Beispiel #1
0
bool XRect::mouseDownInternal( ci::app::MouseEvent event )
{
	bool hit = hitTest( event.getPos() );
	if (hit && mScript)
		mScript->call("mouseDown", event.getPos().x, event.getPos().y);
    return hit;
}
void GraphNodeHandler::mouseDown(ci::app::MouseEvent &event)
{
    if (glm::length(*position - ci::vec2(event.getPos())) < size)
    {
        if (event.isAltDown())
        {
            if (selection == Selection::addEdge)
            {
                selection = Selection::none;
            }
            else
            {
                selection = Selection::addEdge;
                selectedInFrame = ci::app::getElapsedFrames();
            }

        }
        else
        {
            selection = Selection::move;
        }
        event.setHandled(true);
    }
    else
    {
        if (selection == Selection::move)
            selection = Selection::none;
    }
}
Beispiel #3
0
void ColorPicker::mouseWheel( ci::app::MouseEvent &event )
{
	if( isHit( event.getPos() ) && !mHit ) {
		mColor.a -= event.getWheelIncrement() * mFormat.mSensitivity;
		mColor.a = std::max( std::min( mColor.a, mFormat.mAlphaLimits.y ), mFormat.mAlphaLimits.x );
		updateColorRef();
		updateLabel();
		setNeedsDisplay();
		if( (int)mTrigger & (int)Trigger::CHANGE ) {
			trigger();
		}
	}
	else if( mHit ) {
		vec3 color = mColor.get( mFormat.mColorModel );
		color.z -= event.getWheelIncrement() * mFormat.mSensitivity;
		color.z = std::max( std::min( color.z, 1.0f ), 0.0f );
		mColor.set( mFormat.mColorModel, vec4( color.x, color.y, color.z, mColor.a ) );
		updateColorRef();
		updateLabel();
		setNeedsDisplay();
		if( (int)mTrigger & (int)Trigger::CHANGE ) {
			trigger();
		}
	}
}
Beispiel #4
0
void MultiSlider::mouseUp( ci::app::MouseEvent &event )
{
	if( mHit ) {
#ifdef CINDER_COCOA_TOUCH
		setState( State::NORMAL );
#else
		if( isHit( event.getPos() ) ) {
			setState( State::OVER );
			std::string newKey = getKey( event.getPos() );
			if( newKey != mHoverKey ) {
				mHoverKey = newKey;
				changeState();
				setNeedsDisplay();
			}
		}
		else {
			setState( State::NORMAL );
		}
#endif
		if( (int)mTrigger & (int)Trigger::END ) {
			trigger();
		}
	}
	mHitKey = "";
	mHit = false;
}
Beispiel #5
0
bool Monitor::mouseDrag( ci::app::MouseEvent event )
{
	switch( mMouseState )
	{
	case MS_NOTHING :
		break;
	case MS_MOVE    :
		{
			Vec2i diff = event.getPos() - mPosMouseDrag;
			mArea += diff;
			mPosMouseDrag = event.getPos();
		}
		break;
	case MS_RESIZE  :
		{
			Vec2i diff = event.getPos() - mPosMouseDrag;
			int width  = math<int>::max( mArea.getWidth()  + diff.x, mMinWidth  );
			int height = math<int>::max( mArea.getHeight() + diff.y, mMinHeight );
			mArea.x2 = mArea.x1 + width;
			mArea.y2 = mArea.y1 + height;
			mPosMouseDrag = event.getPos();
		}
		break;
	}

	return mMouseState != MS_NOTHING;
}
void RibbonPaint::mouseDrag( ci::app::MouseEvent event )
{
    if(_state != kStateNormal) return;

    // Not drawing lines, clear the frame
    if(_drawLines == false)
        ci::gl::clear( _clearColor );

    // invisible if shift is helpd down
    if( event.isShiftDown() )
    {
        // Store it the first time
        if(_alphaWhenDrawing > 0) {
            _oldAlphaWhenDrawing = _alphaWhenDrawing;
        }

        // make zero until they let go, or mouse up
        _alphaWhenDrawing = 0;

    } else {
        _alphaWhenDrawing = _oldAlphaWhenDrawing;
    }

    // start drawing lines
    _mousePosition = event.getPos();
    _drawLines = true;
}
void PretzelRoot::onMouseDown(ci::app::MouseEvent &event)
{
    PretzelGui *pg;
    
    // only click the top-most gui
    for( auto it = mGuiList.begin(); it!=mGuiList.end(); ++it){
        pg = *it;
        
        if( pg->getGlobalBounds().contains( event.getPos() ) ){
            pg->mouseDown( event.getPos() );
            break;
        }
    }
    
    // If this gui isn't on top, do z sorting to bring it up
    if( pg != mGuiList[0] ){
        for( auto it = mGuiList.begin(); it!=mGuiList.end(); ){
            if( *it == pg ){
                it = mGuiList.erase(it);
            }else{
                ++it;
            }
        }
        
        mGuiList.push_front(pg);
    }
}
void GraphNodeHandler::mouseDrag(ci::app::MouseEvent &event)
{
    if (selection == Selection::move)
    {
        *position = event.getPos();
		changed = true;
    }
    event.setHandled(selection == Selection::move);
}
void GraphNodeHandler::mouseUp(ci::app::MouseEvent &event)
{
    if (selection == Selection::move)
    {
        selection = Selection::none;
        event.setHandled(true);
        return;
    }
    event.setHandled(false);
}
Beispiel #10
0
    bool Camera::mouseDrag(ci::app::MouseEvent m_event) {
        /*
        if (draw_interface_)
            return false;
        */

        cam_->mouseDrag(m_event.getPos(), m_event.isLeftDown(), m_event.isMiddleDown(), 
            m_event.isRightDown());
        return false;
    }
void ImGui_ImplCinder_MouseButtonCallback(ci::app::MouseEvent e, bool isDown)
{
    ImGui_ImplCinder_MouseState state = isDown ? MouseState_Pressed : MouseState_Released;
    if (e.isLeft())
        g_MousePressed[0] = state;
    else if (e.isRight())
        g_MousePressed[1] = state;
    else if (e.isMiddle())
        g_MousePressed[2] = state;
}
Beispiel #12
0
void DialerT<T>::mouseWheel( ci::app::MouseEvent &event )
{
    if( isHit( event.getPos() ) )
    {
        T value = *mValueRef + mZoneMultiplier*( signbit( event.getWheelIncrement() ) > 0 ? 1.0 : -1.0 );
        setValue( max( min( value, mMax ), mMin ) );
        if( (int)mTrigger & (int)Trigger::CHANGE )
        {
            trigger();
        }
    }
}
Beispiel #13
0
void ColorPicker::mouseDrag( ci::app::MouseEvent &event )
{
	if( mHit ) {
		vec2 pt = event.getPos();
		vec3 color = mColor.get( mFormat.mColorModel );

		if( mFormat.mRelative ) {
			//COMMON
			vec2 delta = pt - mHitPoint;
			delta *= mFormat.mSensitivity;
			color.x += delta.x;
			//SPECIFIC
			if( mFormat.mColorModel == ColorModel::CM_HSV ) {
				color.x = color.x > 1.0 ? 0.0 : color.x < 0.0 ? 1.0 : color.x;
				color.y -= delta.y;
			}
			else {
				color.x = std::max( std::min( color.x, 1.0f ), 0.0f );
				color.y += delta.y;
			}
		}
		else {
			//COMMON
			color.x = (float)event.getX() / (float)app::getWindow()->getWidth();
			//SPECIFIC
			if( mFormat.mColorModel == ColorModel::CM_HSV ) {
				color.x = color.x > 1.0 ? 0.0 : color.x < 0.0 ? 1.0 : color.x;
				color.y = 1.0 - ( (float)event.getY() / (float)app::getWindow()->getHeight() );
			}
			else {
				color.x = std::max( std::min( color.x, 1.0f ), 0.0f );
				color.y = (float)event.getY() / (float)app::getWindow()->getHeight();
			}
		}

		color.y = std::max( std::min( color.y, 1.0f ), 0.0f );
		mColor.set( mFormat.mColorModel, vec4( color.x, color.y, color.z, mColor.a ) );
		mHitPoint = pt;
		updateColorRef();
		updateLabel();
		setNeedsDisplay();
		setState( State::DOWN );
		if( (int)mTrigger & (int)Trigger::CHANGE ) {
			trigger();
		}
	}
	else {
		setState( State::NORMAL );
	}

	View::mouseDrag( event );
}
Beispiel #14
0
void SliderT<T>::input( ci::app::MouseEvent &event )
{
    vec2 hp = getHitPercent( event.getPos() );
    hp.x = min( max( hp.x, 0.0f ), 1.0f );

    float value = lmap<double>( hp.x, 0.0, 1.0, mMin, mMax );
    if( mFormat.mSticky || event.isMetaDown() )
    {
        value = ceil( value / mFormat.mStickyValue ) * mFormat.mStickyValue;
    }
    
    setValue( value );
}
Beispiel #15
0
void Game::mouseUp(ci::app::MouseEvent e)
{
  int button;
  if (e.isLeft())
    button = Button::LEFT;
  else if (e.isRight())
    button = Button::RIGHT;
  else if (e.isMiddle())
    button = Button::MIDDLE;
  else
    return;

  mEngine.mouseEvent(false, button);
}
Beispiel #16
0
void DialerT<T>::mouseMove( ci::app::MouseEvent &event )
{
    if( isHit( event.getPos() ) )
    {
        setState( State::OVER );
        mHitPoint = event.getPos();
        calculatePrecisionZone();
        setNeedsDisplay();
    }
    else
    {
        setState( State::NORMAL );
    }
}
Beispiel #17
0
void PretzelRoot::onMouseMoved(ci::app::MouseEvent &event)
{
//    for( auto it=mGuiList.begin(); it!=mGuiList.end(); ++it){
//        (*it)->mouseMoved( event.getPos() );
//    }
    
    for( auto it = mGuiList.begin(); it!=mGuiList.end(); ++it){
        PretzelGui *pg = *it;
        
        if( pg->getGlobalBounds().contains( event.getPos() ) ){
            (*it)->mouseMoved( event.getPos() );
            break;
        }
    }
}
    bool Cinder2DInteractItem::detect_click_selection(ci::app::MouseEvent mouse_event) {
        if (!detect_selection_)
            return false;

        Rect bounds = bounding_rect();
        bounds *= scale().x;
        bounds += ci::Vec2f(position().x, position().y);

        if (bounds.isInside(ci::Vec2f(mouse_event.getX(), mouse_event.getY()))) {
            activate(Client::user_identity());
            return true;
        }

        return false;
    }
Beispiel #19
0
void RangeT<T>::mouseDown( ci::app::MouseEvent &event )
{
    if( isHit( event.getPos() ) ) {
        mHit = true;
        setState( State::DOWN );
        mHitValueHigh = mValueHigh;
        mHitValueLow = mValueLow;
        input( event.getPos() );
        if( (int)mTrigger & (int)Trigger::BEGIN ) {
            trigger();
        }
    } else {
        setState( State::NORMAL );
    }
}
Beispiel #20
0
void TextInput::mouseDown( ci::app::MouseEvent &event )
{
	if( isHit( event.getPos() ) ) {
		mHit = true;
		mClicked = true;
		setState( State::DOWN );
		calculateCursorPosition( event.getPos() );
		if( (int)mTrigger & (int)Trigger::BEGIN ) {
			trigger();
		}
	}
	else {
		setState( State::NORMAL );
	}
}
Beispiel #21
0
void PretzelRoot::onMouseWheel(ci::app::MouseEvent &event)
{
    // TODO: this should only happen on the front gui.  Make sure to hit test it though.
    
    //    mGuiList[0]->mouseWheel( event.getWheelIncrement() );
    
    for( auto it = mGuiList.begin(); it!=mGuiList.end(); ++it){
        PretzelGui *pg = *it;
        
        if( pg->getGlobalBounds().contains( event.getPos() ) ){
            (*it)->mouseWheel( event.getWheelIncrement() );
            break;
        }
    }
}
Beispiel #22
0
void ColorPicker::mouseUp( ci::app::MouseEvent &event )
{
	if( mHit ) {
#if defined( CINDER_COCOA_TOUCH )
		setState( State::NORMAL );
#else
		if( isHit( event.getPos() ) ) {
			setState( State::OVER );
		}
		else {
			setState( State::NORMAL );
		}
#endif
		mHit = false;
		updateLabel();
		if( (int)mTrigger & (int)Trigger::END ) {
			trigger();
		}
	}
	else {
		setState( State::NORMAL );
	}

	View::mouseUp( event );
}
bool QTimeline::mouseDown( ci::app::MouseEvent event )
{
    if ( mSelectedMenu )
    {
        if ( mSelectedMenu->isVisible() && mSelectedMenu->mouseDown(event) )
            return true;
        else
        {
            mSelectedMenu->close();
            mSelectedMenu = NULL;
            return true;
        }
    }
    
    for( size_t k=0; k < mTracks.size(); k++ )
        mTracks[k]->mouseDown( event );
    
    mCueManager->mouseDown( event );
    
    // time bar handler
    mMouseDragTimeBar = mTimeBarRect.contains( event.getPos() );
    
    mouseDrag( event );
    
    return false;
}
Beispiel #24
0
    bool Camera::mouseDown(ci::app::MouseEvent m_event) {
        if (draw_interface_)
            return false;

        cam_->mouseDown(m_event.getPos());
        return false;
    }
Beispiel #25
0
void RangeT<T>::mouseUp( ci::app::MouseEvent &event )
{
    if( mHit )
    {
#ifdef CINDER_COCOA_TOUCH
        setState( State::NORMAL );
#else
        if( isHit( event.getPos() ) )
        {
            setState( State::OVER );
        }
        else
        {
            setState( State::NORMAL );
        }
#endif
        if( (int)mTrigger & (int)Trigger::END )
        {
            trigger();
        }
    }
    mHit = false;
    mHitHigh = false;
    mHitLow = false;
    mHitCenter = false;
}
Beispiel #26
0
void Button::mouseUp( ci::app::MouseEvent &event )
{
	if( mHit ) {
#if defined( CINDER_COCOA_TOUCH )
		setState( State::DOWN );
#else
		if( isHit( event.getPos() ) ) {
			setState( State::OVER );
		}
		else {
			setState( State::NORMAL );
		}
#endif
		toggleValue();
		if( (int)mTrigger & (int)Trigger::END ) {
			trigger();
		}
	}
	else {
		setState( State::NORMAL );
	}
	mHit = false;

	View::mouseUp( event );
}
Beispiel #27
0
void TouchDebug::mouseDrag(const ci::app::MouseEvent& e) {
	if(mReplicating){
		replicate(e, ds::ui::TouchInfo::Moved);
	} else if(mTwoTouching){

		mEngine.mouseTouchMoved(e, mTouchId);

		int deltaX = e.getPos().x - mTwoTouchDown.x;
		int deltaY = e.getPos().y - mTwoTouchDown.y;
		ci::app::MouseEvent mouseTwo = ci::app::MouseEvent(e.getWindow(), 0, mTwoTouchDown.x - deltaX, mTwoTouchDown.y - deltaY, e.getNativeModifiers(), e.getWheelIncrement(), e.getNativeModifiers());
		mEngine.mouseTouchMoved(mouseTwo, mTouchId + 1);

	} else {
		mEngine.mouseTouchMoved(e, mTouchId);
	}
}
Beispiel #28
0
void MultiSlider::mouseMove( ci::app::MouseEvent &event )
{
	if( isHit( event.getPos() ) ) {
		setState( State::OVER );
		std::string newKey = getKey( event.getPos() );
		if( newKey != mHoverKey ) {
			mHoverKey = newKey;
			changeState();
			setNeedsDisplay();
		}
	}
	else {
		setState( State::NORMAL );
		mHoverKey = "";
	}
}
void GesturesDemo::mouseWheel(ci::app::MouseEvent event) {
  double angle = (event.getWheelIncrement() > 0) ? 2 : -2;
  ci::Vec2f temp(getMousePos());
  temp[0] /= getWindowWidth();
  temp[1] /= getWindowHeight();
  field.Rotate(0, temp, 0.5, angle);
}
Beispiel #30
0
bool UserManager::mouseDrag( ci::app::MouseEvent event )
{
	RectMapping mapping( mSourceBounds, mOutputRect );
	if ( mUsers.find( 0 ) != mUsers.end() )
	mUsers[ 0 ]->addPos( XN_SKEL_LEFT_HAND, mapping.map( event.getPos() ) );

	return true;
}