Beispiel #1
0
void cPlayer::LoadPermissionsFromDisk()
{
	m_Groups.clear();
	m_Permissions.clear();

	cIniFile IniFile;
	if (IniFile.ReadFile("users.ini"))
	{
		AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
		AStringVector Split = StringSplitAndTrim(Groups, ",");

		for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
		{
			if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
			{
				LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
			}
			AddToGroup(*itr);
		}

		AString Color = IniFile.GetValue(GetName(), "Color", "-");
		if (!Color.empty())
		{
			m_Color = Color[0];
		}
	}
	else
	{
		cGroupManager::GenerateDefaultUsersIni(IniFile);
		IniFile.AddValue("Groups", GetName(), "Default");
		AddToGroup("Default");
	}
	IniFile.WriteFile("users.ini");
	ResolvePermissions();
}
Beispiel #2
0
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
	ASSERT(a_CharMapDef != NULL);
	
	// Initialize the charmap to all-invalid values:
	for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
	{
		a_CharMapOut[i].m_BlockType = 0;
		a_CharMapOut[i].m_BlockMeta = 16;  // Mark unassigned entries with a meta that is impossible otherwise
	}
	
	// Process the lines in the definition:
	AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		AStringVector CharDef = StringSplitAndTrim(*itr, ":");
		size_t NumElements = CharDef.size();
		if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty())
		{
			LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		unsigned char Src = (unsigned char)CharDef[0][0];
		ASSERT(a_CharMapOut[Src].m_BlockMeta == 16);  // This letter has not been assigned yet?
		a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
		NIBBLETYPE BlockMeta = 0;
		if ((NumElements >= 3) && !CharDef[2].empty())
		{
			BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
			ASSERT((BlockMeta <= 15));
		}
		a_CharMapOut[Src].m_BlockMeta = BlockMeta;
	}  // for itr - Lines[]
}
Beispiel #3
0
void cLuaState::Push(const AStringVector & a_Vector)
{
	ASSERT(IsValid());

	lua_createtable(m_LuaState, static_cast<int>(a_Vector.size()), 0);
	int newTable = lua_gettop(m_LuaState);
	int index = 1;
	for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index)
	{
		tolua_pushstring(m_LuaState, itr->c_str());
		lua_rawseti(m_LuaState, newTable, index);
	}
	m_NumCurrentFunctionArgs += 1;
}
Beispiel #4
0
void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
{
	// The member needn't be defined at all, if so, skip:
	if (a_DepthWeightDef == NULL)
	{
		return;
	}
	
	// Split into individual records: "Record | Record | Record"
	AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
	
	// Add each record's contents:
	for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
	{
		// Split into components: "Depth : Weight"
		AStringVector Components = StringSplitAndTrim(*itr, ":");
		if (Components.size() != 2)
		{
			LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
			continue;
		}
		
		// Parse depth:
		int Depth = atoi(Components[0].c_str());
		if ((Depth == 0) && (Components[0] != "0"))
		{
			LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
			continue;
		}
		
		// Parse weight:
		int Weight = atoi(Components[1].c_str());
		if ((Weight == 0) && (Components[1] != "0"))
		{
			LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
			continue;
		}
		
		// Save to map:
		ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end());  // Not a duplicate
		m_DepthWeight[Depth] = Weight;
	}  // for itr - Defs[]
}
Beispiel #5
0
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
	ASSERT(a_ConnectorsDef != NULL);
	
	AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		if (itr->empty())
		{
			continue;
		}
		// Split into components: "Type: X, Y, Z: Face":
		AStringVector Defs = StringSplitAndTrim(*itr, ":");
		if (Defs.size() != 3)
		{
			LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
		if (Coords.size() != 3)
		{
			LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
			continue;
		}
		
		// Check that the BlockFace is within range:
		int BlockFace = atoi(Defs[2].c_str());
		if ((BlockFace < 0) || (BlockFace >= 6))
		{
			LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
			continue;
		}

		// Add the connector:
		m_Connectors.push_back(cPiece::cConnector(
			atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()),  // Connector pos
			atoi(Defs[0].c_str()),  // Connector type
			(eBlockFace)BlockFace
		));
	}  // for itr - Lines[]
}
Beispiel #6
0
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
	// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
	
	// Split the StringSpec into separate declarations, each in the form "id=lvl":
	AStringVector Decls = StringSplit(a_StringSpec, ";");
	for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
	{
		// Split each declaration into the id and lvl part:
		if (itr->empty())
		{
			// The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
			continue;
		}
		AStringVector Split = StringSplitAndTrim(*itr, "=");
		if (Split.size() != 2)
		{
			// Malformed decl
			LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
			continue;
		}
		int id = atoi(Split[0].c_str());
		if ((id == 0) && (Split[0] != "0"))
		{
			id = StringToEnchantmentID(Split[0]);
		}
		int lvl = atoi(Split[1].c_str());
		if (
			((id  <= 0) && (Split[0] != "0")) ||
			((lvl == 0) && (Split[1] != "0"))
		)
		{
			// Numbers failed to parse
			LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
				__FUNCTION__, Split[0].c_str(), Split[1].c_str()
			);
			continue;
		}
		SetLevel(id, lvl);
	}  // for itr - Decls[]
}
Beispiel #7
0
void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
{
	ASSERT(a_ConnectorsDef != nullptr);

	AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
	for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
	{
		if (itr->empty())
		{
			continue;
		}
		// Split into components: "Type: X, Y, Z: Direction":
		AStringVector Defs = StringSplitAndTrim(*itr, ":");
		if (Defs.size() != 3)
		{
			LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
			continue;
		}
		AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
		if (Coords.size() != 3)
		{
			LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
			continue;
		}

		// Check that the Direction is valid:
		cPiece::cConnector::eDirection Direction;
		if (!cPiece::cConnector::StringToDirection(Defs[2], Direction))
		{
			LOGWARNING("Bad prefab Connector direction: \"%s\", skipping.", Defs[2].c_str());
			continue;
		}

		// Add the connector:
		m_Connectors.push_back(cPiece::cConnector(
			atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()),  // Connector pos
			atoi(Defs[0].c_str()),  // Connector type
			Direction
		));
	}  // for itr - Lines[]
}
Beispiel #8
0
void cCraftingRecipes::LoadRecipes(void)
{
	LOGD("Loading crafting recipes from crafting.txt...");
	ClearRecipes();
	
	// Load the crafting.txt file:
	cFile f;
	if (!f.Open("crafting.txt", cFile::fmRead))
	{
		LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
		return;
	}
	AString Everything;
	if (!f.ReadRestOfFile(Everything))
	{
		LOGWARNING("Cannot read file \"crafting.txt\", no crafting recipes will be available!");
		return;
	}
	f.Close();
	
	// Split it into lines, then process each line as a single recipe:
	AStringVector Split = StringSplit(Everything, "\n");
	int LineNum = 1;
	for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
	{
		// Remove anything after a '#' sign and trim away the whitespace:
		AString Recipe = TrimString(itr->substr(0, itr->find('#')));
		if (Recipe.empty())
		{
			// Empty recipe
			continue;
		}
		AddRecipeLine(LineNum, Recipe);
	}  // for itr - Split[]
	LOG("Loaded " SIZE_T_FMT " crafting recipes", m_Recipes.size());
}
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
	int Seed = m_ChunkGenerator.GetSeed();
	eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));

	// Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398)
	// Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers:
	AString Structures = a_IniFile.GetValue("Generator", "Structures", "");
	AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
	if (!Structures.empty())
	{
		LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers.");
		// Structures used to generate before Finishers, so place them first:
		Structures.append(", ");
		Finishers = Structures + Finishers;
		a_IniFile.SetValue("Generator", "Finishers", Finishers);
	}
	a_IniFile.DeleteValue("Generator", "Structures");

	// Create all requested finishers:
	AStringVector Str = StringSplitAndTrim(Finishers, ",");
	for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
	{
		// Finishers, alpha-sorted:
		if (NoCaseCompare(*itr, "BottomLava") == 0)
		{
			int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
			int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
			m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
		}
		else if (NoCaseCompare(*itr, "DeadBushes") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
		}
		else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
		{
			m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
		{
			m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
		{
			float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
			m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
		}
		else if (NoCaseCompare(*itr, "Ice") == 0)
		{
			m_FinishGens.push_back(new cFinishGenIce);
		}
		else if (NoCaseCompare(*itr, "LavaLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
			m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "LavaSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
		}
		else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
		{
			m_FinishGens.push_back(new cStructGenMarbleCaves(Seed));
		}
		else if (NoCaseCompare(*itr, "MineShafts") == 0)
		{
			int GridSize        = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize",        512);
			int MaxSystemSize   = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize",   160);
			int ChanceCorridor  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor",  600);
			int ChanceCrossing  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing",  200);
			int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
			m_FinishGens.push_back(new cStructGenMineShafts(
				Seed, GridSize, MaxSystemSize,
				ChanceCorridor, ChanceCrossing, ChanceStaircase
			));
		}
		else if (NoCaseCompare(*itr, "Lilypads") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
		}
		else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "NetherForts") == 0)
		{
			int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
			int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
			m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth));
		}
		else if (NoCaseCompare(*itr, "OreNests") == 0)
		{
			m_FinishGens.push_back(new cStructGenOreNests(Seed));
		}
		else if (NoCaseCompare(*itr, "POCPieces") == 0)
		{
			m_FinishGens.push_back(new cPOCPieceGenerator(Seed));
		}
		else if (NoCaseCompare(*itr, "PreSimulator") == 0)
		{
			m_FinishGens.push_back(new cFinishGenPreSimulator);
		}
		else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
		{
			int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512);
			int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth",  30);
			int MaxSize  = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize",  260);
			m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxDepth, MaxSize));
		}
		else if (NoCaseCompare(*itr, "Ravines") == 0)
		{
			m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
		}
		else if (NoCaseCompare(*itr, "Snow") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSnow);
		}
		else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "Trees") == 0)
		{
			m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
		}
		else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
		{
			int GridSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
			int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth",    7);
			int MaxSize  = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize",   128);
			m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen));
		}
		else if (NoCaseCompare(*itr, "Villages") == 0)
		{
			int GridSize   = a_IniFile.GetValueSetI("Generator", "VillageGridSize",  384);
			int MaxDepth   = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth",    2);
			int MaxSize    = a_IniFile.GetValueSetI("Generator", "VillageMaxSize",   128);
			int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
			int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
			m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
		}
		else if (NoCaseCompare(*itr, "WaterLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
			m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "WaterSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
		}
		else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
		{
			m_FinishGens.push_back(new cStructGenWormNestCaves(Seed));
		}
		else
		{
			LOGWARNING("Unknown Finisher in the [Generator] section: \"%s\". Ignoring.", itr->c_str());
		}
	}  // for itr - Str[]
}
Beispiel #10
0
void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
{
	AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees");

	int Seed = m_ChunkGenerator.GetSeed();
	AStringVector Str = StringSplitAndTrim(Structures, ",");
	for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
	{
		if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
		{
			float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
			m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
		}
		else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
		{
			m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
		{
			m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "LavaLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
			m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
		{
			m_StructureGens.push_back(new cStructGenMarbleCaves(Seed));
		}
		else if (NoCaseCompare(*itr, "MineShafts") == 0)
		{
			int GridSize        = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize",        512);
			int MaxSystemSize   = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize",   160);
			int ChanceCorridor  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor",  600);
			int ChanceCrossing  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing",  200);
			int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
			m_StructureGens.push_back(new cStructGenMineShafts(
				Seed, GridSize, MaxSystemSize, 
				ChanceCorridor, ChanceCrossing, ChanceStaircase
			));
		}
		else if (NoCaseCompare(*itr, "OreNests") == 0)
		{
			m_StructureGens.push_back(new cStructGenOreNests(Seed));
		}
		else if (NoCaseCompare(*itr, "Ravines") == 0)
		{
			m_StructureGens.push_back(new cStructGenRavines(Seed, 128));
		}
		else if (NoCaseCompare(*itr, "Trees") == 0)
		{
			m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
		}
		else if (NoCaseCompare(*itr, "WaterLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
			m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
		{
			m_StructureGens.push_back(new cStructGenWormNestCaves(Seed));
		}
		else
		{
			LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
		}
	}  // for itr - Str[]
}
Beispiel #11
0
bool cPluginLua::Load(void)
{
	cCSLock Lock(m_CriticalSection);
	if (!m_LuaState.IsValid())
	{
		m_LuaState.Create();
		m_LuaState.RegisterAPILibs();

		// Inject the identification global variables into the state:
		lua_pushlightuserdata(m_LuaState, this);
		lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
		lua_pushstring(m_LuaState, GetName().c_str());
		lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);

		// Add the plugin's folder to the package.path and package.cpath variables (#693):
		m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
		#ifdef _WIN32
			m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
		#else
			m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
		#endif

		tolua_pushusertype(m_LuaState, this, "cPluginLua");
		lua_setglobal(m_LuaState, "g_Plugin");
	}

	std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";

	// List all Lua files for this plugin. Info.lua has a special handling - make it the last to load:
	AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
	AStringVector LuaFiles;
	bool HasInfoLua = false;
	for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr)
	{
		if (itr->rfind(".lua") != AString::npos)
		{
			if (*itr == "Info.lua")
			{
				HasInfoLua = true;
			}
			else
			{
				LuaFiles.push_back(*itr);
			}
		}
	}
	std::sort(LuaFiles.begin(), LuaFiles.end());

	// Warn if there are no Lua files in the plugin folder:
	if (LuaFiles.empty())
	{
		SetLoadError("No lua files found, plugin is probably missing.");
		LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str());
		Close();
		return false;
	}

	// Load all files in the list, including the Info.lua as last, if it exists:
	for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr)
	{
		AString Path = PluginPath + *itr;
		if (!m_LuaState.LoadFile(Path))
		{
			SetLoadError(Printf("Failed to load file %s.", itr->c_str()));
			Close();
			return false;
		}
	}  // for itr - Files[]
	if (HasInfoLua)
	{
		AString Path = PluginPath + "Info.lua";
		if (!m_LuaState.LoadFile(Path))
		{
			SetLoadError("Failed to load file Info.lua.");
			m_Status = cPluginManager::psError;
			Close();
			return false;
		}
	}

	// Call the Initialize function:
	bool res = false;
	if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
	{
		SetLoadError("Cannot call the Initialize() function.");
		LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
		Close();
		return false;
	}
	if (!res)
	{
		SetLoadError("The Initialize() function failed.");
		LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
		Close();
		return false;
	}

	m_Status = cPluginManager::psLoaded;
	return true;
}
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
	int Seed = m_ChunkGenerator.GetSeed();
	eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));

	AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "");

	// Create all requested finishers:
	AStringVector Str = StringSplitAndTrim(Finishers, ",");
	for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
	{
		// Finishers, alpha-sorted:
		if (NoCaseCompare(*itr, "BottomLava") == 0)
		{
			int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
			int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
			m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
		}
		else if (NoCaseCompare(*itr, "DeadBushes") == 0)
		{
			// A list with all the allowed biomes.
			cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
			AllowedBiomes.push_back(biDesert);
			AllowedBiomes.push_back(biDesertHills);
			AllowedBiomes.push_back(biDesertM);
			AllowedBiomes.push_back(biMesa);
			AllowedBiomes.push_back(biMesaBryce);
			AllowedBiomes.push_back(biMesaPlateau);
			AllowedBiomes.push_back(biMesaPlateauF);
			AllowedBiomes.push_back(biMesaPlateauFM);
			AllowedBiomes.push_back(biMesaPlateauM);

			// A list with all the allowed blocks that can be below the dead bush.
			cFinishGenSingleTopBlock::BlockList AllowedBlocks;
			AllowedBlocks.push_back(E_BLOCK_SAND);
			AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY);
			AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY);

			m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks));
		}
		else if (NoCaseCompare(*itr, "DirectOverhangs") == 0)
		{
			m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0)
		{
			m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed));
		}
		else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
		{
			float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
			m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
		}
		else if (NoCaseCompare(*itr, "DungeonRooms") == 0)
		{
			int     GridSize      = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48);
			int     MaxSize       = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
			int     MinSize       = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
			AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
			m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib));
		}
		else if (NoCaseCompare(*itr, "Ice") == 0)
		{
			m_FinishGens.push_back(new cFinishGenIce);
		}
		else if (NoCaseCompare(*itr, "LavaLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10);
			m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "LavaSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
		}
		else if (NoCaseCompare(*itr, "MarbleCaves") == 0)
		{
			m_FinishGens.push_back(new cStructGenMarbleCaves(Seed));
		}
		else if (NoCaseCompare(*itr, "MineShafts") == 0)
		{
			int GridSize        = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize",        512);
			int MaxOffset       = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxOffset",       256);
			int MaxSystemSize   = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize",   160);
			int ChanceCorridor  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor",  600);
			int ChanceCrossing  = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing",  200);
			int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
			m_FinishGens.push_back(new cStructGenMineShafts(
				Seed, GridSize, MaxOffset, MaxSystemSize,
				ChanceCorridor, ChanceCrossing, ChanceStaircase
			));
		}
		else if (NoCaseCompare(*itr, "Lilypads") == 0)
		{
			// A list with all the allowed biomes.
			cFinishGenSingleTopBlock::BiomeList AllowedBiomes;
			AllowedBiomes.push_back(biSwampland);
			AllowedBiomes.push_back(biSwamplandM);

			// A list with all the allowed blocks that can be below the lilypad.
			cFinishGenSingleTopBlock::BlockList AllowedBlocks;
			AllowedBlocks.push_back(E_BLOCK_WATER);
			AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER);

			m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
		}
		else if (NoCaseCompare(*itr, "NaturalPatches") == 0)
		{
			cStructGenOreNests::OreList Ores;

			// Dirt vein
			cStructGenOreNests::OreInfo DirtVein;
			DirtVein.BlockType = E_BLOCK_DIRT;
			DirtVein.MaxHeight = 127;
			DirtVein.NumNests = 20;
			DirtVein.NestSize = 32;
			Ores.push_back(DirtVein);

			// Gravel vein
			cStructGenOreNests::OreInfo GravelVein;
			GravelVein.BlockType = E_BLOCK_DIRT;
			GravelVein.MaxHeight = 127;
			GravelVein.NumNests = 20;
			GravelVein.NestSize = 32;
			Ores.push_back(GravelVein);

			m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
		}
		else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "NetherForts") == 0)
		{
			int GridSize  = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512);
			int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128);
			int MaxDepth  = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
			m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth));
		}
		else if (NoCaseCompare(*itr, "NetherOreNests") == 0)
		{
			cStructGenOreNests::OreList Ores;

			// Quartz vein
			cStructGenOreNests::OreInfo QuartzVein;
			QuartzVein.BlockType = E_BLOCK_NETHER_QUARTZ_ORE;
			QuartzVein.MaxHeight = 255;
			QuartzVein.NumNests = 80;
			QuartzVein.NestSize = 8;
			Ores.push_back(QuartzVein);

			m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK));

		}
		else if (NoCaseCompare(*itr, "OreNests") == 0)
		{
			cStructGenOreNests::OreList Ores;

			// Coal vein
			cStructGenOreNests::OreInfo CoalVein;
			CoalVein.BlockType = E_BLOCK_COAL_ORE;
			CoalVein.MaxHeight = 127;
			CoalVein.NumNests  = 50;
			CoalVein.NestSize  = 10;
			Ores.push_back(CoalVein);

			// Iron vein
			cStructGenOreNests::OreInfo IronVein;
			IronVein.BlockType = E_BLOCK_IRON_ORE;
			IronVein.MaxHeight = 64;
			IronVein.NumNests  = 14;
			IronVein.NestSize  = 6;
			Ores.push_back(IronVein);

			// Gold vein
			cStructGenOreNests::OreInfo GoldVein;
			GoldVein.BlockType = E_BLOCK_GOLD_ORE;
			GoldVein.MaxHeight = 32;
			GoldVein.NumNests = 2;
			GoldVein.NestSize = 6;
			Ores.push_back(GoldVein);

			// Redstone vein
			cStructGenOreNests::OreInfo RedstoneVein;
			RedstoneVein.BlockType = E_BLOCK_REDSTONE_ORE;
			RedstoneVein.MaxHeight = 16;
			RedstoneVein.NumNests = 4;
			RedstoneVein.NestSize = 6;
			Ores.push_back(RedstoneVein);

			// Lapis vein
			cStructGenOreNests::OreInfo LapisVein;
			LapisVein.BlockType = E_BLOCK_LAPIS_ORE;
			LapisVein.MaxHeight = 30;
			LapisVein.NumNests = 2;
			LapisVein.NestSize = 5;
			Ores.push_back(LapisVein);

			// Diamond vein
			cStructGenOreNests::OreInfo DiamondVein;
			DiamondVein.BlockType = E_BLOCK_DIAMOND_ORE;
			DiamondVein.MaxHeight = 15;
			DiamondVein.NumNests = 1;
			DiamondVein.NestSize = 4;
			Ores.push_back(DiamondVein);

			m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
		}
		else if (NoCaseCompare(*itr, "POCPieces") == 0)
		{
			m_FinishGens.push_back(new cPOCPieceGenerator(Seed));
		}
		else if (NoCaseCompare(*itr, "PreSimulator") == 0)
		{
			// Load the settings
			bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true);
			bool PreSimulateWater         = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true);
			bool PreSimulateLava          = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true);

			m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava));
		}
		else if (NoCaseCompare(*itr, "RainbowRoads") == 0)
		{
			int GridSize  = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize",  512);
			int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128);
			int MaxDepth  = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth",   30);
			int MaxSize   = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize",   260);
			m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize));
		}
		else if (NoCaseCompare(*itr, "Ravines") == 0)
		{
			m_FinishGens.push_back(new cStructGenRavines(Seed, 128));
		}
		else if (NoCaseCompare(*itr, "RoughRavines") == 0)
		{
			int GridSize                  = a_IniFile.GetValueSetI("Generator", "RoughRavinesGridSize",              256);
			int MaxOffset                 = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxOffset",             128);
			int MaxSize                   = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxSize",               128);
			int MinSize                   = a_IniFile.GetValueSetI("Generator", "RoughRavinesMinSize",                64);
			double MaxCenterWidth         = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCenterWidth",          8);
			double MinCenterWidth         = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth",          2);
			double MaxRoughness           = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness",            0.2);
			double MinRoughness           = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness",            0.05);
			double MaxFloorHeightEdge     = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge",      8);
			double MinFloorHeightEdge     = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge",     30);
			double MaxFloorHeightCenter   = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter",   20);
			double MinFloorHeightCenter   = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter",    6);
			double MaxCeilingHeightEdge   = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge",   56);
			double MinCeilingHeightEdge   = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge",   38);
			double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58);
			double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
			m_FinishGens.push_back(new cRoughRavines(
				Seed, MaxSize, MinSize,
				(float)MaxCenterWidth,         (float)MinCenterWidth,
				(float)MaxRoughness,           (float)MinRoughness,
				(float)MaxFloorHeightEdge,     (float)MinFloorHeightEdge,
				(float)MaxFloorHeightCenter,   (float)MinFloorHeightCenter,
				(float)MaxCeilingHeightEdge,   (float)MinCeilingHeightEdge,
				(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
				GridSize, MaxOffset
			));
		}
		else if (NoCaseCompare(*itr, "Snow") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSnow);
		}
		else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
		{
			m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
		}
		else if (NoCaseCompare(*itr, "TallGrass") == 0)
		{
			m_FinishGens.push_back(new cFinishGenTallGrass(Seed));
		}
		else if (NoCaseCompare(*itr, "TestRails") == 0)
		{
			m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50));
		}
		else if (NoCaseCompare(*itr, "Trees") == 0)
		{
			m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
		}
		else if (NoCaseCompare(*itr, "UnderwaterBases") == 0)
		{
			int GridSize  = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseGridSize", 1024);
			int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128);
			int MaxDepth  = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth",    7);
			int MaxSize   = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize",   128);
			m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen));
		}
		else if (NoCaseCompare(*itr, "Villages") == 0)
		{
			int GridSize   = a_IniFile.GetValueSetI("Generator", "VillageGridSize",  384);
			int MaxOffset  = a_IniFile.GetValueSetI("Generator", "VillageMaxOffset", 128);
			int MaxDepth   = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth",    2);
			int MaxSize    = a_IniFile.GetValueSetI("Generator", "VillageMaxSize",   128);
			int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
			int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
			m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
		}
		else if (NoCaseCompare(*itr, "WaterLakes") == 0)
		{
			int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25);
			m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability));
		}
		else if (NoCaseCompare(*itr, "WaterSprings") == 0)
		{
			m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
		}
		else if (NoCaseCompare(*itr, "WormNestCaves") == 0)
		{
			int Size      = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64);
			int Grid      = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96);
			int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32);
			m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset));
		}
		else
		{
			LOGWARNING("Unknown Finisher in the [Generator] section: \"%s\". Ignoring.", itr->c_str());
		}
	}  // for itr - Str[]
}
Beispiel #13
0
bool cListenThread::CreateSockets(const AString & a_PortsString)
{
	AStringVector Ports = StringSplitAndTrim(a_PortsString, ",");
	
	if (Ports.empty())
	{
		return false;
	}
	
	AString FamilyStr = m_ServiceName;
	switch (m_Family)
	{
		case cSocket::IPv4: FamilyStr.append(" IPv4"); break;
		case cSocket::IPv6: FamilyStr.append(" IPv6"); break;
		default:
		{
			ASSERT(!"Unknown address family");
			break;
		}
	}
	
	for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr)
	{
		int Port = atoi(itr->c_str());
		if ((Port <= 0) || (Port > 65535))
		{
			LOGWARNING("%s: Invalid port specified: \"%s\".", FamilyStr.c_str(), itr->c_str());
			continue;
		}
		m_Sockets.push_back(cSocket::CreateSocket(m_Family));
		if (!m_Sockets.back().IsValid())
		{
			LOGWARNING("%s: Cannot create listening socket for port %d: \"%s\"", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
			m_Sockets.pop_back();
			continue;
		}

		if (m_ShouldReuseAddr)
		{
			if (!m_Sockets.back().SetReuseAddress())
			{
				LOG("%s: Port %d cannot reuse addr, syscall failed: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
			}
		}
		
		// Bind to port:
		bool res = false;
		switch (m_Family)
		{
			case cSocket::IPv4: res = m_Sockets.back().BindToAnyIPv4(Port); break;
			case cSocket::IPv6: res = m_Sockets.back().BindToAnyIPv6(Port); break;
			default:
			{
				ASSERT(!"Unknown address family");
				res = false;
			}
		}
		if (!res)
		{
			LOGWARNING("%s: Cannot bind port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
			m_Sockets.pop_back();
			continue;
		}
		
		if (!m_Sockets.back().Listen())
		{
			LOGWARNING("%s: Cannot listen on port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str());
			m_Sockets.pop_back();
			continue;
		}
		
		LOGINFO("%s: Port %d is open for connections", FamilyStr.c_str(), Port);
	}  // for itr - Ports[]
	
	return !(m_Sockets.empty());
}