Beispiel #1
0
Common::Array<AgeData> Database::loadAges(Common::ReadStreamEndian &s)
{
	Common::Array<AgeData> ages;

	for (uint i = 0; i < 10; i++) {
		AgeData age;

		if (_vm->getPlatform() == Common::kPlatformPS2) {
			// Really 64-bit values
			age.id = s.readUint32LE();
			s.readUint32LE();
			age.disk = s.readUint32LE();
			s.readUint32LE();
			age.roomCount = s.readUint32LE();
			s.readUint32LE();
			age.roomsOffset = s.readUint32LE() - _executableVersion->baseOffset;
			s.readUint32LE();
			age.labelId = s.readUint32LE();
			s.readUint32LE();
		} else {
			age.id = s.readUint32();
			age.disk = s.readUint32();
			age.roomCount = s.readUint32();
			age.roomsOffset = s.readUint32() - _executableVersion->baseOffset;
			age.labelId = s.readUint32();
		}

		ages.push_back(age);
	}

	return ages;
}
Beispiel #2
0
RoomData Database::loadRoomDescription(Common::ReadStreamEndian &s) {
	RoomData room;

	if (_vm->getPlatform() == Common::kPlatformPS2) {
		room.id = s.readUint32LE(); s.readUint32LE();
		s.read(&room.name, 8);
		room.scriptsOffset = s.readUint32LE(); s.readUint32LE();
		room.ambSoundsOffset = s.readUint32LE(); s.readUint32LE();
		room.unkOffset = s.readUint32LE(); // not 64-bit -- otherwise roomUnk5 is incorrect
		s.readUint32LE(); // The zip-bit index is computed at runtime
		room.roomUnk5 = s.readUint32LE();
	} else {
		room.id = s.readUint32();
		s.read(&room.name, 8);
		room.scriptsOffset = s.readUint32();
		room.ambSoundsOffset = s.readUint32();
		room.unkOffset = s.readUint32();
		s.readUint32(); // The zip-bit index is computed at runtime
		room.roomUnk5 = s.readUint32();
	}

	if (room.scriptsOffset != 0)
		room.scriptsOffset -= _executableVersion->baseOffset;

	if (room.ambSoundsOffset != 0)
		room.ambSoundsOffset -= _executableVersion->baseOffset;

	if (room.unkOffset != 0)
		room.unkOffset -= _executableVersion->baseOffset;

	return room;
}