Beispiel #1
0
	void LoadTerrain()
	{
		wxBusyInfo busy (_("Loading terrain groups"));

		DeleteAllPages();
		m_TerrainGroups.Clear();

		// Get the list of terrain groups from the engine
		AtlasMessage::qGetTerrainGroups qry;
		qry.Post();
		std::vector<std::wstring> groupnames = *qry.groupNames;
		for (std::vector<std::wstring>::iterator it = groupnames.begin(); it != groupnames.end(); ++it)
			m_TerrainGroups.Add(it->c_str());

		for (size_t i = 0; i < m_TerrainGroups.GetCount(); ++i)
		{
			wxString visibleName = m_TerrainGroups[i];
			// Format name slightly
			if (visibleName.Len())
				visibleName[0] = wxToupper(visibleName[0]);
			visibleName.Replace(_T("_"), _T(" "));
			AddPage(new TextureNotebookPage(m_ScenarioEditor, this, m_TerrainGroups[i]), visibleName);
		}

		// On some platforms (wxOSX) there is no initial OnPageChanged event, so it loads with a blank page
		//	and setting selection to 0 won't trigger it either, so just force first page to display
		// (this is safe because the sidebar has already been displayed)
		if (GetPageCount() > 0)
		{
			static_cast<TextureNotebookPage*>(GetPage(0))->OnDisplay();
		}
	}
Beispiel #2
0
	void LoadTerrain()
	{
		wxBusyInfo busy (_("Loading terrain groups"));

		DeleteAllPages();
		m_TerrainGroups.Clear();

		// Get the list of terrain groups from the engine
		AtlasMessage::qGetTerrainGroups qry;
		qry.Post();
		std::vector<std::wstring> groupnames = *qry.groupNames;
		for (std::vector<std::wstring>::iterator it = groupnames.begin(); it != groupnames.end(); ++it)
			m_TerrainGroups.Add(it->c_str());

		for (size_t i = 0; i < m_TerrainGroups.GetCount(); ++i)
		{
			wxString visibleName = m_TerrainGroups[i];
			if (visibleName.Len())
				visibleName[0] = wxToupper(visibleName[0]);
			AddPage(new TextureNotebookPage(m_ScenarioEditor, this, m_TerrainGroups[i]), visibleName);
		}
	}