int lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic(lua_State* tolua_S)
{
    int argc = 0;
    CocosDenshion::SimpleAudioEngine* cobj = nullptr;
    bool ok  = true;
    
#if COCOS2D_DEBUG >= 1
    tolua_Error tolua_err;
#endif
    
    
#if COCOS2D_DEBUG >= 1
    if (!tolua_isusertype(tolua_S,1,"cc.SimpleAudioEngine",0,&tolua_err)) goto tolua_lerror;
#endif
    
    cobj = (CocosDenshion::SimpleAudioEngine*)tolua_tousertype(tolua_S,1,0);
    
#if COCOS2D_DEBUG >= 1
    if (!cobj)
    {
        tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
        return 0;
    }
#endif
    
    argc = lua_gettop(tolua_S)-1;
    if (argc == 0)
    {
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
            return 0;
        }
        cobj->stopBackgroundMusic();
        return 0;
    }
    if (argc == 1)
    {
        bool arg0;
        
        ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.SimpleAudioEngine:stopBackgroundMusic");
        if(!ok)
        {
            tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'", nullptr);
            return 0;
        }
        cobj->stopBackgroundMusic(arg0);
        return 0;
    }
    luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.SimpleAudioEngine:stopBackgroundMusic",argc, 0);
    return 0;
    
#if COCOS2D_DEBUG >= 1
tolua_lerror:
    tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_cocosdenshion_SimpleAudioEngine_stopBackgroundMusic'.",&tolua_err);
#endif
    
    return 0;
}
Beispiel #2
0
bool GameScene::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
    if(GameData::gameState == GameData::STATE_PAUSE)
    {
        return false;
    }
    else if(GameData::gameState == GameData::STATE_GAMEOVER)
    {
        CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
        instance->stopBackgroundMusic();

        CCScene* scene = CCTransitionFade::create(0.3f, MainScene::scene());
        CCDirector::sharedDirector()->replaceScene(scene);

        GameData::gameState = GameData::STATE_PLAYING;
    
        return false;
    }
    int x = (CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView())).x;
    if(x>450)
    {
        this->changeCharLine(true);
    }
    else
    {
        this->changeCharLine(false);
    }
    return false;
}
Beispiel #3
0
void GameScene::clickBtnExit(CCObject* pObject)
{
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->stopBackgroundMusic();

    CCScene* scene = CCTransitionFade::create(0.3f, MainScene::scene());
    CCDirector::sharedDirector()->replaceScene(scene);
//    GameData::gameState = GameData::STATE_PLAYING;
}
Beispiel #4
0
void GameScene::startBackgroundMusic()
{
    CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
    instance->stopBackgroundMusic();
    
    
    if(GameData::isMusicSound)
    {
        instance->playBackgroundMusic("game.wav", true);
    }
}
Beispiel #5
0
void HelloWorld::menuMusicCallback(CCObject* pSender)
{
	CocosDenshion::SimpleAudioEngine* audio = CocosDenshion::SimpleAudioEngine::sharedEngine();
	if(!audio->isBackgroundMusicPlaying())
	{
		audio->playBackgroundMusic("akon.mp3", true);
	}
	else
	{
		audio->stopBackgroundMusic();
	}
}
Beispiel #6
0
void GameScene::removeHumanSprite(HumanSprite *humanSprite)
{
    if(humanSprite->humanState == 1 && humanSprite->currentY > -200)
    {
        GameData::gameState = GameData::STATE_GAMEOVER;
        sprGameOver->setVisible(true);
        
        CocosDenshion::SimpleAudioEngine* instance = CocosDenshion::SimpleAudioEngine::sharedEngine();
        instance->stopBackgroundMusic();
        
        this->unschedule(schedule_selector(GameScene::update));
        layerCombo->setVisible(false);
        
        if(GameData::highScore < currentScore)
        {
            GameData::highScore = currentScore;
            FileIO::sharedInstance()->saveFile();
        }
        
        return;
    }
    arrayHumanSprite->removeObject(humanSprite);
    this->removeChild(humanSprite, true);
}
Beispiel #7
0
void CCSWFNodeExt::handleFrameChanged(cocos2d::CCObject * obj){
    CCSWFNode * node = (CCSWFNode *)obj;
    if (m_logicDict) {
        
        CocosDenshion::SimpleAudioEngine * audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
        std::stringstream frameKey;
        frameKey << (node->getCurrentFrame() + 1);
        CCDictionary * dict = (CCDictionary *)m_logicDict->objectForKey(frameKey.str());
        if (dict) {
            //切换背景音乐
            CCString * music = (CCString *)dict->objectForKey("music");
            if (music && m_music.compare(music->m_sString) != 0) {
                m_music = music->m_sString;
                if (m_music.length() > 0) {
                    CCLOG("CSWFNodeExt::handleFrameChanged %d playBackgroundMusic %s",node->getCurrentFrame(),m_music.c_str());
                    audioEngine->stopBackgroundMusic(true);
                    audioEngine->preloadBackgroundMusic(m_music.c_str());
                    audioEngine->playBackgroundMusic(m_music.c_str(),true);
                }
            }
            
            //播放音效
            CCString * effect = (CCString *)dict->objectForKey("effect");
            if (effect && effect->length() > 0) {
                const std::string tag = "#";
                std::string srcString = effect->m_sString;
                size_t startPos = srcString.find_first_of(tag);
                if (startPos != std::string::npos) {
                    std::string tmp;
                    do {
                        tmp = srcString.substr(0,startPos);
                        CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),tmp.c_str());
                        audioEngine->preloadEffect(tmp.c_str());
                        audioEngine->playEffect(tmp.c_str(), false);
                        srcString = srcString.substr(startPos+tag.length());
                        startPos = srcString.find_first_of(tag);
                        if(startPos == std::string::npos){
                            CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),tmp.c_str());
                            audioEngine->preloadEffect(tmp.c_str());
                            audioEngine->playEffect(tmp.c_str(), false);
                        }
                    } while(startPos != std::string::npos) ;
                }else{
                    CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),srcString.c_str());
                    audioEngine->preloadEffect(srcString.c_str());
                    audioEngine->playEffect(srcString.c_str(), false);
                }
            }
        }
        
        if (node->getCurrentFrame() == node->getFrameCount() - 1) {
            audioEngine->stopAllEffects();
            if (m_stopBgMusic) {
               audioEngine->stopBackgroundMusic(true);
            }
            CCObject * effectFile = NULL;
            CCARRAY_FOREACH(m_loadEffects, effectFile){
                audioEngine->unloadEffect(((CCString *)effectFile)->getCString());
            }
            m_loadEffects->removeAllObjects();
        }