// Locate point on patch. Returns (mesh) point label.
label findPoint(const primitivePatch& pp, const point& nearPoint)
{
    const pointField& points = pp.points();
    const labelList& meshPoints = pp.meshPoints();

    // Find nearest and next nearest
    scalar minDistSqr = GREAT;
    label minI = -1;

    scalar almostMinDistSqr = GREAT;
    label almostMinI = -1;

    forAll(meshPoints, i)
    {
        label pointI = meshPoints[i];

        scalar distSqr = magSqr(nearPoint - points[pointI]);

        if (distSqr < minDistSqr)
        {
            almostMinDistSqr = minDistSqr;
            almostMinI = minI;

            minDistSqr = distSqr;
            minI = pointI;
        }
        else if (distSqr < almostMinDistSqr)
        {
            almostMinDistSqr = distSqr;
            almostMinI = pointI;
        }
    }
Beispiel #2
0
Foam::pointField Foam::perfectInterface::calcFaceCentres
(
    const primitivePatch& pp
)
{
    const pointField& points = pp.points();

    pointField ctrs(pp.size());

    forAll(ctrs, patchFaceI)
    {
        ctrs[patchFaceI] = pp[patchFaceI].centre(points);
    }