Beispiel #1
0
//-------------------------------------------------------------------------------------------------------
DebugWindow::DebugWindow() : lastTimeSinceLastFrame(0)
{
    mVehicle = nullptr;
    CEGUI::Window* rootWindow = CEGUI::WindowManager::getSingletonPtr()->getWindow("Game/DebugWindow");
    
    int numChildren = rootWindow->getChildCount();
    for (int iii = 0; iii < numChildren; ++iii)
    {
        mWindows.push_back(rootWindow->getChildAtIdx(iii));
        mWindows[iii]->setFont("DejaVuSans-6");
    }
}
Beispiel #2
0
  void ClearWindow(CEGUI::Window& i_window, bool i_destroy)
    {
    std::vector<CEGUI::Window*> children;

    CEGUI::WindowManager* p_window_manager = CEGUI::WindowManager::getSingletonPtr();
    for(size_t i = 0; i < i_window.getChildCount(); ++i)
      children.push_back(i_window.getChildAtIdx(i));

    for(size_t i = 0; i < children.size(); ++i)
      p_window_manager->destroyWindow(children.at(i));

    if (i_destroy)
      p_window_manager->destroyWindow(&i_window);
    }