Beispiel #1
0
	void dialog::handle_draw(const rect& r, float rotation, float scale) const
	{
		for(auto& tex : bg_) {
			ASSERT_LOG(tex.is_valid(), "Texture isn't valid.");
		}
		// XXX move all the rect calculations to recalc_dimensions() and store rects.
		// like in the texture.
		
		auto& tl = bg_[static_cast<int>(BackgroundSections::CORNER_TL)];
		tl.blit_ex(rect(r.x(), r.y(), tl.width(), tl.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& tr = bg_[static_cast<int>(BackgroundSections::CORNER_TR)];
		tr.blit_ex(rect(r.x2() - tr.width(), r.y(), tr.width(), tr.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& bl = bg_[static_cast<int>(BackgroundSections::CORNER_BL)];
		bl.blit_ex(rect(r.x(), r.y2() - bl.height(), bl.width(), bl.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& br = bg_[static_cast<int>(BackgroundSections::CORNER_BR)];
		br.blit_ex(rect(r.x2() - br.width(), r.y2() - br.height(), br.width(), br.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& cc = bg_[static_cast<int>(BackgroundSections::CENTER)];
		cc.blit_ex(rect(r.x()+tl.width(), r.y()+tl.height(), r.w() - br.width() - tl.width(), r.h() - br.height() - tl.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& sl = bg_[static_cast<int>(BackgroundSections::SIDE_LEFT)];
		sl.blit_ex(rect(r.x(), r.y()+tl.height(), tl.width(), r.h()-bl.height()-tl.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& sr = bg_[static_cast<int>(BackgroundSections::SIDE_RIGHT)];
		sr.blit_ex(rect(r.x2() - sr.width(), r.y() + tr.height(), sr.width(), r.h()-tr.height()-br.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& st = bg_[static_cast<int>(BackgroundSections::SIDE_TOP)];
		st.blit_ex(rect(r.x() + tl.width(), r.y(), r.w() - tl.width() - tr.width(), st.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);
		auto& sb = bg_[static_cast<int>(BackgroundSections::SIDE_BOTTOM)];
		sb.blit_ex(rect(r.x() + br.width(), r.y2() - sb.height(), r.w() - bl.width() - br.width(), sb.height()) * scale, rotation, r.mid() * scale, graphics::FlipFlags::NONE);

		for(auto& w : children_) {
			w->draw(r, rotation, scale);
		}
	}
void rotate_rect(const rect& r, GLfloat angle, GLshort* output){
	
	point offset;
	offset.x = r.x() + r.w()/2;
	offset.y = r.y() + r.h()/2;

	point p;

	p = rotate_point_around_origin_with_offset( r.x(), r.y(), angle, offset.x, offset.y );
	output[0] = p.x;
	output[1] = p.y;

	p = rotate_point_around_origin_with_offset( r.x2(), r.y(), angle, offset.x, offset.y );
	output[2] = p.x;
	output[3] = p.y;

	p = rotate_point_around_origin_with_offset( r.x2(), r.y2(), angle, offset.x, offset.y );
	output[4] = p.x;
	output[5] = p.y;

	p = rotate_point_around_origin_with_offset( r.x(), r.y2(), angle, offset.x, offset.y );
	output[6] = p.x;
	output[7] = p.y;

}
Beispiel #3
0
rect intersection_rect(const rect& a, const rect& b)
{
	const int x = std::max(a.x(), b.x());
	const int y = std::max(a.y(), b.y());
	const int w = std::max(0, std::min(a.x2(), b.x2()) - x);
	const int h = std::max(0, std::min(a.y2(), b.y2()) - y);
	return rect(x, y, w, h);
}
Beispiel #4
0
bool rects_intersect(const rect& a, const rect& b)
{
	if(a.x2() <= b.x() || b.x2() <= a.x()) {
		return false;
	}

	if(a.y2() <= b.y() || b.y2() <= a.y()) {
		return false;
	}

	if(a.w() == 0 || a.h() == 0 || b.w() == 0 || b.h() == 0) {
		return false;
	}
	
	return true;
}
Beispiel #5
0
rect rect_union(const rect& a, const rect& b)
{
	if(a.w() == 0 || a.h() == 0) {
		return b;
	}

	if(b.w() == 0 || b.h() == 0) {
		return a;
	}

	const int x = std::min<int>(a.x(), b.x());
	const int y = std::min<int>(a.y(), b.y());
	const int x2 = std::max<int>(a.x2(), b.x2());
	const int y2 = std::max<int>(a.y2(), b.y2());

	return rect(x, y, x2 - x, y2 - y);
}
Beispiel #6
0
	void Surface::fillRect(const rect& dst_rect, const Color& color)
	{
		// XXX do we need to consider ARGB/RGBA ordering issues here.
		ASSERT_LOG(dst_rect.x1() >= 0 && dst_rect.x1() <= width(), "destination co-ordinates out of bounds: " << dst_rect.x1() << " : (0," << width() << ")");
		ASSERT_LOG(dst_rect.x2() >= 0 && dst_rect.x2() <= width(), "destination co-ordinates out of bounds: " << dst_rect.x2() << " : (0," << width() << ")");
		ASSERT_LOG(dst_rect.y1() >= 0 && dst_rect.y1() <= height(), "destination co-ordinates out of bounds: " << dst_rect.y1() << " : (0," << height() << ")");
		ASSERT_LOG(dst_rect.y2() >= 0 && dst_rect.y2() <= height(), "destination co-ordinates out of bounds: " << dst_rect.y2() << " : (0," << height() << ")");
		unsigned char* pix = reinterpret_cast<unsigned char*>(pixelsWriteable());
		const int bpp = pf_->bytesPerPixel();
		for(int y = dst_rect.x1(); y < dst_rect.x2(); ++y) {
			for(int x = dst_rect.y1(); x < dst_rect.y2(); ++x) {
				unsigned char* p = &pix[(y * width() + x) * bpp];
				// XXX FIXME
				//uint32_t pixels;
				//pf_->encodeRGBA(&pixels, color.r(), color.g(), color.b(), color.a());
				switch(bpp) {
					case 1: p[0] = color.r_int(); break;
					case 2: p[0] = color.r_int(); p[1] = color.g_int(); break;
					case 3: p[0] = color.r_int(); p[1] = color.g_int(); p[2] = color.b_int(); break;
					case 4: p[0] = color.r_int(); p[1] = color.g_int(); p[2] = color.b_int(); p[3] = color.a_int(); break;
				}
			}
		}		
	}
Beispiel #7
0
bool entity_collides_with_entity(const entity& e, const entity& other, collision_info* info)
{
	if((e.solid_dimensions()&other.weak_solid_dimensions()) == 0 &&
	   (e.weak_solid_dimensions()&other.solid_dimensions()) == 0) {
		return false;
	}

	const rect& our_rect = e.solid_rect();
	const rect& other_rect = other.solid_rect();

	if(!rects_intersect(our_rect, other_rect)) {
		return false;
	}

	if(other.destroyed()) {
		return false;
	}

	const rect area = intersection_rect(our_rect, other_rect);

	const solid_info* our_solid = e.solid();
	const solid_info* other_solid = other.solid();
	assert(our_solid && other_solid);

	const frame& our_frame = e.current_frame();
	const frame& other_frame = other.current_frame();

	for(int y = area.y(); y <= area.y2(); ++y) {
		for(int x = area.x(); x < area.x2(); ++x) {
			const int our_x = e.face_right() ? x - e.x() : (e.x() + our_frame.width()-1) - x;
			const int our_y = y - e.y();
			if(our_solid->solid_at(our_x, our_y, info ? &info->area_id : NULL)) {
				const int other_x = other.face_right() ? x - other.x() : (other.x() + other_frame.width()-1) - x;
				const int other_y = y - other.y();
				if(other_solid->solid_at(other_x, other_y, info ? &info->collide_with_area_id : NULL)) {
					return true;
				}
			}
		}
	}

	return false;
}
Beispiel #8
0
	explicit SimpleRenderable(const rect& r, const KRE::Color& color)
		: KRE::SceneObject("simple_renderable")
	{
		init();

		setColor(color);

		const float vx1 = static_cast<float>(r.x1());
		const float vy1 = static_cast<float>(r.y1());
		const float vx2 = static_cast<float>(r.x2());
		const float vy2 = static_cast<float>(r.y2());

		std::vector<glm::vec2> vc;
		vc.emplace_back(vx1, vy2);
		vc.emplace_back(vx1, vy1);
		vc.emplace_back(vx2, vy1);

		vc.emplace_back(vx2, vy1);
		vc.emplace_back(vx2, vy2);
		vc.emplace_back(vx1, vy2);
		attribs_->update(&vc);
	}
Beispiel #9
0
void window::submit_delayed_expose( const rect &r )
{
	/// \todo { Need to fix the local vs screen coordinates }
	RECT rect = { LONG( std::floor( r.x1() ) ), LONG( std::floor( r.y1() ) ), LONG( std::ceil( r.x2() ) ), LONG( std::ceil( r.y2() ) ) };
	if ( rect.left == rect.top &&
		 rect.left == rect.right &&
		 rect.left == rect.bottom )
		RedrawWindow( _hwnd, NULL, NULL, RDW_INTERNALPAINT|RDW_UPDATENOW );
	else
		RedrawWindow( _hwnd, &rect, NULL, RDW_INVALIDATE|RDW_UPDATENOW );
}
Beispiel #10
0
void speech_dialog::draw() const
{
	static const const_gui_section_ptr top_corner = gui_section::get("speech_dialog_top_corner");
	static const const_gui_section_ptr bottom_corner = gui_section::get("speech_dialog_bottom_corner");
	static const const_gui_section_ptr top_edge = gui_section::get("speech_dialog_top_edge");
	static const const_gui_section_ptr bottom_edge = gui_section::get("speech_dialog_bottom_edge");
	static const const_gui_section_ptr side_edge = gui_section::get("speech_dialog_side_edge");
	static const const_gui_section_ptr arrow = gui_section::get("speech_dialog_arrow");

	const_graphical_font_ptr font = graphical_font::get("default");

	const int TextAreaHeight = 80;

	const int TextBorder = 10;

	int speaker_xpos = INT_MAX;
	int speaker_ypos = INT_MAX;

	const_entity_ptr speaker = left_side_speaking_ ? left_ : right_;
	if(speaker) {
		const screen_position& pos = last_draw_position();
		const int screen_x = pos.x/100 + (graphics::screen_width()/2)*(-1.0/pos.zoom + 1.0);
		const int screen_y = pos.y/100 + (graphics::screen_height()/2)*(-1.0/pos.zoom + 1.0);

		speaker_xpos = (speaker->feet_x() - screen_x)*pos.zoom - 36;
		speaker_ypos = (speaker->feet_y() - screen_y)*pos.zoom - 10;
	}

	if(pane_area_.w() == 0) {
		pane_area_ = rect(
		  top_corner->width(),
		  preferences::virtual_screen_height() - TextAreaHeight + TextBorder,
		  preferences::virtual_screen_width() - top_corner->width()*2,
		  TextAreaHeight - bottom_corner->height());
		if(speaker_ypos < 100) {
			pane_area_ = rect(pane_area_.x(), top_corner->height() + 50, pane_area_.w(), pane_area_.h());
		}
	}

	const rect text_area(pane_area_.x()-30, pane_area_.y()-30, pane_area_.w()+60, pane_area_.h()+60);

	graphics::draw_rect(pane_area_, graphics::color(85, 53, 53, 255));
	top_corner->blit(pane_area_.x() - top_corner->width(), pane_area_.y() - top_corner->height());
	top_corner->blit(pane_area_.x2()-1, pane_area_.y() - top_corner->height(), -top_corner->width(), top_corner->height());

	top_edge->blit(pane_area_.x(), pane_area_.y() - top_edge->height(), pane_area_.w(), top_edge->height());

	bottom_corner->blit(pane_area_.x() - bottom_corner->width(), pane_area_.y2());
	bottom_corner->blit(pane_area_.x2()-1, pane_area_.y2(), -bottom_corner->width(), bottom_corner->height());

	bottom_edge->blit(pane_area_.x(), pane_area_.y2(), pane_area_.w(), bottom_edge->height());

	side_edge->blit(pane_area_.x() - side_edge->width(), pane_area_.y(), side_edge->width(), pane_area_.h());
	side_edge->blit(pane_area_.x2()-1, pane_area_.y(), -side_edge->width(), pane_area_.h());

	if(speaker) {

		//if the arrow to the speaker is within reasonable limits, then
		//blit it.
		if(speaker_xpos > top_corner->width() && speaker_xpos < graphics::screen_width() - top_corner->width() - arrow->width()) {
			arrow->blit(speaker_xpos, pane_area_.y() - arrow->height() - 32);
		}
	}


	//we center our text. Create a vector of the left edge of the text.
	std::vector<int> text_left_align;

	int total_height = 0;
	for(int n = 0; n < text_.size(); ++n) {
		rect area = font->dimensions(text_[n]);

		if(n < 2) {
			total_height += area.h();
		}

		const int width = area.w();
		const int left = text_area.x() + text_area.w()/2 - width/2;
		text_left_align.push_back(left);
	}

	int ypos = text_area.y() + (text_area.h() - total_height)/2;
	int nchars = text_char_;
	for(int n = 0; n < 2 && n < text_.size() && nchars > 0; ++n) {
		std::string str(text_[n].begin(), text_[n].begin() +
		                  std::min<int>(nchars, text_[n].size()));
		//move the first line slightly up so that accents don't mess up centering
		rect area = font->dimensions(str);
		area = rect(text_left_align[n], ypos - 2, area.w(), area.h());

		//draw the font by chunks of markup.
		int xadj = 0;
		const std::vector<TextMarkup>& markup = markup_[n];
		for(int m = 0; m != markup.size(); ++m) {
			const int begin_index = markup[m].begin;
			const int end_index = std::min<int>(str.size(), m+1 == markup.size() ? str.size() : markup[m+1].begin);
			if(begin_index >= end_index) {
				continue;
			}

			if(markup[m].color) {
				markup[m].color->set_as_current_color();
			} else {
				//default color of fonts.
				glColor4ub(255, 187, 10, 255);
			}

			const rect r = font->draw(text_left_align[n] + xadj, ypos - 2, std::string(str.begin() + begin_index, str.begin() + end_index));
			xadj += r.w();
		}

		glColor4f(1.0, 1.0, 1.0, 1.0);
		//add some space between the lines
		ypos = area.y2() + 4;
		nchars -= text_[n].size();
	}

	if(text_.size() > 2 && text_char_ == num_chars() && (cycle_&16)) {
		const_gui_section_ptr down_arrow = gui_section::get("speech_text_down_arrow");
		down_arrow->blit(text_area.x2() - down_arrow->width() - 10, text_area.y2() - down_arrow->height() - 10);
		
	}

	if(text_char_ == num_chars() && options_.empty() == false) {
		//const_gui_section_ptr options_panel = gui_section::get("speech_portrait_pane");
		const_framed_gui_element_ptr options_panel = framed_gui_element::get("regular_window");
		int xpos = graphics::screen_width() - OptionsX - option_width_ - OptionsBorder*2;
		int ypos = graphics::screen_height() - OptionsY - OptionHeight*options_.size() - OptionsBorder*2;
		options_panel->blit(xpos, ypos, OptionsBorder*2 + option_width_, OptionsBorder*2 + OptionHeight*options_.size(), true);

		xpos += OptionsBorder + OptionXPad;
		ypos += OptionsBorder;

		glColor4ub(255, 187, 10, 255);
		int index = 0;
		foreach(const std::string& option, options_) {
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
			if(index == option_selected_) {
				graphics::draw_rect(rect(xpos-OptionXPad, ypos, option_width_, OptionHeight), graphics::color(0xC74545FF));
				glColor4ub(255, 187, 10, 255); //reset color to what it was, since draw_rect changes it
			}
#endif
			rect area = font->dimensions(option);
			area = font->draw(xpos, ypos+(OptionHeight/3-area.h()/4), option);

#if !TARGET_IPHONE_SIMULATOR && !TARGET_OS_IPHONE
			if(index == option_selected_) {
				const_gui_section_ptr cursor = gui_section::get("cursor");
				cursor->blit(area.x2(), area.y());
			}
#endif

			ypos += OptionHeight;
			++index;
		}
		glColor4f(1.0, 1.0, 1.0, 1.0);
	}
Beispiel #11
0
bool point_in_rect(const point& p, const rect& r)
{
	return p.x >= r.x() && p.y >= r.y() && p.x < r.x2() && p.y < r.y2();
}