Beispiel #1
0
static void make_mesh( MeshModel & m, MeshEP * mesh )
{
  for( CMeshO::FaceIterator i = m.cm.face.begin(); i < m.cm.face.end(); i++ )
    {
      FaceEP f;
      f.V( 0 ) = i->V( 0 );
      f.V( 1 ) = i->V( 1 );
      f.V( 2 ) = i->V( 2 );
      f.ImportData( *i );
      mesh->face.push_back( f );
    }

  mesh->bbox = m.cm.bbox;

  vcg::tri::UpdateComponentEP<MeshEP>::Set( *mesh );
}
Beispiel #2
0
int SnapVertexBorder(CMeshO &m, float threshold, vcg::CallBackPos * cb)
{
  tri::Allocator<CMeshO>::CompactVertexVector(m);
  tri::Allocator<CMeshO>::CompactFaceVector(m);

  tri::UpdateTopology<CMeshO>::FaceFace(m);
  tri::UpdateFlags<CMeshO>::FaceBorderFromFF(m);
  tri::UpdateFlags<CMeshO>::VertexBorderFromFace(m);
  tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFaceNormalized(m);
  typedef GridStaticPtr<CMeshO::FaceType, CMeshO::ScalarType > MetroMeshFaceGrid;
  MetroMeshFaceGrid   unifGridFace;
  typedef tri::FaceTmark<CMeshO> MarkerFace;
  MarkerFace markerFunctor;
  vcg::face::PointDistanceBaseFunctor<CMeshO::ScalarType> PDistFunct;
  tri::UpdateFlags<CMeshO>::FaceClearV(m);
  unifGridFace.Set(m.face.begin(),m.face.end());

  markerFunctor.SetMesh(&m);
  int faceFound;
  int K = 20;
  Point3f startPt;
  float maxDist = m.bbox.Diag()/20;
  vector<Point3f> splitVertVec;
  vector<CMeshO::FacePointer> splitFaceVec;
  vector<int> splitEdgeVec;
  for(CMeshO::VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
    if(!(*vi).IsD() && (*vi).IsB())
      {
        int percPos = (tri::Index(m,*vi) *100) / m.vn;
        cb(percPos,"Snapping vertices");
        vector<CMeshO::FacePointer> faceVec;
        vector<float> distVec;
        vector<Point3f> pointVec;
        Point3f u;
        startPt = (*vi).P();
        faceFound = unifGridFace.GetKClosest(PDistFunct,markerFunctor, K, startPt,maxDist, faceVec, distVec, pointVec);

        CMeshO::FacePointer bestFace = 0;
        float localThr, bestDist = std::numeric_limits<float>::max();
        Point3f bestPoint;
        int bestEdge;
//        qDebug("Found %i face for vertex %i",faceFound,vi-m.vert.begin());
        for(int i=0;i<faceFound;++i)
        {
          const float epsilonSmall = 1e-5;
          const float epsilonBig = 1e-2;
          CMeshO::FacePointer fp=faceVec[i];
          InterpolationParameters(*fp,fp->cN(),pointVec[i],u);
//          qDebug(" face %i face for vertex %5.3f %5.3f %5.3f  dist %5.3f  (%c %c %c)",fp-&*m.face.begin(),u[0],u[1],u[2],distVec[i],IsBorder(*fp,0)?'b':' ',IsBorder(*fp,1)?'b':' ',IsBorder(*fp,2)?'b':' ');
          for(int j=0;j<3;++j)
          {
            if(IsBorder(*fp,j) && !fp->IsV())
            {
              if( u[(j+0)%3] > epsilonBig &&
                  u[(j+1)%3] > epsilonBig &&
                  u[(j+2)%3] < epsilonSmall )
              {
                if(distVec[i] < bestDist)
                {
                  bestDist=distVec[i];
                  //bestPoint=pointVec[i];
                  bestPoint=(*vi).cP();
                  bestFace=fp;
                  bestEdge=j;
                }
              }
            }
          }
        } // end for each faceFound

        if(bestFace)
          localThr = threshold*Distance(bestFace->P0(bestEdge),bestFace->P1(bestEdge));
        if(bestDist < localThr && !bestFace->IsV())
        {
          bestFace->SetV();
          (*vi).C()= Color4b::Blue;
          //bestFace->C()=Color4b::LightBlue;
          (*vi).SetS();
          splitVertVec.push_back(bestPoint);
          splitEdgeVec.push_back(bestEdge);
          splitFaceVec.push_back(bestFace);
        }
      }
  tri::Allocator<CMeshO>::PointerUpdater<CMeshO::FacePointer> pu;
  CMeshO::VertexIterator firstVert = tri::Allocator<CMeshO>::AddVertices(m,splitVertVec.size());
  CMeshO::FaceIterator firstface = tri::Allocator<CMeshO>::AddFaces(m,splitVertVec.size(),pu);
//
//             ^                           ^
//           /   \                       / | \          .
//         /       \                   /   |   \        .
//       /           \               /     |     \      .
//     /       fp      \           /       |       \    .
//   /                   \       /    fp   |   ff    \  .
//  V0 ------------------V2     V0 -------fv---------V2
//       i

  for(size_t i=0;i<splitVertVec.size();++i)
    {
      firstVert->P() = splitVertVec[i];
      int eInd = splitEdgeVec[i];
      CMeshO::FacePointer fp = splitFaceVec[i];
      pu.Update(fp);
      firstface->V(0) = &*firstVert;
      firstface->V(1) = fp->V2(eInd);
      firstface->V(2) = fp->V0(eInd);
//      firstface->C()=Color4b::LightBlue;

      fp->V0(eInd) = &*firstVert;

      ++firstface;
      ++firstVert;
    }
  tri::UpdateNormal<CMeshO>::PerVertexNormalizedPerFaceNormalized(m);
  return splitVertVec.size();
  }