//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create the Blender session and all Octane session data structures
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSession::create_session() {
	SessionParams session_params    = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, interactive);
    session_params.width            = width;
    session_params.height           = height;

    BL::RenderSettings r    = b_scene.render();
    motion_blur             = r.use_motion_blur();
    shuttertime             = r.motion_blur_shutter();
    mb_samples              = r.motion_blur_samples();
    mb_cur_sample           = 0;
    mb_sample_in_work       = 0;

    PointerRNA oct_scene    = RNA_pointer_get(&b_scene.ptr, "octane");
    mb_type                 = static_cast<MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
    mb_direction            = static_cast<MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
    mb_frame_time_sampling  = motion_blur && mb_type == INTERNAL ? 1.0f / session_params.fps : -1.0f;

	// Reset status/progress
	last_status		= "";
	last_progress	= -1.0f;

	// Create session
	string cur_path = blender_absolute_path(b_data, b_scene, b_scene.render().filepath().c_str());
    cur_path += "/alembic_export.abc";
	session = new Session(session_params, cur_path.c_str());
	session->set_blender_session(this);
	session->set_pause(BlenderSync::get_session_pause_state(b_scene, interactive));

	// Create scene
    scene = new Scene(session, interactive || !b_engine.is_animation() ? true : (b_scene.frame_current() == b_scene.frame_start()));
	session->scene = scene;

    scene->server = session->server;

	// Create sync
	sync = new BlenderSync(b_engine, b_data, b_scene, scene, interactive, session->progress);

	if(b_rv3d)
		sync->sync_view(b_v3d, b_rv3d, width, height);
	else
		sync->sync_camera(b_engine.camera_override(), width, height);

	// Set buffer parameters
	BufferParams buffer_params = BlenderSync::get_display_buffer_params(scene->camera, width, height);

    if(interactive || !b_engine.is_animation() || b_scene.frame_current() == b_scene.frame_start())
        session->reset(buffer_params, mb_frame_time_sampling);
} //create_session()
Beispiel #2
0
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Get additional Octane scene settings.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::sync_kernel() {
    PointerRNA oct_scene = RNA_pointer_get(&b_scene.ptr, "octane");

    Kernel *kernel = scene->kernel;
    Kernel prevkernel = *kernel;

    BL::RenderSettings r = b_scene.render();
    if(r.use_motion_blur()) {
        float fps                                           = (float)b_scene.render().fps() / b_scene.render().fps_base();
        float shuttertime                                   = r.motion_blur_shutter();
        BlenderSession::MotionBlurType mb_type              = static_cast<BlenderSession::MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
        float mb_frame_time_sampling                        = mb_type == BlenderSession::INTERNAL ? 1.0f / fps : 0.0f;
        kernel->oct_node->fShutterTime                      = mb_frame_time_sampling != 0.0f ? shuttertime / mb_frame_time_sampling : 0.0f;
        BlenderSession::MotionBlurDirection mb_direction    = static_cast<BlenderSession::MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
        switch(mb_direction) {
            case BlenderSession::BEFORE:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::BEFORE;
                break;
            case BlenderSession::AFTER:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::AFTER;
                break;
            case BlenderSession::SYMMETRIC:
                kernel->oct_node->mbAlignment = ::OctaneEngine::Kernel::SYMMETRIC;
                break;
            default:
                break;
        }
    }
    else kernel->oct_node->fShutterTime = 0.0f;

    kernel->oct_node->type = static_cast< ::OctaneEngine::Kernel::KernelType>(RNA_enum_get(&oct_scene, "kernel_type"));
    kernel->oct_node->infoChannelType = channel_translator[RNA_enum_get(&oct_scene, "info_channel_type")];

    ::Octane::RenderPassId cur_pass_type = Passes::pass_type_translator[RNA_enum_get(&oct_scene, "cur_pass_type")];
    if(cur_pass_type == ::Octane::RenderPassId::RENDER_PASS_BEAUTY) {
        kernel->oct_node->iMaxSamples = interactive ? get_int(oct_scene, "max_preview_samples") : get_int(oct_scene, "max_samples");
        //kernel->oct_node->iMaxPreviewSamples = get_int(oct_scene, "max_preview_samples");
        //if(kernel->oct_node->iMaxPreviewSamples == 0) kernel->oct_node->iMaxPreviewSamples = 16000;
    }
    else if(cur_pass_type == ::Octane::RenderPassId::RENDER_PASS_AMBIENT_OCCLUSION) {
        kernel->oct_node->iMaxSamples = get_int(oct_scene, "pass_ao_max_samples");
        //kernel->oct_node->iMaxPreviewSamples = kernel->oct_node->iMaxSamples;
    }
    else {
        kernel->oct_node->iMaxSamples = get_int(oct_scene, "pass_max_samples");
        //kernel->oct_node->iMaxPreviewSamples = kernel->oct_node->iMaxSamples;
    }
    if(scene->session->b_session && scene->session->b_session->motion_blur && scene->session->b_session->mb_type == BlenderSession::SUBFRAME && scene->session->b_session->mb_samples > 1)
        kernel->oct_node->iMaxSamples = kernel->oct_node->iMaxSamples / scene->session->b_session->mb_samples;
    if(kernel->oct_node->iMaxSamples < 1) kernel->oct_node->iMaxSamples = 1;

    kernel->oct_node->fFilterSize = get_float(oct_scene, "filter_size");
    kernel->oct_node->fRayEpsilon = get_float(oct_scene, "ray_epsilon");
    kernel->oct_node->bAlphaChannel = get_boolean(oct_scene, "alpha_channel");
    kernel->oct_node->bAlphaShadows = get_boolean(oct_scene, "alpha_shadows");
    kernel->oct_node->bBumpNormalMapping = get_boolean(oct_scene, "bump_normal_mapping");
    kernel->oct_node->bBkFaceHighlight = get_boolean(oct_scene, "wf_bkface_hl");
    kernel->oct_node->fPathTermPower = get_float(oct_scene, "path_term_power");

    kernel->oct_node->bKeepEnvironment = get_boolean(oct_scene, "keep_environment");

    kernel->oct_node->fCausticBlur = get_float(oct_scene, "caustic_blur");
    kernel->oct_node->iMaxDiffuseDepth = get_int(oct_scene, "max_diffuse_depth");
    kernel->oct_node->iMaxGlossyDepth = get_int(oct_scene, "max_glossy_depth");

    kernel->oct_node->fCoherentRatio = get_float(oct_scene, "coherent_ratio");
    kernel->oct_node->bStaticNoise = get_boolean(oct_scene, "static_noise");

    kernel->oct_node->iSpecularDepth = get_int(oct_scene, "specular_depth");
    kernel->oct_node->iGlossyDepth = get_int(oct_scene, "glossy_depth");
    kernel->oct_node->fAODist = get_float(oct_scene, "ao_dist");
    kernel->oct_node->GIMode = static_cast< ::OctaneEngine::Kernel::DirectLightMode>(RNA_enum_get(&oct_scene, "gi_mode"));
    kernel->oct_node->iDiffuseDepth = get_int(oct_scene, "diffuse_depth");
    kernel->oct_node->sAoTexture = get_string(oct_scene, "ao_texture");

    kernel->oct_node->fExploration = get_float(oct_scene, "exploration");
    kernel->oct_node->fGIClamp = get_float(oct_scene, "gi_clamp");
    kernel->oct_node->fDLImportance = get_float(oct_scene, "direct_light_importance");
    kernel->oct_node->iMaxRejects = get_int(oct_scene, "max_rejects");
    kernel->oct_node->iParallelism = get_int(oct_scene, "parallelism");

    kernel->oct_node->fZdepthMax = get_float(oct_scene, "zdepth_max");
    kernel->oct_node->fUVMax = get_float(oct_scene, "uv_max");
    kernel->oct_node->iSamplingMode = RNA_enum_get(&oct_scene, "sampling_mode");
    kernel->oct_node->fMaxSpeed = get_float(oct_scene, "max_speed");

    kernel->oct_node->bLayersEnable = get_boolean(oct_scene, "layers_enable");
    kernel->oct_node->iLayersCurrent = get_int(oct_scene, "layers_current");
    kernel->oct_node->bLayersInvert = get_boolean(oct_scene, "layers_invert");
    kernel->oct_node->layersMode = static_cast< ::OctaneEngine::Kernel::LayersMode>(RNA_enum_get(&oct_scene, "layers_mode"));

    kernel->oct_node->iParallelSamples = get_int(oct_scene, "parallel_samples");
    kernel->oct_node->iMaxTileSamples = get_int(oct_scene, "max_tile_samples");
    kernel->oct_node->bMinimizeNetTraffic = get_boolean(oct_scene, "minimize_net_traffic");
    kernel->oct_node->bDeepImageEnable = get_boolean(oct_scene, "deep_image");
    kernel->oct_node->iMaxDepthSamples = get_int(oct_scene, "max_depth_samples");
    kernel->oct_node->fDepthTolerance = get_float(oct_scene, "depth_tolerance");
    kernel->oct_node->iWorkChunkSize = get_int(oct_scene, "work_chunk_size");
    kernel->oct_node->bAoAlphaShadows = get_boolean(oct_scene, "ao_alpha_shadows");
    kernel->oct_node->fOpacityThreshold = get_float(oct_scene, "opacity_threshold");

    if(kernel->modified(prevkernel)) kernel->tag_update();

    // GPUs
    int iValues[8] = {0, 0, 0, 0, 0, 0, 0, 0};
    RNA_boolean_get_array(&oct_scene, "devices", iValues);
    kernel->uiGPUs = 0;
    for(int i = 0; i < 8; ++i)
        if(iValues[i]) kernel->uiGPUs |= 0x01 << i;

    if(kernel->uiGPUs != prevkernel.uiGPUs) kernel->tag_updateGPUs();
} //sync_kernel()