Beispiel #1
0
deque<Board::ConstStackHandle>
Game::possibleDestinations(const Board::ConstStackHandle& ha) const
{
  deque<Board::ConstStackHandle> r;
  if (ha->hasPieces())
  {
    unsigned int h = ha->height();
    Board::Coord s = ha.stackCoord();
    Board::Coord d[6] = {
      Board::Coord(s.x()-h,s.y()),
      Board::Coord(s.x()+h,s.y()),
      Board::Coord(s.x()  ,s.y()-h),
      Board::Coord(s.x()  ,s.y()+h),
      Board::Coord(s.x()-h,s.y()-h),
      Board::Coord(s.x()+h,s.y()+h)
    };
    for (unsigned int i=0;i<6;++i)
    {
      if (Board::isValid(d[i]) &&
	  board_.stackAt(d[i])->hasPieces())
      {
	r.push_back(board_.stackAt(d[i]));
      }
    }
  }
 return r;
}
Beispiel #2
0
bool
Game::isLegalMove(const Move m) const
{
  if (Board::isValid(m.src) && Board::isValid(m.dst))
  {
    Board::ConstStackHandle srcH = board_.stackAt(m.src);
    Board::ConstStackHandle dstH = board_.stackAt(m.dst);
    // Test the src is free
    return
      srcH->onTop()->color() == colorOf(theOnePlaying()) &&
      board_.isFree(srcH) &&
      srcH->hasPieces() &&
      dstH->hasPieces() &&
      Board::areAligned(m.src,m.dst) &&
      Board::distance(m.src,m.dst) == srcH->height();
  }
  return false;
}