Beispiel #1
0
void World::DeleteOperation(const Operation & op, OpVector & res)
{
    //A delete operation with an argument sent to the world indicates that an
    //entity should be deleted forcefully (whereas a Delete operation sent to
    //an entity directly, which is the norm, always can be overridden by the entity).
    auto& args = op->getArgs();
    if (!args.empty()) {
        auto arg = args.front();
        if (!arg->isDefaultId()) {
            auto entity = BaseWorld::instance().getEntity(arg->getId());
            if (entity) {
                if (entity == this) {
                    Atlas::Message::Element force;
                    if (arg->copyAttr("force", force) == 0 && force.isInt() && force.asInt() == 1) {
                        clearWorld(res);
                    } else {
                        log(ERROR, "World::DeleteOperation cannot delete world unless 'force' flag is set.");
                    }
                } else {
                    BaseWorld::instance().delEntity(entity.get());
                }
            } else {
                log(NOTICE, String::compose("Tried to delete non existent entity with id %1", arg->getId()));
            }
        } else {
            log(ERROR, "World::DeleteOperation got delete op with arg but no id.");
        }
    } else {
        assert(m_location.m_parent == nullptr);
        // Deleting has no effect.
    }
}
Beispiel #2
0
void ServerInfo::processServer(const RootEntity &svr)
{
    Atlas::Message::Element element;

    if (!svr->copyAttr("ruleset", element) && element.isString()) {
        _ruleset = element.asString();
    } else {
        return;
    }

    _name = svr->getName();
    if (!svr->copyAttr("clients", element) && element.isInt()) {
        _clients = element.asInt();
    } else {
        return;
    }
    if (!svr->copyAttr("server", element) && element.isString()) {
        _server = element.asString();
    } else {
        return;
    }
    if (!svr->copyAttr("uptime", element) && element.isFloat()) {
        _uptime = element.asFloat();
    } else {
        return;
    }

    m_status = VALID;

    if (!svr->copyAttr("entities", element) && element.isInt()) {
        _entities = element.asInt();
    }
    
    if (!svr->copyAttr("version", element) && element.isString()) {
        m_version = element.asString();
    }
    
    if (!svr->copyAttr("builddate", element) && element.isString()) {
        m_buildDate = element.asString();
    }
}
Beispiel #3
0
void Property<int>::set(const Atlas::Message::Element & e)
{
    if (e.isInt()) {
        this->m_data = e.asInt();
    }
}