Beispiel #1
0
void CUIServer::Accept_handler(sock_pt sock) {
	if(m_bConnect)
	{
		//only save one connection
		Accept();
		return;
	}
	m_socket = sock;
	m_bConnect = true;
	Object obj;
	if (CUIServer::IsInitalEnd == true) {
		obj.push_back(Pair("type", "init"));
		obj.push_back(Pair("msg", "initialize end"));
	} else {
		obj.push_back(Pair("type", "hello"));
		obj.push_back(Pair("msg", "hello asio"));
	}

	Accept();
	string sendData = write_string(Value(std::move(obj)),true);
	PackageData(sendData);
	sock->async_write_some(asio::buffer(sendData), bind(&CUIServer::write_handler, this));
	std::shared_ptr<vector<char> > str(new vector<char>(100, 0));
	memset(data_,0,max_length);
	sock->async_read_some(asio::buffer(data_,max_length),
			bind(&CUIServer::read_handler, this, asio::placeholders::error, data_, sock));
}
Beispiel #2
0
void MMyLib::MyServer::accept_handler(const boost::system::error_code& ec, sock_pt sock)
{
	if(ec)
		return ;
	cout<< "MyClients:";
	cout<< sock->remote_endpoint().address()<< endl;
	sock->async_write_some(buffer("hello asio"), \
		boost::bind(&MyServer::write_handler, this, boost::asio::placeholders::error));
	start();
}
	//当有TCP连接发生时,server::accept_handler()函数将被调用,它使用socket对象发送数据。
	void accept_handler(const boost::system::error_code& ec, sock_pt sock)
	{
		if (ec)//检测错误码
		{
			return;
		}
		//输出连接的客户端信息
		std::cout << "client:";
		std::cout << sock->remote_endpoint().address() << " port:" << sock->remote_endpoint().port() << std::endl;
		
		sock->async_write_some(boost::asio::buffer("hello asio"), bind(&server::write_handler, this, boost::asio::placeholders::error));
		
		//再次启动异步接受连接
		//首先它必须检测asio传递的error_code,保证没有错误发生。
		//然后调用socket对象的async_write_some()异步发送数据。
		//同样,我们必须再为这个异步调用编写回调函数write_handler()。
		//当发送完数据后不要忘了调用start()再次启动服务器接收连接,否则当完成数据发送后io_service将因为没有时间处理而结束运行。
		start();
				
	}