//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RigReservoirBuilderMock::appendNodes(const cvf::Vec3d& min, const cvf::Vec3d& max, const cvf::Vec3st& cubeDimension, std::vector<cvf::Vec3d>& nodes) { double dx = (max.x() - min.x()) / static_cast<double>(cubeDimension.x()); double dy = (max.y() - min.y()) / static_cast<double>(cubeDimension.y()); double dz = (max.z() - min.z()) / static_cast<double>(cubeDimension.z()); double zPos = min.z(); size_t k; for (k = 0; k < cubeDimension.z(); k++) { double yPos = min.y(); size_t j; for (j = 0; j < cubeDimension.y(); j++) { double xPos = min.x(); size_t i; for (i = 0; i < cubeDimension.x(); i++) { cvf::Vec3d min(xPos, yPos, zPos); cvf::Vec3d max(xPos + dx, yPos + dy, zPos + dz); appendCubeNodes(min, max, nodes); xPos += dx; } yPos += dy; } zPos += dz; } }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RigReservoirBuilderMock::appendCubeNodes(const cvf::Vec3d& min, const cvf::Vec3d& max, std::vector<cvf::Vec3d>& nodes) { // // 7---------6 Faces: // /| /| |k 0 bottom 0, 3, 2, 1 // / | / | | /j 1 top 4, 5, 6, 7 // 4---------5 | |/ 2 front 0, 1, 5, 4 // | 3------|--2 *---i 3 right 1, 2, 6, 5 // | / | / 4 back 3, 7, 6, 2 // |/ |/ 5 left 0, 4, 7, 3 // 0---------1 cvf::Vec3d v0(min.x(), min.y(), min.z()); cvf::Vec3d v1(max.x(), min.y(), min.z()); cvf::Vec3d v2(max.x(), max.y(), min.z()); cvf::Vec3d v3(min.x(), max.y(), min.z()); cvf::Vec3d v4(min.x(), min.y(), max.z()); cvf::Vec3d v5(max.x(), min.y(), max.z()); cvf::Vec3d v6(max.x(), max.y(), max.z()); cvf::Vec3d v7(min.x(), max.y(), max.z()); nodes.push_back(v0); nodes.push_back(v1); nodes.push_back(v2); nodes.push_back(v3); nodes.push_back(v4); nodes.push_back(v5); nodes.push_back(v6); nodes.push_back(v7); }
int GeometryTools::findClosestAxis(const cvf::Vec3d& vec ) { int closestAxis = 0; double maxComponent = fabs(vec.x()); if (fabs(vec.y()) > maxComponent) { maxComponent = (float)fabs(vec.y()); closestAxis = 1; } if (fabs(vec.z()) > maxComponent) { closestAxis = 2; } return closestAxis; }
int largestComponent(const cvf::Vec3d v) { double maxLength = v.x(); int idx = 0; if (v.y() > maxLength) { maxLength = v.y(); idx = 1; } if (v.z() > maxLength) { maxLength = v.z(); idx = 2; } return idx; }
double largestComponent(const cvf::Vec3d v, cvf::uint* largestIndex) { double length = v.x(); cvf::uint idx = 0; if (v.y() > length) { length = v.y(); idx = 1; } if (v.z() > length) { length = v.z(); idx = 2; } if (largestIndex) *largestIndex = idx; return length; }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void XmlElementImpl::setAttributeVector(const String& attributeName, const cvf::Vec3d& val) { String valString = String::number(val.x()) + " " + String::number(val.y()) + " " + String::number(val.z()); setAttributeString(attributeName, valString); }