Beispiel #1
0
void Trigger::load(const Aurora::GFF3Struct &gff) {
	Common::UString temp = gff.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utt;
	if (!temp.empty())
		utt.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTT, MKTAG('U', 'T', 'T', ' ')));

	loadBlueprint(utt->getTopLevel());

	if (!utt)
		warning("Trigger \"%s\" has no blueprint", temp.c_str());

	float x, y, z;
	x = (float)gff.getDouble("XPosition");
	y = (float)gff.getDouble("YPosition");
	z = (float)gff.getDouble("ZPosition");
	glm::vec3 position(x, y, z);
	setPosition(x, y, z);

	x = (float)gff.getDouble("XOrientation");
	y = (float)gff.getDouble("YOrientation");
	z = (float)gff.getDouble("ZOrientation");
	glm::vec3 orientation(x, y, z);

	const Aurora::GFF3List &geometry = gff.getList("Geometry");
	for (Aurora::GFF3List::const_iterator p = geometry.begin();
			p != geometry.end();
			++p) {
		x = (float)(*p)->getDouble("PointX");
		y = (float)(*p)->getDouble("PointY");
		z = (float)(*p)->getDouble("PointZ");
		_geometry.push_back(position + glm::vec3(x, y, z));
	}
}
Beispiel #2
0
void Waypoint::load(const Aurora::GFF3Struct &waypoint) {
	Common::UString temp = waypoint.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utw;
	if (!temp.empty())
		utw.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTW, MKTAG('U', 'T', 'W', ' ')));

	load(waypoint, utw ? &utw->getTopLevel() : 0);
}
Beispiel #3
0
void Door::load(const Aurora::GFF3Struct &door) {
	Common::UString temp = door.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utd;
	if (!temp.empty())
		utd.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTD, MKTAG('U', 'T', 'D', ' ')));

	Situated::load(door, utd ? &utd->getTopLevel() : 0);

	setModelState();
}
Beispiel #4
0
void Creature::load(const Aurora::GFF3Struct &creature) {
	Common::UString temp = creature.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utc;
	if (!temp.empty())
		utc.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTC, MKTAG('U', 'T', 'C', ' ')));

	load(creature, utc ? &utc->getTopLevel() : 0);

	if (!utc)
		warning("Creature \"%s\" has no blueprint", _tag.c_str());
}
Beispiel #5
0
void Placeable::load(const Aurora::GFF3Struct &placeable) {
	Common::UString temp = placeable.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utp;
	if (!temp.empty())
		utp.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTP, MKTAG('U', 'T', 'P', ' ')));

	Situated::load(placeable, utp ? &utp->getTopLevel() : 0);

	if (!utp)
		warning("Placeable \"%s\" has no blueprint", _tag.c_str());

	readScripts(utp->getTopLevel());
}
Beispiel #6
0
void VPXDecoder::decodeFrame(Graphics::Surface &surface, Common::SeekableReadStream &dataStream) {
	if (!_initialized)
		return;

	// Read all the data from the stream
	Common::ScopedArray<byte> data(new byte[dataStream.size()]);
	dataStream.read(data.get(), dataStream.size());

	// Perform the actual decode
	vpx_codec_err_t result = vpx_codec_decode(&_context, data.get(), dataStream.size(), 0, 0);
	if (result != VPX_CODEC_OK)
		return;

	// Try to get the image
	vpx_codec_iter_t iter = 0;
	vpx_image_t *image = vpx_codec_get_frame(&_context, &iter);
	if (!image)
		return;

	// Figure out the color range
	Graphics::YUVToRGBManager::LuminanceScale scale;
	switch (image->range) {
	case VPX_CR_STUDIO_RANGE:
		scale = Graphics::YUVToRGBManager::kScaleITU;
		break;
	case VPX_CR_FULL_RANGE:
		scale = Graphics::YUVToRGBManager::kScaleFull;
		break;
	default:
		return;
	}

	// If we don't have it already, create our local surface
	if (!_surface)
		_surface.reset(new Graphics::Surface(image->w, image->h));

	// Do the conversion based on the color space
	switch (image->fmt) {
	case VPX_IMG_FMT_I420:
		YUVToRGBMan.convert420(scale, _surface->getData(), _surface->getPitch(), image->planes[0], image->planes[1], image->planes[2], image->w, image->h, image->stride[0], image->stride[1]);
		break;
	default:
		return;
	}

	// Copy the subarea into the surface
	for (int y = 0; y < surface.getHeight(); y++)
		memcpy(surface.getData() + y * surface.getPitch(), _surface->getData() + (y * image->d_h) * image->d_w * 4, image->d_w * 4);
}
Beispiel #7
0
bool WwRIFFVorbisStream::rewind() {
	_end = false;

	Common::ScopedPtr<Common::SeekableReadStream> headerIdentification(generateHeaderIdentification());
	Common::ScopedPtr<Common::SeekableReadStream> headerComment(generateHeaderComment());
	Common::ScopedPtr<Common::SeekableReadStream> headerSetup(generateHeaderSetup());

#ifdef ENABLE_VORBIS
	_vorbis.reset(Sound::makePacketizedVorbisStream(*headerIdentification, *headerComment, *headerSetup));
#else
	throw Common::Exception("Vorbis decoding disabled when building without libvorbis");
#endif

	_currentOffset = _dataOffset + _firstAudioPacketOffset;

	return true;
}
Beispiel #8
0
void Door::load(const Aurora::GFF3Struct &door) {
	Common::UString temp = door.getString("TemplateResRef");

	Common::ScopedPtr<Aurora::GFF3File> utd;
	if (!temp.empty())
		utd.reset(loadOptionalGFF3(temp, Aurora::kFileTypeUTD, MKTAG('U', 'T', 'D', ' ')));

	Situated::load(door, utd ? &utd->getTopLevel() : 0);

	if (!utd)
		warning("Door \"%s\" has no blueprint", _tag.c_str());

	if (!_modelName.empty()) {
		glm::mat4 transform;
		transform = glm::translate(transform, glm::make_vec3(_position));
		transform = glm::rotate(transform, Common::deg2rad(_orientation[3]), glm::make_vec3(_orientation));

		_walkmesh.load(_modelName + "0", ::Aurora::kFileTypeDWK, transform);
	}
}
Beispiel #9
0
int main(int argc, char **argv) {
	initPlatform();

	try {
		std::vector<Common::UString> args;
		Common::Platform::getParameters(argc, argv, args);

		int returnValue = 1;
		Common::UString keyFile;
		std::set<Common::UString> files;

		if (!parseCommandLine(args, returnValue, keyFile, files))
			return returnValue;

		Aurora::KEYWriter keyWriter;

		std::list<BIFGroup> groups;

		for (const auto& file : files) {
			if (file.endsWith(".bif") || file.endsWith(".bzf")) {
				BIFGroup group;
				group.name = file;
				groups.push_back(group);
				continue;
			} else {
				if (groups.empty())
					throw Common::Exception("Files have to start with a bif or bzf archive");
				groups.back().files.push_back(file);
			}
		}

		for (const auto& group : groups) {
			std::printf("Packing %s ... \n", group.name.c_str());

			Common::WriteFile writeBIFFile(group.name);
			Common::ScopedPtr<Aurora::KEYDataWriter> dataFile;

			if (group.name.endsWith(".bzf"))
				dataFile.reset(new Aurora::BZFWriter(group.files.size(), writeBIFFile));
			else
				dataFile.reset(new Aurora::BIFWriter(group.files.size(), writeBIFFile));

			size_t i = 1;
			for (const auto& file : group.files) {
				std::printf("\tPacking %u/%u: %s ... ", (uint)i, static_cast<uint>(group.files.size()), file.c_str());
				std::fflush(stdout);

				Common::ReadFile packFile(file);
				dataFile->add(packFile, TypeMan.getFileType(file));

				++i;

				std::printf("Done\n");
			}

			keyWriter.addBIF(group.name, group.files, dataFile->size());
		}

		Common::WriteFile writeFile(keyFile);
		keyWriter.write(writeFile);
	} catch (...) {
		Common::exceptionDispatcherError();
	}

	return 0;
}