Beispiel #1
0
BOOL player_impl::unsubclasswindow(HWND hwnd)
{
    if (!IsWindow(m_hwnd) || !IsWindow(hwnd)
            || m_hwnd != hwnd || !m_old_win_proc)
    {
        return FALSE;
    }

    // 设置为原来的窗口过程.
    ::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)m_old_win_proc);
    window_pool.remove_window(this);
    m_hwnd = NULL;

    return TRUE;
}
Beispiel #2
0
BOOL player_impl::destory_window()
{
	if (!IsWindow(m_hwnd))
		return FALSE;

	BOOL ret = DestroyWindow(m_hwnd);
	if (m_brbackground)
	{
		DeleteObject(m_brbackground);
		m_brbackground = NULL;
	}

	window_pool.remove_window(this);

	return ret;
}
Beispiel #3
0
BOOL player_impl::subclasswindow(HWND hwnd, BOOL in_process)
{
	if (!IsWindow(hwnd))
		return FALSE;
	if (IsWindow(m_hwnd))
		return FALSE;
	// 创建非纯黑色的画刷, 用于ddraw播放时刷背景色.
	m_brbackground = CreateSolidBrush(RGB(0, 0, 1));
	window_pool.add_window(hwnd, this);
	m_old_win_proc = (WNDPROC)::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)&player_impl::static_win_wnd_proc);
	if (!m_old_win_proc)
	{
		window_pool.remove_window(this);
		if (in_process)
			return FALSE;
	}
	m_hwnd = hwnd;
	return TRUE;
}