Beispiel #1
0
int main (int argc, char *argv[])
{
    bool print_refs = false;
    bool print_hex = false;
    bool print_acc = false;

    for(int i = 1; i < argc; i++)
    {
        char *arg = argv[i];
        if (arg[0] != '-')
            continue;

        for (; *arg; arg++) {
            switch (arg[0]) {
            case 'r':
                print_refs = true;
                break;
            case 'x':
                print_hex = true;
                break;
            case 'a':
                print_acc = true;
                break;
            }
        }
    }


    DFHack::Process * p;
    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context * DF;
    try
    {
        DF = DFMgr.getSingleContext();
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
#ifndef LINUX_BUILD
        cin.ignore();
#endif
        return 1;
    }
    DFHack::Materials * Materials = DF->getMaterials();
    Materials->ReadAllMaterials();

    DFHack::Gui * Gui = DF->getGui();

    DFHack::Items * Items = DF->getItems();
    Items->Start();

    DFHack::VersionInfo * mem = DF->getMemoryInfo();
    p = DF->getProcess();
    int32_t x,y,z;
    Gui->getCursorCoords(x,y,z);

    std::vector<uint32_t> p_items;
    Items->readItemVector(p_items);
    uint32_t size = p_items.size();

    // FIXME: tools should never be exposed to DFHack internals!
    DFHack::OffsetGroup* itemGroup = mem->getGroup("Items");
    uint32_t ref_vector = itemGroup->getOffset("item_ref_vector");

    for(size_t i = 0; i < size; i++)
    {
        DFHack::dfh_item itm;
        memset(&itm, 0, sizeof(DFHack::dfh_item));
        Items->readItem(p_items[i],itm);

        if (x != -30000
                && !(itm.base.x == x && itm.base.y == y && itm.base.z == z
                     && itm.base.flags.on_ground
                     && !itm.base.flags.in_chest
                     && !itm.base.flags.in_inventory
                     && !itm.base.flags.in_building))
            continue;

        printf(
            "%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] *%d %s - %s\n",
            i, itm.origin, itm.id, itm.base.flags.whole,
            itm.base.x, itm.base.y, itm.base.z,
            itm.base.vtable,
            itm.wear_level,
            itm.quantity,
            Items->getItemClass(itm).c_str(),
            Items->getItemDescription(itm, Materials).c_str()
        );

        if (print_hex)
            hexdump(DF,p_items[i],0x300);

        if (print_acc)
            cout << Items->dumpAccessors(itm) << endl;

        if (print_refs) {
            DFHack::DfVector<uint32_t> p_refs(p, itm.origin + ref_vector);
            for (size_t j = 0; j < p_refs.size(); j++) {
                uint32_t vptr = p->readDWord(p_refs[j]);
                uint32_t val = p->readDWord(p_refs[j]+4);
                printf("\t-> %d \t%s\n", int(val), p->readClassName(vptr).c_str());
            }
        }
    }
#ifndef LINUX_BUILD
    cout << "Done. Press any key to continue" << endl;
    cin.ignore();
#endif
    return 0;
}
Beispiel #2
0
DFhackCExport command_result df_cleanowned (Core * c, vector <string> & parameters)
{
    bool dump_scattered = false;
    bool confiscate_all = false;
    bool dry_run = false;
    int wear_dump_level = 65536;

    for(std::size_t i = 0; i < parameters.size(); i++)
    {
        string & param = parameters[i];
        if(param == "dryrun")
            dry_run = true;
        else if(param == "scattered")
            dump_scattered = true;
        else if(param == "all")
            confiscate_all = true;
        else if(param == "x")
            wear_dump_level = 1;
        else if(param == "X")
            wear_dump_level = 2;
        else if(param == "?" || param == "help")
        {
            c->con.print("This tool lets you confiscate and dump all the garbage\n"
                         "dwarves ultimately accumulate.\n"
                         "By default, only rotten and dropped food is confiscated.\n"
                         "Options:\n"
                         "  dryrun    - don't actually do anything, just print what would be done.\n"
                         "  scattered - confiscate owned items on the ground\n"
                         "  all       - confiscate everything\n"
                         "  x         - confiscate & dump 'x' and worse damaged items\n"
                         "  X         - confiscate & dump 'X' and worse damaged items\n"
                         "  ?         - this help\n"
                         "Example:\n"
                         "  confiscate scattered X\n"
                         "  This will confiscate rotten and dropped food, garbage on the floors\n"
                         "  and any worn items wit 'X' damage and above.\n"
            );
            return CR_OK;
        }
        else
        {
            c->con.printerr("Parameter '%s' is not valid. See 'cleanowned help'.\n",param.c_str());
            return CR_FAILURE;
        }
    }
    c->Suspend();
    DFHack::Materials *Materials = c->getMaterials();
    DFHack::Items *Items = c->getItems();
    DFHack::Creatures *Creatures = c->getCreatures();
    DFHack::Translation *Tran = c->getTranslation();

    uint32_t num_creatures;
    bool ok = true;
    ok &= Materials->ReadAllMaterials();
    ok &= Creatures->Start(num_creatures);
    ok &= Tran->Start();

    vector<t_item *> p_items;
    ok &= Items->readItemVector(p_items);
    if(!ok)
    {
        c->con.printerr("Can't continue due to offset errors.\n");
        c->Resume();
        return CR_FAILURE;
    }
    c->con.print("Found total %d items.\n", p_items.size());

    for (std::size_t i=0; i < p_items.size(); i++)
    {
        t_item * curItem = p_items[i];
        DFHack::dfh_item itm;
        Items->readItem(curItem, itm);

        bool confiscate = false;
        bool dump = false;

        if (!itm.base->flags.owned)
        {
            int32_t owner = Items->getItemOwnerID(itm);
            if (owner >= 0)
            {
                c->con.print("Fixing a misflagged item: ");
                confiscate = true;
            }
            else
            {
                continue;
            }
        }

        std::string name = Items->getItemClass(itm.matdesc.itemType);

        if (itm.base->flags.rotten)
        {
            c->con.print("Confiscating a rotten item: \t");
            confiscate = true;
        }
        else if (itm.base->flags.on_ground &&
                 (name == "food" || name == "meat" || name == "plant"))
        {
            c->con.print("Confiscating a dropped foodstuff: \t");
            confiscate = true;
        }
        else if (itm.wear_level >= wear_dump_level)
        {
            c->con.print("Confiscating and dumping a worn item: \t");
            confiscate = true;
            dump = true;
        }
        else if (dump_scattered && itm.base->flags.on_ground)
        {
            c->con.print("Confiscating and dumping litter: \t");
            confiscate = true;
            dump = true;
        }
        else if (confiscate_all)
        {
            c->con.print("Confiscating: \t");
            confiscate = true;
        }

        if (confiscate)
        {
            c->con.print(
                "0x%x %s (wear %d)",
                itm.base,
                Items->getItemDescription(itm, Materials).c_str(),
                itm.wear_level
            );

            int32_t owner = Items->getItemOwnerID(itm);
            int32_t owner_index = Creatures->FindIndexById(owner);
            std::string info;

            if (owner_index >= 0)
            {
                DFHack::t_creature temp;
                Creatures->ReadCreature(owner_index,temp);
                temp.name.first_name[0] = toupper(temp.name.first_name[0]);
                info = temp.name.first_name;
                if (temp.name.nickname[0])
                    info += std::string(" '") + temp.name.nickname + "'";
                info += " ";
                info += Tran->TranslateName(temp.name,false);
                c->con.print(", owner %s", info.c_str());
            }

            if (!dry_run)
            {
                if (!Items->removeItemOwner(itm, Creatures))
                    c->con.print("(unsuccessfully) ");
                if (dump)
                    itm.base->flags.dump = 1;
            }
            c->con.print("\n");
        }
    }
    c->Resume();
    return CR_OK;
}