Beispiel #1
0
void Surface::allocateSurface(const Common::Rect &bounds) {
	deallocateSurface();

	if (bounds.isEmpty())
		return;

	_bounds = bounds;
	_surface = new Graphics::Surface();
	_surface->create(bounds.width(), bounds.height(), g_system->getScreenFormat());
	_ownsSurface = true;
}
Beispiel #2
0
void PanoramaScroll::setBounds(const Common::Rect &r) {
	Animation::setBounds(r);

	_boundsWidth = r.width();

	Common::Rect r2;
	_panorama.getViewBounds(r2);
	r2.right = r2.left + _boundsWidth;
	r2.bottom = r2.top + r.height();
	_panorama.setViewBounds(r2);
}
Beispiel #3
0
void GfxTransitions::scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y) {
	byte *oldScreenPtr = _oldScreen;
	int16 screenWidth = _screen->getDisplayWidth();
	if (_screen->getUpscaledHires()) {
		_screen->adjustToUpscaledCoordinates(screenRect.top, screenRect.left);
		_screen->adjustToUpscaledCoordinates(screenRect.bottom, screenRect.right);
		_screen->adjustToUpscaledCoordinates(y, x);
	}
	oldScreenPtr += screenRect.left + screenRect.top * screenWidth;
	g_system->copyRectToScreen(oldScreenPtr, screenWidth, x, y, screenRect.width(), screenRect.height());
}
Beispiel #4
0
void RenderManager::copyToScreen(const Graphics::Surface &surface, Common::Rect &rect, int16 srcLeft, int16 srcTop) {
	// Convert the surface to RGB565, if needed
	Graphics::Surface *outSurface = surface.convertTo(_engine->_screenPixelFormat);
	_system->copyRectToScreen(outSurface->getBasePtr(srcLeft, srcTop),
		                        outSurface->pitch,
		                        rect.left,
		                        rect.top,
		                        rect.width(),
		                        rect.height());
	outSurface->free();
	delete outSurface;
}
Beispiel #5
0
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
	Common::Point newPos(newBounds.left, newBounds.top);
	Common::Point newSize(newBounds.width(), newBounds.height());

	if (scaleVal == SCALE_THRESHOLD)
		flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y);
	else
		flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal);

	// Transfer the pos and size amounts into a single bounds rect
	newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y);
}
Beispiel #6
0
void OpenGLRenderer::setupCameraPerspective(float pitch, float heading, float fov) {
	BaseRenderer::setupCameraPerspective(pitch, heading, fov);

	Common::Rect frame = frameViewport();
	glViewport(frame.left, frame.top, frame.width(), frame.height());

	glMatrixMode(GL_PROJECTION);
	glLoadMatrixf(_projectionMatrix.getData());

	glMatrixMode(GL_MODELVIEW);
	glLoadMatrixf(_modelViewMatrix.getData());
}
Beispiel #7
0
void UISlots::add(const Common::Rect &bounds) {
	assert(size() < 50);

	UISlot ie;
	ie._flags = IMG_OVERPRINT;
	ie._segmentId = IMG_TEXT_UPDATE;
	ie._position = Common::Point(bounds.left, bounds.top);
	ie._width = bounds.width();
	ie._height = bounds.height();

	push_back(ie);
}
void ShaderRenderer::drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect,
    Texture *texture, float transparency) {

  OpenGLTexture *glTexture = static_cast<OpenGLTexture *>(texture);

  const float tLeft = textureRect.left / (float) glTexture->internalWidth;
  const float tWidth = textureRect.width() / (float) glTexture->internalWidth;
  const float tTop = textureRect.top / (float) glTexture->internalHeight;
  const float tHeight = textureRect.height() / (float) glTexture->internalHeight;

  const float sLeft = screenRect.left;
  const float sTop = screenRect.top;
  const float sWidth = screenRect.width();
  const float sHeight = screenRect.height();

  if (transparency >= 0.0) {
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glEnable(GL_BLEND);
  } else {
    transparency = 1.0;
  }

  _box_shader->use();
  _box_shader->setUniform("textured", true);
  _box_shader->setUniform("color", Math::Vector4d(1.0f, 1.0f, 1.0f, transparency));
  _box_shader->setUniform("verOffsetXY", scaled(sLeft, sTop));
  _box_shader->setUniform("verSizeWH", scaled(sWidth, sHeight));
  _box_shader->setUniform("texOffsetXY", Math::Vector2d(tLeft, tTop));
  _box_shader->setUniform("texSizeWH", Math::Vector2d(tWidth, tHeight));

  glEnable(GL_TEXTURE_2D);
  glDepthMask(GL_FALSE);

  glBindTexture(GL_TEXTURE_2D, glTexture->id);

  glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

  glDisable(GL_BLEND);
  glDepthMask(GL_TRUE);
}
Beispiel #9
0
void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
	MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
	mhkSurface->convertToTrueColor();
	Graphics::Surface *surface = mhkSurface->getSurface();

	assert(dstRect.width() == surface->w);

	for (uint16 i = 0; i < surface->h; i++)
		memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch);

	delete mhkSurface;
	_dirtyScreen = true;
}
Beispiel #10
0
int BitmapFont::getSourceCharacterWidth(uint charIndex, const Graphics::Surface &src,
		const Common::Rect &charBounds) {
	if (charIndex == 0)
		// The space character is treated as half the width of bounding area
		return charBounds.width() / 2;

	// Scan through the rows to find the right most pixel, getting the width from that
	int maxWidth = 0, rowX;
	for (int y = charBounds.top; y < charBounds.bottom; ++y) {
		rowX = 0;
		const byte *srcP = (const byte *)src.getBasePtr(charBounds.left, y);

		for (int x = 0; x < charBounds.width(); ++x, ++srcP) {
			if (!*srcP)
				rowX = x;
		}

		maxWidth = MAX(maxWidth, MIN(rowX + 2, (int)charBounds.width()));
	}

	return maxWidth;
}
Beispiel #11
0
void Surface::copyToCurrentPort(const Common::Rect &srcRect, const Common::Rect &dstRect) const {
	Graphics::Surface *screen = ((PegasusEngine *)g_engine)->_gfx->getCurSurface();
	byte *src = (byte *)_surface->getBasePtr(srcRect.left, srcRect.top);
	byte *dst = (byte *)screen->getBasePtr(dstRect.left, dstRect.top);

	int lineSize = srcRect.width() * _surface->format.bytesPerPixel;

	for (int y = 0; y < srcRect.height(); y++) {
		memcpy(dst, src, lineSize);
		src += _surface->pitch;
		dst += screen->pitch;
	}
}
void CSTimeGraphics::drawRect(Common::Rect rect, byte color) {
	rect.clip(Common::Rect(640, 480));

	// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
	if (!rect.isValidRect() || rect.width() == 0 || rect.height() == 0)
		return;

	Graphics::Surface *screen = _vm->_system->lockScreen();

	screen->frameRect(rect, color);

	_vm->_system->unlockScreen();
}
Beispiel #13
0
/**
 * Copies a section of the game frame in a circle bounded by the specified rectangle
 */
void RMWindow::getNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
	// Clear the screen
	g_system->fillScreen(0);

	if (!rcBoundEllipse.isValidRect())
		return;

	Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
	                     rcBoundEllipse.top + rcBoundEllipse.height() / 2);

	// The rectangle technically defines the area inside the ellipse, with the corners touching
	// the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
	// we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
	int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
	           (rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
	int radius = 0;
	while ((radius * radius) < x2y2)
		++radius;

	// Proceed copying a circular area of the frame with the calculated radius onto the screen
	int error = -radius;
	int x = radius;
	int y = 0;

	while (x >= y) {
		plotSplices(lpBuf, center, x, y);

		error += y;
		++y;
		error += y;

		if (error >= 0) {
			error -= x;
			--x;
			error -= x;
		}
	}
}
Graphics::Surface *ShaderRenderer::getScreenshot() {
	Common::Rect screen = viewport();

	Graphics::Surface *s = new Graphics::Surface();
	s->create(screen.width(), screen.height(), Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));

#if defined(USE_GLES2)
	GLenum format = GL_UNSIGNED_BYTE;
#else
	GLenum format = GL_UNSIGNED_INT_8_8_8_8_REV;
#endif

	glReadPixels(screen.left, screen.top, screen.width(), screen.height(), GL_RGBA, format, s->getPixels());

#if defined(USE_GLES2) && defined(SCUMM_BIG_ENDIAN)
	// OpenGL ES does not support the GL_UNSIGNED_INT_8_8_8_8_REV texture format, we need to byteswap the surface
	OpenGLTexture::byteswapSurface(s);
#endif

	flipVertical(s);

	return s;
}
Beispiel #15
0
Graphics::Surface *BalloonManager_br::expandBalloon(Frames *data, int frameNum) {

	Common::Rect rect;
	data->getRect(frameNum, rect);

	rect.translate(-rect.left, -rect.top);

	Graphics::Surface *surf = new Graphics::Surface;
	surf->create(rect.width(), rect.height(), 1);

	_vm->_gfx->unpackBlt(rect, data->getData(frameNum), data->getRawSize(frameNum), surf, LAYER_FOREGROUND, 100, BALLOON_TRANSPARENT_COLOR_BR);

	return surf;
}
Beispiel #16
0
Graphics::Surface *RenderManager::getBkgRect(Common::Rect &rect) {
	Common::Rect dst = rect;
	dst.clip(_backgroundWidth, _backgroundHeight);

	if (dst.isEmpty() || !dst.isValidRect())
		return NULL;

	Graphics::Surface *srf = new Graphics::Surface;
	srf->create(dst.width(), dst.height(), _currentBackgroundImage.format);

	srf->copyRectToSurface(_currentBackgroundImage, 0, 0, Common::Rect(dst));

	return srf;
}
Beispiel #17
0
void TinyGLRenderer::draw2DText(const Common::String &text, const Common::Point &position) {
	TinyGLTexture *glFont = static_cast<TinyGLTexture *>(_font);

	// The font only has uppercase letters
	Common::String textToDraw = text;
	textToDraw.toUppercase();

	tglEnable(TGL_BLEND);
	tglBlendFunc(TGL_SRC_ALPHA, TGL_ONE_MINUS_SRC_ALPHA);

	tglEnable(TGL_TEXTURE_2D);
	tglDepthMask(TGL_FALSE);

	tglColor3f(1.0f, 1.0f, 1.0f);
	tglBindTexture(TGL_TEXTURE_2D, glFont->id);

	int x = position.x;
	int y = position.y;

	for (uint i = 0; i < textToDraw.size(); i++) {
		Common::Rect textureRect = getFontCharacterRect(textToDraw[i]);
		int w = textureRect.width();
		int h = textureRect.height();

		Graphics::BlitTransform transform(x, y);
		transform.sourceRectangle(textureRect.left, textureRect.top, w, h);
		transform.flip(true, false);
		Graphics::tglBlit(glFont->getBlitTexture(), transform);

		x += textureRect.width() - 3;
	}

	tglDisable(TGL_TEXTURE_2D);
	tglDisable(TGL_BLEND);
	tglDepthMask(TGL_TRUE);
}
Beispiel #18
0
void Frame::drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
	uint8 skipColor = _vm->getPaletteColorCount() - 1;
	for (int ii = 0; ii < sprite.h; ii++) {
		const byte *src = (const byte *)sprite.getBasePtr(0, ii);
		byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);

		for (int j = 0; j < drawRect.width(); j++) {
			if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0) && (*src != skipColor))
				*dst = (_vm->getPaletteColorCount() - 1) - *src; //Oposite color

			src++;
			dst++;
		}
	}
}
Beispiel #19
0
/**
 * Wipes an area of the screen
 */
void RMWindow::wipeEffect(Common::Rect &rcBoundEllipse) {
	if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
	        (rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
		// Full screen clear wanted, so use shortcut method
		g_system->fillScreen(0);
	} else {
		// Clear the designated area a line at a time
		uint16 line[RM_SX];
		Common::fill(line, line + RM_SX, 0);

		// Loop through each line
		for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) {
			copyRectToScreen((const byte *)&line[0], RM_SX * 2, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1);
		}
	}
}
Beispiel #20
0
void Compass::draw(const Common::Rect &r1) {
	if (_compassImage.isSurfaceValid()) {
		Common::Rect bounds;
		getBounds(bounds);

		Common::Rect r2;
		_compassImage.getSurfaceBounds(r2);

		CoordType width = r2.width();
		CoordType offsetH = width / 10 - bounds.width() / 2 + (getFaderValue() * width) / 450 - bounds.left;
		CoordType offsetV = -bounds.top;
		r2 = r1;
		r2.translate(offsetH, offsetV);
		_compassImage.drawImage(r2, r1);
	}
}
Beispiel #21
0
void Frame::drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
	uint8 skipColor = _vm->getPaletteColorCount() - 1; //FIXME is it always white (last entry in pallette) ?

	for (int ii = 0; ii < sprite.h; ii++) {
		const byte *src = (const byte *)sprite.getBasePtr(0, ii);
		byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);

		for (int j = 0; j < drawRect.width(); j++) {
			if (*src != skipColor)
				*dst = *src;

			src++;
			dst++;
		}
	}
}
Beispiel #22
0
void Node::loadMenuSpotItem(uint16 id, uint16 condition, const Common::Rect &rect) {
	SpotItem *spotItem = new SpotItem(_vm);

	spotItem->setCondition(condition);
	spotItem->setFade(false);
	spotItem->setFadeVar(abs(condition));

	SpotItemFace *spotItemFace = new SpotItemFace(_faces[0], rect.left, rect.top);
	spotItemFace->initBlack(rect.width(), rect.height());

	if (id == 1)
		_vm->_menu->setSaveLoadSpotItem(spotItemFace);

	spotItem->addFace(spotItemFace);

	_spotItems.push_back(spotItem);
}
Beispiel #23
0
	IngameMenuInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("ingamemenu", helper), _vm(vm) {
		Frames *menuFrames = _vm->_disk->loadFrames("request.win");
		assert(menuFrames);
		_menuObj = new GfxObj(kGfxObjTypeMenu, menuFrames, "ingamemenu");

		Frames *mscFrames = _vm->_disk->loadFrames("onoff.win");
		assert(mscFrames);
		_mscMenuObj = new GfxObj(kGfxObjTypeMenu, mscFrames, "msc");

		Frames *sfxFrames = _vm->_disk->loadFrames("sfx.win");
		assert(sfxFrames);
		_sfxMenuObj = new GfxObj(kGfxObjTypeMenu, sfxFrames, "sfx");

		_menuObj->getRect(0, _menuRect);
		_cellW = _menuRect.width() / 3;
		_cellH = _menuRect.height() / 2;
	}
Beispiel #24
0
void ASurface::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
	const int SCALE_LIMIT = 0x100;
	int scaleX = SCALE_LIMIT * bounds.width() / src->w;
	int scaleY = SCALE_LIMIT * bounds.height() / src->h;
	int scaleXCtr = 0, scaleYCtr = 0;

	for (int yCtr = 0, destY = bounds.top; yCtr < src->h; ++yCtr) {
		// Handle skipping lines if Y scaling
		scaleYCtr += scaleY;
		if (scaleYCtr < SCALE_LIMIT)
			continue;
		scaleYCtr -= SCALE_LIMIT;

		// Handle off-screen lines
		if (destY >= this->h)
			break;

		if (destY >= 0) {
			// Handle drawing the line
			const byte *pSrc = (const byte *)src->getBasePtr(0, yCtr);
			byte *pDest = (byte *)getBasePtr(bounds.left, destY);
			scaleXCtr = 0;
			int x = bounds.left;

			for (int xCtr = 0; xCtr < src->w; ++xCtr, ++pSrc) {
				// Handle horizontal scaling
				scaleXCtr += scaleX;
				if (scaleXCtr < SCALE_LIMIT)
					continue;
				scaleXCtr -= SCALE_LIMIT;

				// Only handle on-screen pixels
				if (x >= this->w)
					break;
				if (x >= 0 && *pSrc != 0)
					*pDest = *pSrc;

				++pDest;
				++x;
			}
		}

		++destY;
	}
}
Beispiel #25
0
RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
		: _system(system),
		  _workingWidth(workingWindow.width()),
		  _workingHeight(workingWindow.height()),
		  _screenCenterX(_workingWidth / 2),
		  _screenCenterY(_workingHeight / 2),
		  _workingWindow(workingWindow),
		  _pixelFormat(pixelFormat),
		  _backgroundWidth(0),
		  _backgroundHeight(0),
		  _backgroundInverseVelocity(0),
		  _backgroundOffset(0, 0),
		  _accumulatedVelocityMilliseconds(0),
		  _renderTable(_workingWidth, _workingHeight) {

	_workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat);
	_backBuffer.create(windowWidth, windowHeight, pixelFormat);
}
Beispiel #26
0
int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
	Common::Rect rect = getRect(displacement);

	int dy = y - rect.top;
	int dx = x - rect.left;

	// Calculate scaling factors
	double scaleX = double(rect.width()) / _width;
	double scaleY = double(rect.height()) / _height;

	int sy = scummvm_lround(dy / scaleY);
	int sx = scummvm_lround(dx / scaleX);

	if (_mirror)
		return _data[sy * _width + (_width - sx)];
	else
		return _data[sy * _width + sx];
}
Beispiel #27
0
void MystScriptParser::o_copyImageToBackBuffer(uint16 var, const ArgumentsArray &args) {
	uint16 imageId = args[0];

	// WORKAROUND wrong image id in mechanical staircase
	if (imageId == 7158)
		imageId = 7178;

	Common::Rect srcRect = Common::Rect(args[1], args[2], args[3], args[4]);

	Common::Rect dstRect = Common::Rect(args[5], args[6], 544, 333);

	if (dstRect.left == -1) {
		dstRect.left = 0;
	}

	if (dstRect.top == -1) {
		dstRect.top = 0;
	}

	dstRect.right = dstRect.left + srcRect.width();
	dstRect.bottom = dstRect.top + srcRect.height();

	debugC(kDebugScript, "\tsrcRect.left: %d", srcRect.left);
	debugC(kDebugScript, "\tsrcRect.top: %d", srcRect.top);
	debugC(kDebugScript, "\tsrcRect.right: %d", srcRect.right);
	debugC(kDebugScript, "\tsrcRect.bottom: %d", srcRect.bottom);
	debugC(kDebugScript, "\tdstRect.left: %d", dstRect.left);
	debugC(kDebugScript, "\tdstRect.top: %d", dstRect.top);
	debugC(kDebugScript, "\tdstRect.right: %d", dstRect.right);
	debugC(kDebugScript, "\tdstRect.bottom: %d", dstRect.bottom);

	_vm->_gfx->copyImageSectionToBackBuffer(imageId, srcRect, dstRect);

	// WORKAROUND: When hitting the switch of the torture chamber in Achenar's
	// hidden room on the Mechanical Age, the game calls this opcode multiple
	// times in a row with different images without waiting in between.
	// As a result the images are not shown since the screen is only
	// updated once per frame. The original engine misbehaves as well.
	// Here we artificially introduce a delay after each image to allow
	// them to be visible for a few frames.
	if (_vm->getCard()->getId() == 6009) {
		_vm->wait(100);
	}
}
Beispiel #28
0
void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y) {
	Common::Rect srcRect = _srcRect;
	if (srcRect.isEmpty())
		srcRect = Common::Rect(src.w, src.h);
	srcRect.clip(src.w, src.h);
	Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h);
	srcRect.clip(dstRect);

	if (srcRect.isEmpty() || !srcRect.isValidRect())
		return;

	Graphics::Surface *srcAdapted = src.convertTo(dst.format);

	// Copy srcRect from src surface to dst surface
	const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top);

	int xx = _x;
	int yy = _y;

	if (xx < 0)
		xx = 0;
	if (yy < 0)
		yy = 0;

	if (_x >= dst.w || _y >= dst.h) {
		srcAdapted->free();
		delete srcAdapted;
		return;
	}

	byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy);

	int32 w = srcRect.width();
	int32 h = srcRect.height();

	for (int32 y = 0; y < h; y++) {
		memcpy(dstBuffer, srcBuffer, w * srcAdapted->format.bytesPerPixel);
		srcBuffer += srcAdapted->pitch;
		dstBuffer += dst.pitch;
	}

	srcAdapted->free();
	delete srcAdapted;
}
Beispiel #29
0
void GfxPicture::drawSci32Vga(int16 celNo, int16 drawX, int16 drawY, int16 pictureX, bool mirrored) {
	byte *inbuffer = _resource->data;
	int size = _resource->size;
	int header_size = READ_SCI11ENDIAN_UINT16(inbuffer);
	int palette_data_ptr = READ_SCI11ENDIAN_UINT32(inbuffer + 6);
//	int celCount = inbuffer[2];
	int cel_headerPos = header_size;
	int cel_RlePos, cel_LiteralPos;
	Palette palette;

	// HACK
	_mirroredFlag = mirrored;
	_addToFlag = false;
	_resourceType = SCI_PICTURE_TYPE_SCI32;

	if (celNo == 0) {
		// Create palette and set it
		_palette->createFromData(inbuffer + palette_data_ptr, size - palette_data_ptr, &palette);
		_palette->set(&palette, true);
	}

	// Header
	// [headerSize:WORD] [celCount:BYTE] [Unknown:BYTE] [Unknown:WORD] [paletteOffset:DWORD] [Unknown:DWORD]
	// cel-header follow afterwards, each is 42 bytes
	// Cel-Header
	// [width:WORD] [height:WORD] [displaceX:WORD] [displaceY:WORD] [clearColor:BYTE] [compressed:BYTE]
	//  offset 10-23 is unknown
	// [rleOffset:DWORD] [literalOffset:DWORD] [Unknown:WORD] [Unknown:WORD] [priority:WORD] [relativeXpos:WORD] [relativeYpos:WORD]

	cel_headerPos += 42 * celNo;

	if (mirrored) {
		// switch around relativeXpos
		Common::Rect displayArea = _coordAdjuster->pictureGetDisplayArea();
		drawX = displayArea.width() - drawX - READ_SCI11ENDIAN_UINT16(inbuffer + cel_headerPos + 0);
	}

	cel_RlePos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 24);
	cel_LiteralPos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 28);

	drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, drawX, drawY, pictureX);
	cel_headerPos += 42;
}
Beispiel #30
0
void ThemeEngine::drawSlider(const Common::Rect &r, int width, WidgetStateInfo state) {
	if (!ready())
		return;

	DrawData dd = kDDSliderFull;

	if (state == kStateHighlight)
		dd = kDDSliderHover;
	else if (state == kStateDisabled)
		dd = kDDSliderDisabled;

	Common::Rect r2 = r;
	r2.setWidth(MIN((int16)width, r.width()));
//	r2.top++; r2.bottom--; r2.left++; r2.right--;

	drawWidgetBackground(r, 0, kWidgetBackgroundSlider, kStateEnabled);

	queueDD(dd, r2);
}