Beispiel #1
0
int ClanLeaveHandler::handleQuery(SimulatorThread *sim,
		CharacterServerData *pld, SimulatorQuery *query,
		CreatureInstance *creatureInstance) {
	/*  Query: clan.leave
	 Leave a clan.
	 */
	if (!g_Config.Clans)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Clans are not enabled.");

	int clanID = creatureInstance->charPtr->clan;
	if (clanID == 0)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"You are not in a clan.");

	if (!g_ClanManager.HasClan(clanID))
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Your clan does not exist!");

	Clans::Clan c = g_ClanManager.GetClan(clanID);
	Clans::ClanMember me = c.GetMember(pld->CreatureDefID);
	if (me.mID == 0) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Player is not in your clan.");
	}

	c.RemoveMember(me);

	g_ClanManager.SaveClan(c);

	int wpos = 0;
	wpos += PutByte(&sim->SendBuf[wpos], 43);
	wpos += PutShort(&sim->SendBuf[wpos], 0);
	wpos += PutByte(&sim->SendBuf[wpos], 12);
	wpos += PutStringUTF(&sim->SendBuf[wpos],
			creatureInstance->charPtr->cdef.css.display_name);
	PutShort(&sim->SendBuf[1], wpos - 3);

	SIMULATOR_IT it;
	for (it = Simulator.begin(); it != Simulator.end(); ++it) {
		if (it->isConnected == true && it->ProtocolState == 1) {
			if (it->pld.CreatureDefID == pld->CreatureDefID) {
				int wpos2 = 0;
				wpos2 += PutByte(&sim->Aux2[wpos2], 43);
				wpos2 += PutShort(&sim->Aux2[wpos2], 0);
				wpos2 += PutByte(&sim->Aux2[wpos2], 13);
				PutShort(&sim->Aux2[1], wpos2 - 3);
				it->AttemptSend(sim->Aux2, wpos2);
			} else if (c.HasMember(it->pld.CreatureDefID)) {
				it->AttemptSend(sim->SendBuf, wpos);
			}
		}
	}

	return PrepExt_QueryResponseString(sim->SendBuf, query->ID, "OK");
}
Beispiel #2
0
int ClanMotdHandler::handleQuery(SimulatorThread *sim, CharacterServerData *pld,
		SimulatorQuery *query, CreatureInstance *creatureInstance) {
	/*  Query: clan.motd
	 Set the motd.
	 Args: [none]
	 */
	if (!g_Config.Clans)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Clans are not enabled.");

	if (query->argCount < 1)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Invalid query->");

	int clanID = creatureInstance->charPtr->clan;
	if (clanID == 0)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"You are not in a clan.");

	if (!g_ClanManager.HasClan(clanID))
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Your clan does not exist!");

	Clans::Clan c = g_ClanManager.GetClan(clanID);
	Clans::ClanMember member = c.GetMember(pld->CreatureDefID);
	if (member.mRank < Clans::Rank::OFFICER) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Must be at least an officer to set the MOTD!");
	}
	c.mMOTD = query->args[0];
	g_ClanManager.SaveClan(c);

	int wpos = 0;
	wpos += PutByte(&sim->SendBuf[wpos], 43); //_handleFriendNotificationMsg
	wpos += PutShort(&sim->SendBuf[wpos], 0);
	wpos += PutByte(&sim->SendBuf[wpos], 5);
	wpos += PutStringUTF(&sim->SendBuf[wpos], c.mMOTD.c_str());
	PutShort(&sim->SendBuf[1], wpos - 3);

	SIMULATOR_IT it;
	for (it = Simulator.begin(); it != Simulator.end(); ++it)
		if (it->isConnected == true && it->ProtocolState == 1)
			if (c.HasMember(it->pld.CreatureDefID))
				it->AttemptSend(sim->SendBuf, wpos);

	Util::SafeFormat(sim->Aux2, sizeof(sim->Aux2), "Clan '%s' - %s",
			c.mName.c_str(), c.mMOTD.c_str());
	g_SimulatorManager.BroadcastMessage(sim->Aux2);

	return PrepExt_QueryResponseString(sim->SendBuf, query->ID, "OK");
}
Beispiel #3
0
int ClanRemoveHandler::handleQuery(SimulatorThread *sim,
		CharacterServerData *pld, SimulatorQuery *query,
		CreatureInstance *creatureInstance) {
	/*  Query: clan.remove
	 Remove a clan member.
	 Args: [member]
	 */
	if (!g_Config.Clans)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Clans are not enabled.");

	if (query->argCount < 1)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Invalid query->");

	int clanID = creatureInstance->charPtr->clan;
	if (clanID == 0)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"You are not in a clan.");

	if (!g_ClanManager.HasClan(clanID))
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Your clan does not exist!");

	Clans::Clan c = g_ClanManager.GetClan(clanID);
	Clans::ClanMember me = c.GetMember(pld->CreatureDefID);
	if (me.mRank < Clans::Rank::OFFICER) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Must be at least an officer to remove a clan me");
	}

	// The target member
	std::string memberName = query->args[0];
	int memberCDefID = g_UsedNameDatabase.GetIDByName(memberName);
	if (memberCDefID == -1) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"No such clan member.");
	}

	if (memberCDefID == pld->CreatureDefID) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Cannot remove yourself from a clan.");

	}

	Clans::ClanMember them = c.GetMember(memberCDefID);
	if (them.mID == 0) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Player is not in your clan.");
	}

	c.RemoveMember(them);
	CharacterData *memberCd = g_CharacterManager.RequestCharacter(memberCDefID,
			true);
	if (memberCd != NULL) {
		memberCd->clan = 0;
		memberCd->pendingChanges++;
	}

	g_ClanManager.SaveClan(c);

	int wpos = 0;
	wpos += PutByte(&sim->SendBuf[wpos], 43);
	wpos += PutShort(&sim->SendBuf[wpos], 0);
	wpos += PutByte(&sim->SendBuf[wpos], 12);
	wpos += PutStringUTF(&sim->SendBuf[wpos], memberName.c_str());
	PutShort(&sim->SendBuf[1], wpos - 3);

	SIMULATOR_IT it;
	for (it = Simulator.begin(); it != Simulator.end(); ++it) {
		if (it->isConnected == true && it->ProtocolState == 1) {
			if (it->pld.CreatureDefID == memberCDefID) {
				int wpos2 = 0;
				wpos2 += PutByte(&sim->Aux2[wpos2], 43);
				wpos2 += PutShort(&sim->Aux2[wpos2], 0);
				wpos2 += PutByte(&sim->Aux2[wpos2], 13);
				PutShort(&sim->Aux2[1], wpos2 - 3);
				it->AttemptSend(sim->Aux2, wpos2);
			} else if (c.HasMember(it->pld.CreatureDefID)) {
				it->AttemptSend(sim->SendBuf, wpos);
			}
		}
	}

	return PrepExt_QueryResponseString(sim->SendBuf, query->ID, "OK");
}
Beispiel #4
0
int ClanInviteAcceptHandler::handleQuery(SimulatorThread *sim,
		CharacterServerData *pld, SimulatorQuery *query,
		CreatureInstance *creatureInstance) {
	/*  Query: clan.invite
	 Invite a player.
	 Args: [none]
	 */
	if (!g_Config.Clans)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Clans are not enabled.");

	if (query->argCount < 1)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"Invalid query->");

	int myClanID = creatureInstance->charPtr->clan;
	if (myClanID != 0)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"You are already in a clan.");

	int clanID = g_ClanManager.FindClanID(query->args[0].c_str());
	if (clanID == -1)
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"The clan does not exist!");

	Clans::Clan c = g_ClanManager.GetClan(clanID);
	std::vector<int>::iterator pendingIt = std::find(c.mPendingMembers.begin(),
			c.mPendingMembers.end(), pld->CreatureDefID);
	if (pendingIt == c.mPendingMembers.end()) {
		return PrepExt_QueryResponseError(sim->SendBuf, query->ID,
				"No invite found!");
	}

	c.mPendingMembers.erase(pendingIt);

	creatureInstance->charPtr->clan = clanID;
	creatureInstance->charPtr->pendingChanges++;

	Clans::ClanMember member;
	member.mID = pld->CreatureDefID;
	member.mRank = Clans::Rank::INITIATE;
	g_ClanManager.cs.Enter("ClanInviteAcceptHandler::handleQuery");
	c.mMembers.push_back(member);
	g_ClanManager.SaveClan(c);

	int wpos = 0;
	wpos += PutByte(&sim->SendBuf[wpos], 43);
	wpos += PutShort(&sim->SendBuf[wpos], 0);
	wpos += PutByte(&sim->SendBuf[wpos], 11);
	wpos += PutStringUTF(&sim->SendBuf[wpos],
			creatureInstance->charPtr->cdef.css.display_name);
	wpos += PutInteger(&sim->SendBuf[wpos],
			creatureInstance->charPtr->cdef.css.level);
	wpos += PutInteger(&sim->SendBuf[wpos],
			creatureInstance->charPtr->cdef.css.profession);
	PutShort(&sim->SendBuf[1], wpos - 3);

	SIMULATOR_IT it;
	for (it = Simulator.begin(); it != Simulator.end(); ++it) {
		if (it->isConnected == true && it->ProtocolState == 1) {
			if (it->pld.CreatureDefID == pld->CreatureDefID) {
				int wpos2 = 0;
				wpos2 += PutByte(&sim->Aux2[wpos2], 43);
				wpos2 += PutShort(&sim->Aux2[wpos2], 0);
				wpos2 += PutByte(&sim->Aux2[wpos2], 9);
				wpos2 += PutStringUTF(&sim->Aux2[wpos2], c.mName.c_str());
				PutShort(&sim->Aux2[1], wpos2 - 3);
				it->AttemptSend(sim->Aux2, wpos2);
			} else if (c.HasMember(it->pld.CreatureDefID)) {
				it->AttemptSend(sim->SendBuf, wpos);
			}
		}
	}

	g_ClanManager.cs.Leave();

	return PrepExt_QueryResponseString(sim->SendBuf, query->ID, "OK");
}