Beispiel #1
0
//! Individua gli eventuali angoli presenti nella curva da calcolare
void detectCorners(const std::vector<T3DPointD> &inputPoints,
				   int minSampleNum, int minDist, int maxDist, double maxAngle,
					 std::vector<int> &cornerIndexes)
{
	gMinSampleNum = minSampleNum;
	gMinDist = minDist;
	gMaxDist = maxDist;
	gSquaredMinDist = minDist * minDist;
	gSquaredMaxDist = maxDist * maxDist;
	gMaxAngle = maxAngle;

	interpolate(inputPoints);
	if ((int)gPoints.size() > 2 * gMaxDist) {
		findCornerCandidates();
		findCorners((int)sqrt((float)gSquaredMaxDist) + 10, cornerIndexes);
	}
	gPoints.clear();

	// check for no index equal to an adjacent
	std::vector<int>::iterator it1, it2;
	it1 = it2 = cornerIndexes.begin();
	++it2;

	while (it2 != cornerIndexes.end()) {
		if (*it1 == *it2) {
			it2 = cornerIndexes.erase(it2);
		} else {
			++it1;
			++it2;
		}
	}
}
Beispiel #2
0
//! Trova i possibili angoli tra i punti di gPoints
void findCornerCandidates()
{
	unsigned int curr, prec, next;
	curr = gMaxDist;

	while (curr != gPoints.size() - gMaxDist) {
		prec = curr - 1;
		next = curr + 1;
		int admissibleCornersCount = 0;

		int countDown = 5;
		while (countDown) {
			--countDown;
			while (isAdmissibleCorner(curr, prec, next)) {
				admissibleCornersCount++;
				countDown = 0;
				--prec;
				++next;
			}
			--prec;
			++next;
		}

		if (admissibleCornersCount) {
			gPoints[curr].m_sharpness /= admissibleCornersCount;
			if ((gPoints[curr].m_sharpness > (180 - gMaxAngle)) && (admissibleCornersCount > gMinSampleNum))
				gPoints[curr].m_isCorner = true;
		}

		++curr;
	}
}
Beispiel #3
0
//! Trova gli angoli tra i punti di gPoints
void findCorners(int neighborLimit, std::vector<int> &cornerIndexes)
{
	unsigned int curr, prec, next;
	curr = gMaxDist;

	while (curr != gPoints.size() - gMaxDist) {
		prec = curr - 1;
		next = curr + 1;
		while ((norm2(gPoints[curr] - gPoints[prec]) <= neighborLimit) &&
			   (norm2(gPoints[curr] - gPoints[next]) <= neighborLimit) &&
			   gPoints[curr].m_isCorner) {
			if (gPoints[curr].m_sharpness <= gPoints[prec].m_sharpness ||
				gPoints[curr].m_sharpness <= gPoints[next].m_sharpness) {
				gPoints[curr].m_isCorner = false;
				break;
			}
			--prec;
			++next;
		}

		if (gPoints[curr].m_isCorner)
			cornerIndexes.push_back(gPoints[curr].m_originalIndex);

		++curr;
	}
}
Beispiel #4
0
//! Verifica se currIndex e' un possibile angolo e in caso affermativo salva
//! l'"acutezza"
inline bool isAdmissibleCorner(int currIndex, int precIndex, int nextIndex) {
  int size = gPoints.size();
  if (currIndex < 0 || currIndex >= size || precIndex < 0 ||
      precIndex >= size || nextIndex < 0 || nextIndex >= size)
    return false;

  AlgorithmPointI a = gPoints[currIndex] - gPoints[nextIndex];
  AlgorithmPointI b = gPoints[currIndex] - gPoints[precIndex];
  AlgorithmPointI c = gPoints[nextIndex] - gPoints[precIndex];

  double norm2_a = norm2(a);
  double norm2_b = norm2(b);

  if (!(norm2_a <= gSquaredMaxDist && norm2_a >= gSquaredMinDist) ||
      !(norm2_b <= gSquaredMaxDist && norm2_b >= gSquaredMinDist))
    return false;

  double norm2_c = norm2(c);
  double cosineOfAlpha =
      (norm2_a + norm2_b - norm2_c) / sqrt(4 * norm2_a * norm2_b);

  if (cosineOfAlpha < -1) cosineOfAlpha = -1;
  if (cosineOfAlpha > 1) cosineOfAlpha  = 1;

  double alpha = (180 / 3.14) * acos(cosineOfAlpha);

  if (alpha <= gMaxAngle) {
    gPoints[currIndex].m_sharpness += 180 - fabs(alpha);
    return true;
  }
  return false;
}
Beispiel #5
0
/*!
  Calcola gli AlgorithmPointI sulla base di points, verificando di punto in punto lo step
	tra ascissa e ordinata; inserisce i punti calcolati in gPoints e in base alla quntita' di
	AlgorithmPointI trovati restituisce true(e' possibile interpolare) o false(non e' possibile).

	\param points Vettore di T3DPoints
*/
bool interpolate(const std::vector<T3DPointD> &points)
{

	unsigned int curr, next;

	TPointI currStep, xStep, yStep, guideLine;
	TPointI xUnit(1, 0);
	TPointI yUnit(0, 1);

	bool chooseByDistance = false;

	curr = 0;
	next = 1;
	//int i = points.size();

	while (next <= points.size() - 1) {
		if (points[next] != points[curr]) {
			gPoints.push_back(AlgorithmPointI(points[curr], curr));
			guideLine = TPointI((int)(points[curr].x - points[next].x),
								(int)(points[curr].y - points[next].y));
			currStep = gPoints.back();
			double xStepTheta, yStepTheta;
			//TPointI a;

			while (norm2(TPointI((int)(points[next].x - currStep.x), (int)(points[next].y - currStep.y))) > 1) {
				TPointI nextPoint = TPointI((int)points[next].x, (int)points[next].y);

				//TPointI a = nextPoint - currStep;
				//int i = 0;

				if (currStep.x > nextPoint.x)
					xStep = currStep - xUnit;
				else if (currStep.x < nextPoint.x)
					xStep = currStep + xUnit;
				else {
					xStep = currStep;
					chooseByDistance = true;
				}

				if (currStep.y > nextPoint.y)
					yStep = currStep - yUnit;
				else if (currStep.y < nextPoint.y)
					yStep = currStep + yUnit;
				else {
					yStep = currStep;
					chooseByDistance = true;
				}

				if (chooseByDistance) {
					chooseByDistance = false;
					if (norm2(xStep - nextPoint) < norm2(yStep - nextPoint))
						currStep = xStep;
					else
						currStep = yStep;
				} else {
					double aux = norm2(guideLine);
					xStepTheta = acos(
						(xStep - nextPoint) * guideLine /
						(sqrt(norm2(xStep - nextPoint) * aux)));
					yStepTheta = acos(
						(yStep - nextPoint) * guideLine /
						(sqrt(norm2(yStep - nextPoint) * aux)));

					if (xStepTheta > yStepTheta)
						currStep = yStep;
					else
						currStep = xStep;
				}

				gPoints.push_back(AlgorithmPointI(currStep, next));
			}
		}

		curr++;
		next++;
	}
	gPoints.push_back(AlgorithmPointI(points[curr], curr));
	if ((int)gPoints.size() < (2 * gMaxDist + 1))
		return false;
	return true;
}