Beispiel #1
0
void responder::send_pool_tx(const code& ec, const transaction& tx,
    const hash_digest& tx_hash, channel::ptr node)
{
    if (ec == error::service_stopped)
        return;

    if (ec == error::not_found)
    {
        log::debug(LOG_RESPONDER)
            << "Transaction for [" << node->authority()
            << "] not in mempool [" << encode_hash(tx_hash) << "]";

        // It wasn't in the mempool, so relay the request to the blockchain.
        blockchain_.fetch_transaction(tx_hash,
            std::bind(&responder::send_chain_tx,
                this, _1, _2, tx_hash, node));
        return;
    }

    if (ec)
    {
        log::error(LOG_RESPONDER)
            << "Failure fetching mempool tx data for ["
            << node->authority() << "] " << ec.message();
        node->stop(ec);
        return;
    }

    send_tx(tx, tx_hash, node);
}
void session::handle_is_pending(bool pending, channel::ptr channel,
    result_handler handle_started)
{
    if (pending)
    {
        log::debug(LOG_NETWORK)
            << "Rejected connection from [" << channel->authority()
            << "] as loopback.";
        handle_started(error::accept_failed);
        return;
    }

    const auto version = channel->version();
    if (version.value < bc::peer_minimum_version)
    {
        log::debug(LOG_NETWORK)
            << "Peer version (" << version.value << ") below minimum ("
            << bc::peer_minimum_version << ") [" 
            << channel->authority() << "]";
        handle_started(error::accept_failed);
        return;
    }

    network_.store(channel, handle_started);
}
// protected:
void session::register_channel(channel::ptr channel,
    result_handler handle_started, result_handler handle_stopped)
{
    result_handler stop_handler =
        BIND_3(do_remove, _1, channel, handle_stopped);

    result_handler start_handler =
        BIND_4(handle_start, _1, channel, handle_started, stop_handler);

    if (stopped())
    {
        start_handler(error::service_stopped);
        return;
    }

    if (incoming_)
    {
        handle_pend(error::success, channel, start_handler);
        return;
    }

    channel->set_notify(notify_);
    channel->set_nonce(nonzero_pseudo_random());

    result_handler unpend_handler =
        BIND_3(do_unpend, _1, channel, start_handler);

    pending_.store(channel,
        BIND_3(handle_pend, _1, channel, unpend_handler));
}
Beispiel #4
0
// en.bitcoin.it/wiki/Protocol_documentation#getdata
// getdata can be used to retrieve transactions, but only if they are
// in the memory pool or relay set - arbitrary access to transactions
// in the  chain is not allowed to avoid having clients start to depend
// on nodes having full transaction indexes (which modern nodes do not).
void responder::send_chain_tx(const code& ec, const transaction& tx,
    const hash_digest& tx_hash, channel::ptr node)
{
    if (ec == error::service_stopped)
        return;

    if (ec == error::not_found)
    {
        log::debug(LOG_RESPONDER)
            << "Transaction for [" << node->authority()
            << "] not in blockchain [" << encode_hash(tx_hash) << "]";

        // It wasn't in the blockchain, so send notfound.
        send_tx_not_found(tx_hash, node);
        return;
    }

    if (ec)
    {
        log::error(LOG_RESPONDER)
            << "Failure fetching blockchain tx data for ["
            << node->authority() << "] " << ec.message();
        node->stop(ec);
        return;
    }

    send_tx(tx, tx_hash, node);
}
Beispiel #5
0
// We don't seem to be getting getdata requests.
void responder::receive_get_data(const code& ec, const get_data& packet,
    channel::ptr node)
{
    if (ec == error::channel_stopped)
        return;

    const auto peer = node->authority();

    if (ec)
    {
        log::debug(LOG_RESPONDER)
            << "Failure in receive get data [" << peer << "] " << ec.message();
        node->stop(ec);
        return;
    }

    // Resubscribe to serve tx and blocks.
    node->subscribe<message::get_data>(
        std::bind(&responder::receive_get_data,
            this, _1, _2, node));

    log::debug(LOG_RESPONDER)
        << "Getdata BEGIN [" << peer << "] "
        << "txs (" << packet.count(inventory_type_id::transaction) << ") "
        << "blocks (" << packet.count(inventory_type_id::block) << ") "
        << "bloom (" << packet.count(inventory_type_id::filtered_block) << ")";

    for (const auto& inventory: packet.inventories)
    {
        switch (inventory.type)
        {
            case inventory_type_id::transaction:
                log::debug(LOG_RESPONDER)
                    << "Transaction getdata for [" << peer << "] "
                    << encode_hash(inventory.hash);
                tx_pool_.fetch(inventory.hash,
                    std::bind(&responder::send_pool_tx,
                        this, _1, _2, inventory.hash, node));
                break;

            case inventory_type_id::block:
                log::debug(LOG_RESPONDER)
                    << "Block getdata for [" << peer << "] "
                    << encode_hash(inventory.hash);
                block_fetcher::fetch(blockchain_, inventory.hash,
                    std::bind(&responder::send_block,
                        this, _1, _2, inventory.hash, node));
                break;

            case inventory_type_id::error:
            case inventory_type_id::none:
            default:
                log::debug(LOG_RESPONDER)
                    << "Ignoring invalid getdata type for [" << peer << "]";
        }
    }

    log::debug(LOG_RESPONDER)
        << "Getdata END [" << peer << "]";
}
Beispiel #6
0
void session_inbound::handle_accept(const code& ec, channel::ptr channel,
    acceptor::ptr accept)
{
    if (stopped())
        return;

    start_accept(error::success, accept);

    if (ec)
    {
        log::debug(LOG_NETWORK)
            << "Failure accepting connection: " << ec.message();
        return;
    }

    if (blacklisted(channel->authority()))
    {
        log::debug(LOG_NETWORK)
            << "Rejected inbound connection from ["
            << channel->authority() << "] due to blacklisted address.";
        return;
    }

    connection_count(
        dispatch_.ordered_delegate(&session_inbound::handle_connection_count,
            shared_from_base<session_inbound>(), _1, channel));
}
void session_inbound::handle_accept(const code& ec, channel::ptr channel,
    acceptor::ptr accept)
{
    if (stopped())
    {
        log::debug(LOG_NETWORK)
            << "Suspended inbound connection.";
        return;
    }

    start_accept(error::success, accept);

    if (ec)
    {
        log::debug(LOG_NETWORK)
            << "Failure accepting connection: " << ec.message();
        return;
    }

    if (blacklisted(channel->authority()))
    {
        log::debug(LOG_NETWORK)
            << "Rejected inbound connection from ["
            << channel->authority() << "] due to blacklisted address.";
        return;
    }

    connection_count(BIND2(handle_connection_count, _1, channel));
}
// protected:
void session::start_channel(channel::ptr channel,
    result_handler handle_started)
{
    channel->set_notify(notify_on_connect_);
    channel->set_nonce(pseudo_random(1, max_uint64));

    // The channel starts, invokes the handler, then starts the read cycle.
    channel->start(
        BIND_3(handle_starting, _1, channel, handle_started));
}
void session::handle_start(const code& ec, channel::ptr channel,
    result_handler handle_started, result_handler handle_stopped)
{
    // Must either stop or subscribe the channel for stop before returning.
    if (ec)
        channel->stop(ec);
    else
        channel->subscribe_stop(handle_stopped);

    // This is the end of the registration sequence.
    handle_started(ec);
}
Beispiel #10
0
void protocol::handle_accept(const code& ec, channel::ptr node,
    acceptor::ptr accept)
{
    // Relisten for connections.
    start_accept(ec, accept);

    if (ec)
    {
        log_debug(LOG_PROTOCOL)
            << "Failure accepting connection: " << ec.message();
        return;
    }

    if (inbound_connections_.size() >= max_inbound_)
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection due to connection limit";
        return;
    }

    const auto address = node->address();
    if (is_blacklisted(node->address()))
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection due to blacklisted address";
        return;
    }

    if (is_loopback(node))
    {
        log_debug(LOG_PROTOCOL)
            << "Rejected inbound connection from self";
        return;
    }

    // Save the connection as we are now assured of getting stop event.
    inbound_connections_.push_back(node);

    // Accepted!
    log_info(LOG_PROTOCOL)
        << "Accepted connection from [" << address << "] ("
        << inbound_connections_.size() << " total)";

    const auto stop_handler = 
        dispatch_.ordered_delegate(&protocol::inbound_channel_stopped,
            this, _1, node, address.to_string());

    start_talking(node, stop_handler, relay_);
}
void session_manual::handle_connect(const code& ec, channel::ptr channel,
    const std::string& hostname, uint16_t port, uint32_t remaining,
    connector::ptr connector, channel_handler handler)
{
    unpend(connector);

    if (ec)
    {
        LOG_WARNING(LOG_NETWORK)
            << "Failure connecting [" << config::endpoint(hostname, port)
            << "] manually: " << ec.message();

        // Retry logic.
        // The handler invoke is the failure end of the connect sequence.
        if (settings_.manual_attempt_limit == 0)
            start_connect(hostname, port, 0, handler);
        else if (remaining > 0)
            start_connect(hostname, port, remaining - 1, handler);
        else
            handler(ec, nullptr);

        return;
    }

    LOG_INFO(LOG_NETWORK)
        << "Connected manual channel [" << config::endpoint(hostname, port)
        << "] as [" << channel->authority() << "]";

    register_channel(channel, 
        BIND5(handle_channel_start, _1, hostname, port, channel, handler),
        BIND3(handle_channel_stop, _1, hostname, port));
}
Beispiel #12
0
void protocol::handle_handshake(const code& ec, channel::ptr node)
{
    if (ec)
    {
        log_debug(LOG_PROTOCOL) << "Failure in peer handshake ["
            << node->address() << "] " << ec.message();
        node->stop(ec);
        return;
    }

    // Attach ping protocol to the new connection (until node stop event).
    std::make_shared<protocol_ping>(node, pool_, timeouts_.heartbeat)->start();

    // Attach address protocol to the new connection (until node stop event).
    std::make_shared<protocol_address>(node, pool_, hosts_, self_)->start();
}
bool pending_channels::safe_store(channel::ptr channel)
{
    const auto version_nonce = channel->nonce();
    const auto match = [version_nonce](const channel::ptr& entry)
    {
        return entry->nonce() == version_nonce;
    };

    // Critical Section
    ///////////////////////////////////////////////////////////////////////////
    mutex_.lock_upgrade();

    const auto it = std::find_if(channels_.begin(), channels_.end(), match);
    const auto found = it != channels_.end();

    if (!found)
    {
        //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
        mutex_.unlock_upgrade_and_lock();
        channels_.push_back(channel);
        mutex_.unlock();
        //---------------------------------------------------------------------
        return true;
    }

    mutex_.unlock_upgrade();
    ///////////////////////////////////////////////////////////////////////////

    return false;
}
void session::do_unpend(const code& ec, channel::ptr channel,
    result_handler handle_started)
{
    channel->set_nonce(0);
    pending_.remove(channel, BIND_1(handle_unpend, _1));
    handle_started(ec);
}
void session::handle_remove(const code& ec, channel::ptr channel)
{
    if (ec)
        LOG_DEBUG(LOG_NETWORK)
            << "Failed to remove channel [" << channel->authority() << "] "
            << ec.message();
}
code p2p::store(channel::ptr channel)
{
    const auto address = channel->authority();
    const auto match = [&address](const channel::ptr& element)
    {
        return element->authority() == address;
    };

    // May return error::address_in_use.
    const auto ec = pending_close_.store(channel, match);

    if (!ec && channel->notify())
        channel_subscriber_->relay(error::success, channel);

    return ec;
}
Beispiel #17
0
void session_manual::handle_connect(const code& ec, channel::ptr channel,
    const std::string& hostname, uint16_t port, channel_handler handler,
    uint16_t retries)
{
    if (ec)
    {
        log::warning(LOG_NETWORK)
            << "Failure connecting [" << config::endpoint(hostname, port)
            << "] manually: " << ec.message();

        // Retry logic.
        if (settings_.connect_attempts == 0)
            start_connect(hostname, port, handler, 0);
        else if (retries > 0)
            start_connect(hostname, port, handler, retries - 1);
        else
            handler(ec, nullptr);

        return;
    }

    log::info(LOG_NETWORK)
        << "Connected manual channel [" << config::endpoint(hostname, port)
        << "] as [" << channel->authority() << "]";

    register_channel(channel, 
        std::bind(&session_manual::handle_channel_start,
            shared_from_base<session_manual>(), _1, hostname, port, channel, handler),
        std::bind(&session_manual::handle_channel_stop,
            shared_from_base<session_manual>(), _1, hostname, port));
}
Beispiel #18
0
void responder::send_tx_not_found(const hash_digest& hash, channel::ptr node)
{
    const auto send_handler = [hash, node](const code& ec)
    {
        if (ec)
            log::debug(LOG_RESPONDER)
                << "Failure sending tx notfound for ["
                << node->authority() << "]";
        else
            log::debug(LOG_RESPONDER)
                << "Sent tx notfound for [" << node->authority()
                << "] " << encode_hash(hash);
    };

    send_inventory_not_found(inventory_type_id::transaction, hash, node,
        send_handler);
}
Beispiel #19
0
void responder::send_tx(const transaction& tx, const hash_digest& hash,
    channel::ptr node)
{
    const auto send_handler = [hash, node](const code& ec)
    {
        if (ec)
            log::debug(LOG_RESPONDER)
                << "Failure sending tx for ["
                << node->authority() << "]";
        else
            log::debug(LOG_RESPONDER)
                << "Sent tx for [" << node->authority()
                << "] " << encode_hash(hash);
    };

    node->send(tx, send_handler);
}
void session_manual::attach_protocols(channel::ptr channel)
{
    if (channel->negotiated_version() >= message::version::level::bip31)
        attach<protocol_ping_60001>(channel)->start();
    else
        attach<protocol_ping_31402>(channel)->start();

    attach<protocol_address_31402>(channel)->start();
}
Beispiel #21
0
void p2p::handle_new_connection(const code& ec, channel::ptr channel,
    result_handler handler)
{
    // Connection-in-use indicated here by error::address_in_use.
    handler(ec);
    
    if (!ec && channel->notify())
        channel_subscriber_->relay(error::success, channel);
}
void session_outbound::handle_channel_stop(const code& ec,
    connector::ptr connect, channel::ptr channel)
{
    log::debug(LOG_NETWORK)
        << "Outbound channel stopped [" << channel->authority() << "] "
        << ec.message();

    new_connection(connect);
}
Beispiel #23
0
void responder::send_block_not_found(const hash_digest& block_hash,
    channel::ptr node)
{
    const auto send_handler = [block_hash, node](const code& ec)
    {
        if (ec)
            log::debug(LOG_RESPONDER)
                << "Failure sending block notfound for ["
                << node->authority() << "]";
        else
            log::debug(LOG_RESPONDER)
                << "Sent block notfound for [" << node->authority()
                << "] " << encode_hash(block_hash);
    };

    send_inventory_not_found(inventory_type_id::block, block_hash,
        node, send_handler);
}
// protected:
void session::attach_handshake_protocols(channel::ptr channel,
    result_handler handle_started)
{
    // The negotiated_version is initialized to the configured maximum.
    if (channel->negotiated_version() >= message::version::level::bip61)
        attach<protocol_version_70002>(channel)->start(handle_started);
    else
        attach<protocol_version_31402>(channel)->start(handle_started);
}
void session::handle_start(const code& ec, channel::ptr channel,
    result_handler handle_started, result_handler handle_stopped)
{
    // Must either stop or subscribe the channel for stop before returning.
    // All closures must eventually be invoked as otherwise it is a leak.
    // Therefore upon start failure expect start failure and stop callbacks.
    if (ec)
    {
        channel->stop(ec);
        handle_stopped(ec);
    }
    else
    {
        channel->subscribe_stop(
            BIND_3(do_remove, _1, channel, handle_stopped));
    }

    // This is the end of the registration sequence.
    handle_started(ec);
}
Beispiel #26
0
void session_inbound::handle_connection_count(size_t connections,
    channel::ptr channel)
{
    if (connections >= settings_.inbound_connection_limit)
    {
        log::debug(LOG_NETWORK)
            << "Rejected inbound connection from ["
            << channel->authority() << "] due to connection limit.";
        return;
    }
   
    log::info(LOG_NETWORK)
        << "Connected inbound channel [" << channel->authority() << "]";

    register_channel(channel, 
        std::bind(&session_inbound::handle_channel_start,
            shared_from_base<session_inbound>(), _1, channel),
        std::bind(&session_inbound::handle_channel_stop,
            shared_from_base<session_inbound>(), _1));
}
Beispiel #27
0
void responder::send_inventory_not_found(inventory_type_id type_id,
    const hash_digest& hash, channel::ptr node, proxy::result_handler handler)
{
    const inventory_vector block_inventory
    {
        type_id,
        hash
    };

    const not_found lost{ { block_inventory } };
    node->send(lost, handler);
}
void session::handle_handshake(const code& ec, channel::ptr channel,
    result_handler handle_started)
{
    if (ec)
    {
        log::debug(LOG_NETWORK)
            << "Failure in handshake with [" << channel->authority()
            << "] " << ec.message();
        handle_started(ec);
        return;
    }

    truth_handler handler = 
        BIND_3(handle_is_pending, _1, channel, handle_started);

    // The loopback test is for incoming channels only.
    if (incoming_)
        pending_.exists(channel->version().nonce, handler);
    else
        handler(false);
}
Beispiel #29
0
bool protocol::is_loopback(channel::ptr node) const
{
    const auto& outbound = outbound_connections_;
    const auto id = node->identifier();
    const auto found = [node, id](const channel::ptr& entry)
    {
        return (entry != node) && (entry->identifier() == id);
    };
    auto it = std::find_if(outbound.begin(), outbound.end(), found);
    return it != outbound.end();
    return true;
}
void session_inbound::handle_connection_count(size_t connections,
    channel::ptr channel)
{
    const auto connection_limit = settings_.inbound_connections + 
        settings_.outbound_connections;

    if (connections >= connection_limit)
    {
        log::debug(LOG_NETWORK)
            << "Rejected inbound connection from ["
            << channel->authority() << "] due to connection limit.";
        return;
    }
   
    log::info(LOG_NETWORK)
        << "Connected inbound channel [" << channel->authority() << "]";

    register_channel(channel, 
        BIND2(handle_channel_start, _1, channel),
        BIND1(handle_channel_stop, _1));
}