Beispiel #1
0
  void timer_callback(const ros::TimerEvent &) {
    if (!c3trajectory) return;

    ros::Time now = ros::Time::now();

    if (actionserver.isPreemptRequested()) {
      current_waypoint = c3trajectory->getCurrentPoint();
      current_waypoint.r.qdot = subjugator::Vector6d::Zero();  // zero velocities
      current_waypoint_t = now;

      // don't try to make output c3 continuous when cancelled - instead stop as quickly as possible
      c3trajectory.reset(new subjugator::C3Trajectory(current_waypoint.r, limits));
      c3trajectory_t = now;
    }

    if (actionserver.isNewGoalAvailable()) {
      boost::shared_ptr<const uf_common::MoveToGoal> goal = actionserver.acceptNewGoal();
      current_waypoint = subjugator::C3Trajectory::Waypoint(
          Point_from_PoseTwist(goal->posetwist.pose, goal->posetwist.twist), goal->speed,
          !goal->uncoordinated);
      current_waypoint_t = now;  // goal->header.stamp;
      this->linear_tolerance = goal->linear_tolerance;
      this->angular_tolerance = goal->angular_tolerance;
      c3trajectory_t = now;
    }

    while ((c3trajectory_t + traj_dt < now) and ros::ok()) {
      // ROS_INFO("Acting");

      c3trajectory->update(traj_dt.toSec(), current_waypoint,
                           (c3trajectory_t - current_waypoint_t).toSec());
      c3trajectory_t += traj_dt;
    }

    PoseTwistStamped msg;
    msg.header.stamp = c3trajectory_t;
    msg.header.frame_id = fixed_frame;
    msg.posetwist = PoseTwist_from_PointWithAcceleration(c3trajectory->getCurrentPoint());
    trajectory_pub.publish(msg);

    PoseStamped posemsg;
    posemsg.header.stamp = c3trajectory_t;
    posemsg.header.frame_id = fixed_frame;
    posemsg.pose = Pose_from_Waypoint(current_waypoint);
    waypoint_pose_pub.publish(posemsg);

    if (actionserver.isActive() &&
        c3trajectory->getCurrentPoint().is_approximately(
            current_waypoint.r, max(1e-3, linear_tolerance), max(1e-3, angular_tolerance)) &&
        current_waypoint.r.qdot == subjugator::Vector6d::Zero()) {
      actionserver.setSucceeded();
    }
  }
Beispiel #2
0
  void timer_callback(const ros::TimerEvent &)
  {
    mil_msgs::MoveToResult actionresult;

    // Handle disabled, killed, or no odom before attempting to produce trajectory
    std::string err = "";
    if (disabled)
      err = "c3 disabled";
    else if (kill_listener.isRaised())
      err = "killed";
    else if (!c3trajectory)
      err = "no odom";

    if (!err.empty())
    {
      if (c3trajectory)
        c3trajectory.reset();  // On revive/enable, wait for odom before station keeping

      // Cancel all goals while killed/disabled/no odom
      if (actionserver.isNewGoalAvailable())
        actionserver.acceptNewGoal();
      if (actionserver.isActive())
      {
        actionresult.error = err;
        actionresult.success = false;
        actionserver.setAborted(actionresult);
      }
      return;
    }

    ros::Time now = ros::Time::now();

    auto old_waypoint = current_waypoint;

    if (actionserver.isNewGoalAvailable())
    {
      boost::shared_ptr<const mil_msgs::MoveToGoal> goal = actionserver.acceptNewGoal();
      current_waypoint =
          subjugator::C3Trajectory::Waypoint(Point_from_PoseTwist(goal->posetwist.pose, goal->posetwist.twist),
                                             goal->speed, !goal->uncoordinated, !goal->blind);
      current_waypoint_t = now;
      this->linear_tolerance = goal->linear_tolerance;
      this->angular_tolerance = goal->angular_tolerance;

      waypoint_validity_.pub_size_ogrid(Pose_from_Waypoint(current_waypoint), (int)OGRID_COLOR::GREEN);

      // Check if waypoint is valid
      std::pair<bool, WAYPOINT_ERROR_TYPE> checkWPResult = waypoint_validity_.is_waypoint_valid(
          Pose_from_Waypoint(current_waypoint), current_waypoint.do_waypoint_validation);
      actionresult.error = WAYPOINT_ERROR_TO_STRING.at(checkWPResult.second);
      actionresult.success = checkWPResult.first;
      if (checkWPResult.first == false && waypoint_check_)  // got a point that we should not move to
      {
        waypoint_validity_.pub_size_ogrid(Pose_from_Waypoint(current_waypoint), (int)OGRID_COLOR::RED);
        if (checkWPResult.second ==
            WAYPOINT_ERROR_TYPE::UNKNOWN)  // if unknown, check if there's a huge displacement with the new waypoint
        {
          auto a_point = Pose_from_Waypoint(current_waypoint);
          auto b_point = Pose_from_Waypoint(old_waypoint);
          // If moved more than .5m, then don't allow
          if (abs(a_point.position.x - b_point.position.x) > .5 || abs(a_point.position.y - b_point.position.y) > .5)
          {
            ROS_ERROR("can't move there! - need to rotate");
            current_waypoint = old_waypoint;
          }
        }
        // if point is occupied, reject move
        if (checkWPResult.second == WAYPOINT_ERROR_TYPE::OCCUPIED)
        {
          ROS_ERROR("can't move there! - waypoint is occupied");
          current_waypoint = old_waypoint;
        }
        // if point is above water, reject move
        if (checkWPResult.second == WAYPOINT_ERROR_TYPE::ABOVE_WATER)
        {
          ROS_ERROR("can't move there! - waypoint is above water");
          current_waypoint = old_waypoint;
        }
        if (checkWPResult.second == WAYPOINT_ERROR_TYPE::NO_OGRID)
        {
          ROS_ERROR("WaypointValidity - Did not recieve any ogrid");
        }
      }
    }
    if (actionserver.isPreemptRequested())
    {
      current_waypoint = c3trajectory->getCurrentPoint();
      current_waypoint.do_waypoint_validation = false;
      current_waypoint.r.qdot = subjugator::Vector6d::Zero();  // zero velocities
      current_waypoint_t = now;

      // don't try to make output c3 continuous when cancelled - instead stop as quickly as possible
      c3trajectory.reset(new subjugator::C3Trajectory(current_waypoint.r, limits));
      c3trajectory_t = now;
    }

    // Remember the previous trajectory
    auto old_trajectory = c3trajectory->getCurrentPoint();

    while (c3trajectory_t + traj_dt < now)
    {
      c3trajectory->update(traj_dt.toSec(), current_waypoint, (c3trajectory_t - current_waypoint_t).toSec());
      c3trajectory_t += traj_dt;
    }

    // Check if we will hit something while in trajectory the new trajectory
    geometry_msgs::Pose traj_point;  // Convert messages to correct type
    auto p = c3trajectory->getCurrentPoint();
    traj_point.position = vec2xyz<Point>(p.q.head(3));
    quaternionTFToMsg(tf::createQuaternionFromRPY(p.q[3], p.q[4], p.q[5]), traj_point.orientation);

    std::pair<bool, WAYPOINT_ERROR_TYPE> checkWPResult =
        waypoint_validity_.is_waypoint_valid(Pose_from_Waypoint(p), c3trajectory->do_waypoint_validation);

    if (checkWPResult.first == false && checkWPResult.second == WAYPOINT_ERROR_TYPE::OCCUPIED && waypoint_check_)
    {  // New trajectory will hit an occupied goal, so reject
      ROS_ERROR("can't move there! - bad trajectory");
      current_waypoint = old_trajectory;
      current_waypoint.do_waypoint_validation = false;
      current_waypoint.r.qdot = subjugator::Vector6d::Zero();  // zero velocities
      current_waypoint_t = now;

      c3trajectory.reset(new subjugator::C3Trajectory(current_waypoint.r, limits));
      c3trajectory_t = now;
      actionresult.success = false;
      actionresult.error = WAYPOINT_ERROR_TO_STRING.at(WAYPOINT_ERROR_TYPE::OCCUPIED_TRAJECTORY);
    }

    PoseTwistStamped msg;
    msg.header.stamp = c3trajectory_t;
    msg.header.frame_id = fixed_frame;
    msg.posetwist = PoseTwist_from_PointWithAcceleration(c3trajectory->getCurrentPoint());
    trajectory_pub.publish(msg);

    waypoint_validity_.pub_size_ogrid(Pose_from_Waypoint(c3trajectory->getCurrentPoint()), 200);

    PoseStamped msgVis;
    msgVis.header = msg.header;
    msgVis.pose = msg.posetwist.pose;
    trajectory_vis_pub.publish(msgVis);

    PoseStamped posemsg;
    posemsg.header.stamp = c3trajectory_t;
    posemsg.header.frame_id = fixed_frame;
    posemsg.pose = Pose_from_Waypoint(current_waypoint);
    waypoint_pose_pub.publish(posemsg);

    if (actionserver.isActive() &&
        c3trajectory->getCurrentPoint().is_approximately(current_waypoint.r, max(1e-3, linear_tolerance),
                                                         max(1e-3, angular_tolerance)) &&
        current_waypoint.r.qdot == subjugator::Vector6d::Zero())
    {
      actionresult.error = "";
      actionresult.success = true;
      actionserver.setSucceeded(actionresult);
    }
  }