Beispiel #1
0
	quaternion log( const quaternion& lhs ){
		float alpha = acos(lhs.w);
		if( equal( std::abs(alpha), 1.0f ) ){
			return lhs;
		}
		vec3 new_v = normalize3( lhs.comps().xyz() );
		return quaternion(alpha*new_v[0], alpha*new_v[1], alpha*new_v[2], 0.0f);
	}
Beispiel #2
0
	quaternion slerp( const quaternion& src, const quaternion& dest, float t )
	{
		float cos_omega = dot_prod4(src.comps(), dest.comps());
		vec4 near_dest_v = dest.comps() * sign(cos_omega);
		cos_omega = abs(cos_omega);

		float k0(0.0f), k1(0.0f);
		if( equal(cos_omega, 1.0f) ){
			k0 = 1.0f - t;
			k1 = t;
		}else{
			float sin_omega = sqrt(1.0f - cos_omega*cos_omega);
			float omega = atan2(sin_omega, cos_omega);
			float inv_sin_omega = 1.0f / sin_omega;
			k0 = sin( (1.0f - t) * omega ) * inv_sin_omega;
			k1 = sin( t * omega ) * inv_sin_omega;
		}

		return quaternion( src.comps() * k0 + near_dest_v * k1);
	}
Beispiel #3
0
	quaternion exp( const quaternion& lhs ){
		float alpha = lhs.norm();
		vec3 v = normalize3( lhs.comps().xyz() );

		float sin_alpha = 0.0f;
		float cos_alpha = 0.0f;
		sincos(alpha, sin_alpha, cos_alpha);

		vec4 q_v;
		q_v.w( cos_alpha );
		q_v.xyz( sin_alpha * v );

		return quaternion(q_v);
	}
Beispiel #4
0
	quaternion operator*( const quaternion& q, float scalar )
	{
		return quaternion( q.comps() * scalar );
	}