Beispiel #1
0
// updates clients visual counter, and adds the buffs to players if needed
inline void UpdateTowerCount(shared_ptr<MapMgr> mgr)
{
    mgr->GetStateManager().UpdateWorldState(WORLDSTATE_TEROKKAR_ALLIANCE_TOWERS_CONTROLLED, TFg_allianceTowers);
    mgr->GetStateManager().UpdateWorldState(WORLDSTATE_TEROKKAR_HORDE_TOWERS_CONTROLLED, TFg_hordeTowers);

    if(TFg_superiorTeam == 0 && TFg_allianceTowers != 5)
    {
        mgr->RemovePositiveAuraFromPlayers(0, BLESSING_OF_AUCHINDOUND);
        TFg_superiorTeam = -1;
    }

    if(TFg_superiorTeam == 1 && TFg_hordeTowers != 5)
    {
        mgr->RemovePositiveAuraFromPlayers(1, BLESSING_OF_AUCHINDOUND);
        TFg_superiorTeam = -1;
    }

    if(TFg_allianceTowers == 5 && TFg_superiorTeam != 0)
    {
        TFg_superiorTeam = 0;
        mgr->CastSpellOnPlayers(0, BLESSING_OF_AUCHINDOUND);
    }

    if(TFg_hordeTowers == 5 && TFg_superiorTeam != 1)
    {
        TFg_superiorTeam = 1;
        mgr->CastSpellOnPlayers(1, BLESSING_OF_AUCHINDOUND);
    }
}
// updates clients visual counter, and adds the buffs to players if needed
HEARTHSTONE_INLINE void UpdateTowerCount(shared_ptr<MapMgr> mgr)
{
    if(!mgr)
        return;

    mgr->GetStateManager().UpdateWorldState(WORLDSTATE_HELLFIRE_ALLIANCE_TOWERS_CONTROLLED, g_allianceTowers);
    mgr->GetStateManager().UpdateWorldState(WORLDSTATE_HELLFIRE_HORDE_TOWERS_CONTROLLED, g_hordeTowers);

    if(g_superiorTeam == 0 && g_allianceTowers != 3)
    {
        mgr->RemovePositiveAuraFromPlayers(0, HELLFIRE_SUPERORITY_ALLIANCE);
        g_superiorTeam = -1;
    }

    if(g_superiorTeam == 1 && g_hordeTowers != 3)
    {
        mgr->RemovePositiveAuraFromPlayers(1, HELLFIRE_SUPERORITY_HORDE);
        g_superiorTeam = -1;
    }

    if(g_allianceTowers == 3 && g_superiorTeam != 0)
    {
        g_superiorTeam = 0;
        mgr->CastSpellOnPlayers(0, HELLFIRE_SUPERORITY_ALLIANCE);
    }

    if(g_hordeTowers == 3 && g_superiorTeam != 1)
    {
        g_superiorTeam = 1;
        mgr->CastSpellOnPlayers(1, HELLFIRE_SUPERORITY_HORDE);
    }
}