pen_indirect(i | 0x200, ctabentry);
	}
}
Beispiel #2
0
void kncljoe_state::kncljoe_palette(palette_device &palette) const
{
	uint8_t const *color_prom = memregion("proms")->base();

	// create a lookup table for the palette
	for (int i = 0; i < 0x80; i++)
	{
		int const r = pal4bit(color_prom[i + 0x000]);
		int const g = pal4bit(color_prom[i + 0x100]);
		int const b = pal4bit(color_prom[i + 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	for (int i = 0; i < 0x10; i++)
	{
		int bit0, bit1, bit2;

		// red component
		bit0 = 0;
		bit1 = BIT(color_prom[i + 0x300], 6);
		bit2 = BIT(color_prom[i + 0x300], 7);
		int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		// green component
		bit0 = BIT(color_prom[i + 0x300], 3);
		bit1 = BIT(color_prom[i + 0x300], 4);
		bit2 = BIT(color_prom[i + 0x300], 5);
		int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		// blue component
		bit0 = BIT(color_prom[i + 0x300], 0);
		bit1 = BIT(color_prom[i + 0x300], 1);
		bit2 = BIT(color_prom[i + 0x300], 2);
		int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;

		palette.set_indirect_color(i + 0x80, rgb_t(r, g, b));
	}

	// color_prom now points to the beginning of the lookup table
	color_prom += 0x320;

	// chars
	for (int i = 0; i < 0x80; i++)
		palette.set_pen_indirect(i, i);

	// sprite lookup table
	for (int i = 0; i < 0x80; i++)
	{
		uint8_t const ctabentry = (color_prom[i] & 0x0f) | 0x80;
		palette.set_pen_indirect(i + 0x80, ctabentry);
	}
}
Beispiel #3
0
void mermaid_state::rougien_palette(palette_device &palette) const
{
	common_palette(palette);

	// black background
	palette.set_indirect_color(0x40, rgb_t(0, 0, 0));

	// char/sprite palette
	for (int i = 0; i < 0x40; i++)
		palette.set_pen_indirect(i, i);

	// background palette
	palette.set_pen_indirect(0x40, 0x40);
	palette.set_pen_indirect(0x41, 0x00);
	palette.set_pen_indirect(0x42, 0x00);
	palette.set_pen_indirect(0x43, 0x02);
}
Beispiel #4
0
void fastlane_state::fastlane_palette(palette_device &palette) const
{
	uint8_t const *const color_prom = memregion("proms")->base();
	for (int pal = 0; pal < 0x10; pal++)
	{
		for (int i = 0; i < 0x400; i++)
		{
			uint8_t const ctabentry = (i & 0x3f0) | color_prom[(pal << 4) | (i & 0x0f)];
			palette.set_pen_indirect((pal << 10) | i, ctabentry);
		}
	}
}
Beispiel #5
0
// copied from elsewhere. surely incorrect
void dmndrby_state::dmndrby_palette(palette_device &palette) const
{
	const uint8_t *color_prom = memregion("proms")->base();
	static constexpr int resistances_rg[3] = { 1000, 470, 220 };
	static constexpr int resistances_b [2] = { 470, 220 };

	// compute the color output resistor weights
	double rweights[3], gweights[3], bweights[2];
	compute_resistor_weights(0, 255, -1.0,
			3, &resistances_rg[0], rweights, 470, 0,
			3, &resistances_rg[0], gweights, 470, 0,
			2, &resistances_b[0],  bweights, 470, 0);

	// create a lookup table for the palette
	for (int i = 0; i < 0x20; i++)
	{
		int bit0, bit1, bit2;

		// red component */
		bit0 = BIT(color_prom[i], 0);
		bit1 = BIT(color_prom[i], 1);
		bit2 = BIT(color_prom[i], 2);
		int const r = combine_3_weights(rweights, bit0, bit1, bit2);

		// green component
		bit0 = BIT(color_prom[i], 3);
		bit1 = BIT(color_prom[i], 4);
		bit2 = BIT(color_prom[i], 5);
		int const g = combine_3_weights(gweights, bit0, bit1, bit2);

		// blue component
		bit0 = BIT(color_prom[i], 6);
		bit1 = BIT(color_prom[i], 7);
		int const b = combine_2_weights(bweights, bit0, bit1);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	// color_prom now points to the beginning of the lookup table
	color_prom = memregion("proms2")->base();

	// normal tiles use colors 0-15
	for (int i = 0x000; i < 0x300; i++)
	{
		uint8_t ctabentry = color_prom[i];
		palette.set_pen_indirect(i, ctabentry);
	}
}