void LLNearbyChatScreenChannel::addNotification(LLSD& notification)
{
	//look in pool. if there is any message
	if(mStopProcessing)
		return;

	/*
    find last toast and check ID
	*/

	if(m_active_toasts.size())
	{
		LLUUID fromID = notification["from_id"].asUUID();		// agent id or object id
		std::string from = notification["from"].asString();
		LLToast* toast = m_active_toasts[0].get();
		if (toast)
		{
			LLNearbyChatToastPanel* panel = dynamic_cast<LLNearbyChatToastPanel*>(toast->getPanel());
  
			if(panel && panel->messageID() == fromID && panel->getFromName() == from && panel->canAddText())
			{
				panel->addMessage(notification);
				reshapePanel(panel);
				toast->reshapeToPanel();
				toast->startTimer();
	  
				arrangeToasts();
				return;
			}
		}
	}
	

	
	if(m_toast_pool.empty())
	{
		//"pool" is empty - create one more panel
		LL_DEBUGS("NearbyChat") << "Empty pool" << llendl;
		if(!createPoolToast())//created toast will go to pool. so next call will find it
			return;
		addNotification(notification);
		return;
	}

	int chat_type = notification["chat_type"].asInteger();
	
	if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG))
	{
		if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE) 
			return;
		if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1)
			return;
	}
		

	//take 1st element from pool, (re)initialize it, put it in active toasts

	LL_DEBUGS("NearbyChat") << "Getting toast from pool" << llendl;
	LLToast* toast = m_toast_pool.back().get();

	m_toast_pool.pop_back();


	LLToastPanelBase* panel = dynamic_cast<LLToastPanelBase*>(toast->getPanel());
	if(!panel)
		return;
	panel->init(notification);

	reshapePanel(panel);
	toast->reshapeToPanel();
	toast->startTimer();
	
	m_active_toasts.push_back(toast->getHandle());

	arrangeToasts();
}