C4Network2Res::Ref C4Network2ResList::AddByCore(const C4Network2ResCore &Core, bool fLoad) // by main thread
{
	// already in list?
	C4Network2Res::Ref pRes = getRefRes(Core.getID());
	if (pRes) return pRes;
#ifdef C4NET2RES_LOAD_ALL
	// load without check (if possible)
	if (Core.isLoadable()) return AddLoad(Core);
#endif
	// create new
	pRes = new C4Network2Res(this);
	// try set by core
	if (!pRes->SetByCore(Core, true))
	{
		pRes.Clear();
		// try load (if specified)
		return fLoad ? AddLoad(Core) : NULL;
	}
	// log
	Application.InteractiveThread.ThreadLogS("Network: Found identical %s. Not loading.", pRes->getCore().getFileName());
	// add to list
	Add(pRes);
	// ok
	return pRes;
}
C4Network2Res::Ref C4Network2ResList::AddByFile(const char *strFilePath, bool fTemp, C4Network2ResType eType, int32_t iResID, const char *szResName, bool fAllowUnloadable)
{
	// already in list?
	C4Network2Res::Ref pRes = getRefRes(strFilePath);
	if (pRes) return pRes;
	// get resource ID
	if (iResID < 0) iResID = nextResID();
	if (iResID < 0) { Log("AddByFile: no more resource IDs available!"); return NULL; }
	// create new
	pRes = new C4Network2Res(this);
	// initialize
	if (!pRes->SetByFile(strFilePath, fTemp, eType, iResID, szResName)) { return NULL; }
	// create standalone for non-system files
	// system files shouldn't create a standalone; they should never be marked loadable!
	if (eType != NRT_System)
		if (!pRes->GetStandalone(NULL, 0, true, fAllowUnloadable))
			if (!fAllowUnloadable)
			{
				delete pRes;
				return NULL;
			}
	// add to list
	Add(pRes);
	return pRes;
}
void C4Network2ResDlg::ListItem::LocalSaveResource(bool fDoOverwrite)
{
	// get associated resource
	C4Network2Res::Ref pRes = GetRefRes();
	if (!pRes) return;
	const char *szResFile = pRes->getFile();
	StdCopyStrBuf strErrCopyFile(LoadResStr("IDS_NET_ERR_COPYFILE"));
	if (!pRes->isTempFile())
	{
		GetScreen()->ShowMessage(LoadResStr("IDS_NET_ERR_COPYFILE_LOCAL"), strErrCopyFile.getData(), C4GUI::Ico_Error);
		return;
	}
	const char *szFilename = GetFilename(pRes->getCore().getFileName());
	/*  const char *szSpecialPath = "";
	  if (WildcardMatch(C4CFN_PlayerFiles, szFilename))
	    // write players to player path
	    szSpecialPath = Config.General.PlayerPath;
	*/
	const char *szTarget = Config.AtUserDataPath(szFilename);
	if (!fDoOverwrite && ItemExists(szTarget))
	{
		// show a confirmation dlg, asking whether the resource should be overwritten
		GetScreen()->ShowRemoveDlg(new C4GUI::ConfirmationDialog(
		                             FormatString(LoadResStr("IDS_NET_RES_SAVE_OVERWRITE"), GetFilename(szTarget)).getData(), LoadResStr("IDS_NET_RES_SAVE"),
		                             new C4GUI::CallbackHandler<C4Network2ResDlg::ListItem>(this, &C4Network2ResDlg::ListItem::OnButtonSaveConfirm), C4GUI::MessageDialog::btnYesNo));
		return;
	}
	if (!C4Group_CopyItem(szResFile, szTarget))
		GetScreen()->ShowMessage(strErrCopyFile.getData(), strErrCopyFile.getData(), C4GUI::Ico_Error);
	else
	{
		GetScreen()->ShowMessage(FormatString(LoadResStr("IDS_NET_RES_SAVED_DESC"), GetFilename(szTarget)).getData(),
		                         LoadResStr("IDS_NET_RES_SAVED"), C4GUI::Ico_Save);
	}
}
C4Network2Res::Ref C4Network2Res::Derive()
{
	// Called before the file is changed. Rescues all files and creates a
	// new resource for the file. This resource is flagged as "anonymous", as it
	// has no official core (no res ID, to be exact).
	// The resource gets its final core when FinishDerive() is called.

	// For security: This doesn't make much sense if the resource is currently being
	// loaded. So better assume the caller doesn't know what he's doing and check.
	if (isLoading()) return NULL;

	CStdLock FileLock(&FileCSec);
	// Save back original file name
	char szOrgFile[_MAX_PATH+1];
	SCopy(szFile, szOrgFile, _MAX_PATH);
	bool fOrgTempFile = fTempFile;

	// Create a copy of the file, if neccessary
	if (!*szStandalone || SEqual(szStandalone, szFile))
	{
		if (!pParent->FindTempResFileName(szOrgFile, szFile))
			{ Log("Derive: could not find free name for temporary file!"); return NULL; }
		if (!C4Group_CopyItem(szOrgFile, szFile))
			{ Log("Derive: could not copy to temporary file!"); return NULL; }
		// set standalone
		if (*szStandalone)
			SCopy(szFile, szStandalone, _MAX_PATH);
		fTempFile = true;
	}
	else
	{
		// Standlone exists: Just set szFile to point on the standlone. It's
		// assumed that the original file isn't of intrest after this point anyway.
		SCopy(szStandalone, szFile, _MAX_PATH);
		fTempFile = true;
	}

	Application.InteractiveThread.ThreadLogS("Network: Resource: deriving from %d:%s, original at %s", getResID(), Core.getFileName(), szFile);

	// (note: should remove temp file if something fails after this point)

	// create new resource
	C4Network2Res::Ref pDRes = new C4Network2Res(pParent);
	if (!pDRes) return NULL;

	// initialize
	if (!pDRes->SetDerived(Core.getFileName(), szOrgFile, fOrgTempFile, getType(), getResID()))
		return NULL;

	// add to list
	pParent->Add(pDRes);

	// return new resource
	return pDRes;
}
C4Network2Res::Ref C4Network2ResList::AddLoad(const C4Network2ResCore &Core) // by main thread
{
	// marked unloadable by creator?
	if (!Core.isLoadable())
	{
		// show error msg
		Application.InteractiveThread.ThreadLog("Network: Cannot load %s (marked unloadable)", Core.getFileName());
		return NULL;
	}
	// create new
	C4Network2Res::Ref pRes = new C4Network2Res(this);
	// initialize
	pRes->SetLoad(Core);
	// log
	Application.InteractiveThread.ThreadLogS("Network: loading %s...", Core.getFileName());
	// add to list
	Add(pRes);
	return pRes;
}
bool C4Network2ResDlg::ListItem::IsSavePossible()
{
	// check resource
	bool fCanSave = false;
	C4Network2Res::Ref pRes = GetRefRes();
	if (!pRes) return false;
	// temp files from network folder only
	if (pRes->isTempFile())
	{
		// check type
		C4Network2ResType eType = pRes->getType();
		if ((eType == NRT_Player && Config.Lobby.AllowPlayerSave) || eType == NRT_Scenario || eType == NRT_Definitions)
			// check complete
			if (!pRes->isLoading())
				// save OK
				fCanSave = true;
	}
	return fCanSave;
}
C4Network2Res::Ref C4Network2ResList::AddByGroup(C4Group *pGrp, bool fTemp, C4Network2ResType eType, int32_t iResID, const char *szResName, bool fAllowUnloadable)
{
	// get resource ID
	if (iResID < 0) iResID = nextResID();
	if (iResID < 0) { Log("AddByGroup: no more resource IDs available!"); return NULL; }
	// create new
	C4Network2Res::Ref pRes = new C4Network2Res(this);
	// initialize
	if (!pRes->SetByGroup(pGrp, fTemp, eType, iResID, szResName))
	{
		delete pRes;
		return NULL;
	}
	// create standalone
	if (!pRes->GetStandalone(NULL, 0, true, fAllowUnloadable))
		if (!fAllowUnloadable)
		{
			delete pRes;
			return NULL;
		}
	// add to list
	Add(pRes);
	return pRes;
}
Beispiel #8
0
bool C4MessageInput::ProcessCommand(const char *szCommand) {
  C4GameLobby::MainDlg *pLobby = Game.Network.GetLobby();
  // command
  char szCmdName[C4MaxName + 1];
  SCopyUntil(szCommand + 1, szCmdName, ' ', C4MaxName);
  // parameter
  const char *pCmdPar = SSearch(szCommand, " ");
  if (!pCmdPar) pCmdPar = "";

  // dev-scripts
  if (SEqual(szCmdName, "help")) {
    LogF(LoadResStr("IDS_TEXT_COMMANDSAVAILABLEDURINGGA"));
    LogF("/private [player] [message] - %s",
         LoadResStr("IDS_MSG_SENDAPRIVATEMESSAGETOTHES"));
    LogF("/team [message] - %s",
         LoadResStr("IDS_MSG_SENDAPRIVATEMESSAGETOYOUR"));
    LogF("/me [action] - %s", LoadResStr("IDS_TEXT_PERFORMANACTIONINYOURNAME"));
    LogF("/sound [sound] - %s",
         LoadResStr("IDS_TEXT_PLAYASOUNDFROMTHEGLOBALSO"));
    LogF("/kick [client] - %s", LoadResStr("IDS_TEXT_KICKTHESPECIFIEDCLIENT"));
    LogF("/observer [client] - %s",
         LoadResStr("IDS_TEXT_SETTHESPECIFIEDCLIENTTOOB"));
    LogF("/fast [x] - %s", LoadResStr("IDS_TEXT_SETTOFASTMODESKIPPINGXFRA"));
    LogF("/slow - %s", LoadResStr("IDS_TEXT_SETTONORMALSPEEDMODE"));
    LogF("/chart - %s", LoadResStr("IDS_TEXT_DISPLAYNETWORKSTATISTICS"));
    LogF("/nodebug - %s", LoadResStr("IDS_TEXT_PREVENTDEBUGMODEINTHISROU"));
    LogF("/set comment [comment] - %s",
         LoadResStr("IDS_TEXT_SETANEWNETWORKCOMMENT"));
    LogF("/set password [password] - %s",
         LoadResStr("IDS_TEXT_SETANEWNETWORKPASSWORD"));
    LogF("/set faircrew [on/off] - %s",
         LoadResStr("IDS_TEXT_ENABLEORDISABLEFAIRCREW"));
    LogF("/set maxplayer [4] - %s",
         LoadResStr("IDS_TEXT_SETANEWMAXIMUMNUMBEROFPLA"));
    LogF("/script [script] - %s", LoadResStr("IDS_TEXT_EXECUTEASCRIPTCOMMAND"));
    LogF("/clear - %s", LoadResStr("IDS_MSG_CLEARTHEMESSAGEBOARD"));
    return TRUE;
  }
  // dev-scripts
  if (SEqual(szCmdName, "script")) {
    if (!Game.IsRunning) return FALSE;
    if (!Game.DebugMode) return FALSE;
    if (!Game.Network.isEnabled() &&
        !SEqual(Game.ScenarioFile.GetMaker(), Config.General.Name) &&
        Game.ScenarioFile.GetStatus() != GRPF_Folder)
      return FALSE;
    if (Game.Network.isEnabled() && !Game.Network.isHost()) return FALSE;

    Game.Control.DoInput(
        CID_Script,
        new C4ControlScript(pCmdPar, C4ControlScript::SCOPE_Console, false),
        CDT_Decide);
    return TRUE;
  }
  // set runtimte properties
  if (SEqual(szCmdName, "set")) {
    if (SEqual2(pCmdPar, "maxplayer ")) {
      if (Game.Control.isCtrlHost()) {
        if (atoi(pCmdPar + 10) == 0 && !SEqual(pCmdPar + 10, "0")) {
          Log("Syntax: /set maxplayer count");
          return FALSE;
        }
        Game.Control.DoInput(
            CID_Set, new C4ControlSet(C4CVT_MaxPlayer, atoi(pCmdPar + 10)),
            CDT_Decide);
        return TRUE;
      }
    }
    if (SEqual2(pCmdPar, "comment ") || SEqual(pCmdPar, "comment")) {
      if (!Game.Network.isEnabled() || !Game.Network.isHost()) return FALSE;
      // Set in configuration, update reference
      Config.Network.Comment.CopyValidated(pCmdPar[7] ? (pCmdPar + 8) : "");
      Game.Network.InvalidateReference();
      Log(LoadResStr("IDS_NET_COMMENTCHANGED"));
      return TRUE;
    }
    if (SEqual2(pCmdPar, "password ") || SEqual(pCmdPar, "password")) {
      if (!Game.Network.isEnabled() || !Game.Network.isHost()) return FALSE;
      Game.Network.SetPassword(pCmdPar[8] ? (pCmdPar + 9) : NULL);
      if (pLobby) pLobby->UpdatePassword();
      return TRUE;
    }
    if (SEqual2(pCmdPar, "faircrew ")) {
      if (!Game.Control.isCtrlHost() || Game.Parameters.isLeague())
        return FALSE;
      C4ControlSet *pSet = NULL;
      if (SEqual(pCmdPar + 9, "on"))
        pSet =
            new C4ControlSet(C4CVT_FairCrew, Config.General.FairCrewStrength);
      else if (SEqual(pCmdPar + 9, "off"))
        pSet = new C4ControlSet(C4CVT_FairCrew, -1);
      else if (isdigit((unsigned char)pCmdPar[9]))
        pSet = new C4ControlSet(C4CVT_FairCrew, atoi(pCmdPar + 9));
      else
        return FALSE;
      Game.Control.DoInput(CID_Set, pSet, CDT_Decide);
      return TRUE;
    }
    // unknown property
    return FALSE;
  }
  // get szen from network folder - not in lobby; use res tab there
  if (SEqual(szCmdName, "netgetscen")) {
    if (Game.Network.isEnabled() && !Game.Network.isHost() && !pLobby) {
      const C4Network2ResCore *pResCoreScen =
          Game.Parameters.Scenario.getResCore();
      if (pResCoreScen) {
        C4Network2Res::Ref pScenario =
            Game.Network.ResList.getRefRes(pResCoreScen->getID());
        if (pScenario)
          if (C4Group_CopyItem(
                  pScenario->getFile(),
                  Config.AtExePath(GetFilename(Game.ScenarioFilename)))) {
            LogF(LoadResStr("IDS_MSG_CMD_NETGETSCEN_SAVED"),
                 Config.AtExePath(GetFilename(Game.ScenarioFilename)));
            return TRUE;
          }
      }
    }
    return FALSE;
  }
  // clear message board
  if (SEqual(szCmdName, "clear")) {
    // lobby
    if (pLobby) {
      pLobby->ClearLog();
    }
    // fullscreen
    else if (Game.GraphicsSystem.MessageBoard.Active)
      Game.GraphicsSystem.MessageBoard.ClearLog();
    else {
      // EM mode
      Console.ClearLog();
    }
    return TRUE;
  }
  // kick client
  if (SEqual(szCmdName, "kick")) {
    if (Game.Network.isEnabled() && Game.Network.isHost()) {
      // find client
      C4Client *pClient = Game.Clients.getClientByName(pCmdPar);
      if (!pClient) {
        LogF(LoadResStr("IDS_MSG_CMD_NOCLIENT"), pCmdPar);
        return FALSE;
      }
      // league: Kick needs voting
      if (Game.Parameters.isLeague() &&
          Game.Players.GetAtClient(pClient->getID()))
        Game.Network.Vote(VT_Kick, true, pClient->getID());
      else
        // add control
        Game.Clients.CtrlRemove(pClient,
                                LoadResStr("IDS_MSG_KICKFROMMSGBOARD"));
    }
    return TRUE;
  }
  // set fast mode
  if (SEqual(szCmdName, "fast")) {
    if (!Game.IsRunning) return FALSE;
    if (Game.Parameters.isLeague()) {
      Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
      return FALSE;
    }
    int32_t iFS;
    if ((iFS = atoi(pCmdPar)) == 0) return FALSE;
    // set frameskip and fullspeed flag
    Game.FrameSkip = BoundBy<int32_t>(iFS, 1, 500);
    Game.FullSpeed = TRUE;
    // start calculation immediatly
    Application.NextTick(false);
    return TRUE;
  }
  // reset fast mode
  if (SEqual(szCmdName, "slow")) {
    if (!Game.IsRunning) return FALSE;
    Game.FullSpeed = FALSE;
    Game.FrameSkip = 1;
    return TRUE;
  }

  if (SEqual(szCmdName, "nodebug")) {
    if (!Game.IsRunning) return FALSE;
    Game.Control.DoInput(CID_Set, new C4ControlSet(C4CVT_AllowDebug, false),
                         CDT_Decide);
    return TRUE;
  }

  if (SEqual(szCmdName, "msgboard")) {
    if (!Game.IsRunning) return FALSE;
    // get line cnt
    int32_t iLineCnt = BoundBy(atoi(pCmdPar), 0, 20);
    if (iLineCnt == 0)
      Game.GraphicsSystem.MessageBoard.ChangeMode(2);
    else if (iLineCnt == 1)
      Game.GraphicsSystem.MessageBoard.ChangeMode(0);
    else {
      Game.GraphicsSystem.MessageBoard.iLines = iLineCnt;
      Game.GraphicsSystem.MessageBoard.ChangeMode(1);
    }
    return TRUE;
  }

  // kick/activate/deactivate/observer
  if (SEqual(szCmdName, "activate") || SEqual(szCmdName, "deactivate") ||
      SEqual(szCmdName, "observer")) {
    if (!Game.Network.isEnabled() || !Game.Network.isHost()) {
      Log(LoadResStr("IDS_MSG_CMD_HOSTONLY"));
      return FALSE;
    }
    // search for client
    C4Client *pClient = Game.Clients.getClientByName(pCmdPar);
    if (!pClient) {
      LogF(LoadResStr("IDS_MSG_CMD_NOCLIENT"), pCmdPar);
      return FALSE;
    }
    // what to do?
    C4ControlClientUpdate *pCtrl = NULL;
    if (szCmdName[0] == 'a')  // activate
      pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, true);
    else if (szCmdName[0] == 'd' && !Game.Parameters.isLeague())  // deactivate
      pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, false);
    else if (szCmdName[0] == 'o' && !Game.Parameters.isLeague())  // observer
      pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_SetObserver);
    // perform it
    if (pCtrl)
      Game.Control.DoInput(CID_ClientUpdate, pCtrl, CDT_Sync);
    else
      Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
    return TRUE;
  }

  // control mode
  if (SEqual(szCmdName, "centralctrl") || SEqual(szCmdName, "decentralctrl") ||
      SEqual(szCmdName, "asyncctrl")) {
    if (!Game.Network.isEnabled() || !Game.Network.isHost()) {
      Log(LoadResStr("IDS_MSG_CMD_HOSTONLY"));
      return FALSE;
    }
    if (Game.Parameters.isLeague() && *szCmdName == 'a') {
      Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
      return FALSE;
    }
    Game.Network.SetCtrlMode(
        *szCmdName == 'c' ? CNM_Central : *szCmdName == 'd' ? CNM_Decentral
                                                            : CNM_Async);
    return TRUE;
  }

  // show chart
  if (Game.IsRunning)
    if (SEqual(szCmdName, "chart")) return Game.ToggleChart();

  // custom command
  C4MessageBoardCommand *pCmd;
  if (Game.IsRunning)
    if (pCmd = GetCommand(szCmdName)) {
      StdStrBuf Script, CmdScript;
      // replace %player% by calling player number
      if (SSearch(pCmd->Script, "%player%")) {
        int32_t iLocalPlr = NO_OWNER;
        C4Player *pLocalPlr = Game.Players.GetLocalByIndex(0);
        if (pLocalPlr) iLocalPlr = pLocalPlr->Number;
        StdStrBuf sLocalPlr;
        sLocalPlr.Format("%d", iLocalPlr);
        CmdScript.Copy(pCmd->Script);
        CmdScript.Replace("%player%", sLocalPlr.getData());
      } else {
        CmdScript.Ref(pCmd->Script);
      }
      // insert parameters
      if (SSearch(CmdScript.getData(), "%d")) {
        // make sure it's a number by converting
        Script.Format(CmdScript.getData(), (int)atoi(pCmdPar));
      } else if (SSearch(CmdScript.getData(), "%s")) {
        // Unrestricted parameters?
        // That's kind of a security risk as it will allow anyone to execute
        // code
        switch (pCmd->eRestriction) {
          case C4MessageBoardCommand::C4MSGCMDR_Escaped: {
            // escape strings
            StdStrBuf Par;
            Par.Copy(pCmdPar);
            Par.EscapeString();
            // compose script
            Script.Format(CmdScript.getData(), Par.getData());
          } break;

          case C4MessageBoardCommand::C4MSGCMDR_Plain:
            // unescaped
            Script.Format(CmdScript.getData(), pCmdPar);
            break;

          case C4MessageBoardCommand::C4MSGCMDR_Identifier: {
            // only allow identifier-characters
            StdStrBuf Par;
            while (IsIdentifier(*pCmdPar) || isspace((unsigned char)*pCmdPar))
              Par.AppendChar(*pCmdPar++);
            // compose script
            Script.Format(CmdScript.getData(), Par.getData());
          } break;
        }
      } else
        Script = CmdScript.getData();
      // add script
      Game.Control.DoInput(CID_Script, new C4ControlScript(Script.getData()),
                           CDT_Decide);
      // ok
      return TRUE;
    }

  // unknown command
  StdStrBuf sErr;
  sErr.Format(LoadResStr("IDS_ERR_UNKNOWNCMD"), szCmdName);
  if (pLobby)
    pLobby->OnError(sErr.getData());
  else
    Log(sErr.getData());
  return FALSE;
}