quaternion log( const quaternion& lhs ){ float alpha = acos(lhs.w); if( equal( std::abs(alpha), 1.0f ) ){ return lhs; } vec3 new_v = normalize3( lhs.comps().xyz() ); return quaternion(alpha*new_v[0], alpha*new_v[1], alpha*new_v[2], 0.0f); }
quaternion slerp( const quaternion& src, const quaternion& dest, float t ) { float cos_omega = dot_prod4(src.comps(), dest.comps()); vec4 near_dest_v = dest.comps() * sign(cos_omega); cos_omega = abs(cos_omega); float k0(0.0f), k1(0.0f); if( equal(cos_omega, 1.0f) ){ k0 = 1.0f - t; k1 = t; }else{ float sin_omega = sqrt(1.0f - cos_omega*cos_omega); float omega = atan2(sin_omega, cos_omega); float inv_sin_omega = 1.0f / sin_omega; k0 = sin( (1.0f - t) * omega ) * inv_sin_omega; k1 = sin( t * omega ) * inv_sin_omega; } return quaternion( src.comps() * k0 + near_dest_v * k1); }
quaternion exp( const quaternion& lhs ){ float alpha = lhs.norm(); vec3 v = normalize3( lhs.comps().xyz() ); float sin_alpha = 0.0f; float cos_alpha = 0.0f; sincos(alpha, sin_alpha, cos_alpha); vec4 q_v; q_v.w( cos_alpha ); q_v.xyz( sin_alpha * v ); return quaternion(q_v); }
quaternion operator*( const quaternion& q, float scalar ) { return quaternion( q.comps() * scalar ); }