Beispiel #1
0
void AvatarManager::updateOtherAvatars(float deltaTime) {
    // lock the hash for read to check the size
    QReadLocker lock(&_hashLock);

    if (_avatarHash.size() < 2 && _avatarFades.isEmpty()) {
        return;
    }

    lock.unlock();

    bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
    PerformanceWarning warn(showWarnings, "Application::updateAvatars()");

    PerformanceTimer perfTimer("otherAvatars");

    // simulate avatars
    auto hashCopy = getHashCopy();

    AvatarHash::iterator avatarIterator = hashCopy.begin();
    while (avatarIterator != hashCopy.end()) {
        auto avatar = std::static_pointer_cast<Avatar>(avatarIterator.value());

        if (avatar == _myAvatar || !avatar->isInitialized()) {
            // DO NOT update _myAvatar!  Its update has already been done earlier in the main loop.
            // DO NOT update or fade out uninitialized Avatars
            ++avatarIterator;
        } else if (avatar->shouldDie()) {
            removeAvatar(avatarIterator.key());
            ++avatarIterator;
        } else {
            avatar->startUpdate();
            avatar->simulate(deltaTime);
            avatar->endUpdate();
            ++avatarIterator;
        }
    }

    // simulate avatar fades
    simulateAvatarFades(deltaTime);
}
Beispiel #2
0
AvatarHash::iterator AvatarHashMap::erase(const AvatarHash::iterator& iterator) {
    qDebug() << "Removing Avatar with UUID" << iterator.key() << "from AvatarHashMap.";
    return _avatarHash.erase(iterator);
}