Beispiel #1
0
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only)
{
	for (int a = 0; a < ob->totcol; a++) {
		Material *ma = give_current_material(ob, a + 1);
			
		COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();

		if (ma) {
			std::string matid(get_material_id(ma));
			matid = translate_id(matid);
			std::ostringstream ostr;
			ostr << matid;
			COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
			
			// create <bind_vertex_input> for each uv map
			Mesh *me = (Mesh *)ob->data;
			int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
			
			int map_index = 0;
			int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1;
			for (int b = 0; b < totlayer; b++) {
				if (!active_uv_only || b == active_uv_index) {
					char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
					im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
				}
			}
			
			iml.push_back(im);
		}
	}
}
Beispiel #2
0
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only, BC_export_texture_type export_texture_type)
{
	bool all_uv_layers = !active_uv_only;
	COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();

	if (export_texture_type == BC_TEXTURE_TYPE_UV)
	{
		std::set<Image *> uv_images = bc_getUVImages(ob, all_uv_layers);
		std::set<Image *>::iterator uv_images_iter;
		for (uv_images_iter = uv_images.begin();
			uv_images_iter != uv_images.end();
			uv_images_iter++) {
			Image *ima = *uv_images_iter;
			std::string matid(id_name(ima));
			matid = get_material_id_from_id(matid);
			std::ostringstream ostr;
			ostr << matid;
			COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));

			// create <bind_vertex_input> for each uv map
			Mesh *me = (Mesh *)ob->data;
			int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);

			int map_index = 0;
			int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
			for (int b = 0; b < totlayer; b++) {
				if (!active_uv_only || b == active_uv_index) {
					char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
					im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
				}
			}

			iml.push_back(im);
		}
	}

	else {
		for (int a = 0; a < ob->totcol; a++) {
			Material *ma = give_current_material(ob, a + 1);
			if (ma) {
				std::string matid(get_material_id(ma));
				matid = translate_id(matid);
				std::ostringstream ostr;
				ostr << matid;
				COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));

				// create <bind_vertex_input> for each uv map
				Mesh *me = (Mesh *)ob->data;
				int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);

				int map_index = 0;
				int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1;
				for (int b = 0; b < totlayer; b++) {
					if (!active_uv_only || b == active_uv_index) {
						char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
						im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
					}
				}

				iml.push_back(im);
			}
		}
	}
}