Beispiel #1
0
void MainHostWindow::showAudioSettings()
{
    AudioDeviceSelectorComponent audioSettingsComp (deviceManager,
                                                    0, 256,
                                                    0, 256,
                                                    true, true, true, false);

    audioSettingsComp.setSize (500, 450);

    DialogWindow::LaunchOptions o;
    o.content.setNonOwned (&audioSettingsComp);
    o.dialogTitle                   = "Audio Settings";
    o.componentToCentreAround       = this;
    o.dialogBackgroundColour        = Colours::azure;
    o.escapeKeyTriggersCloseButton  = true;
    o.useNativeTitleBar             = false;
    o.resizable                     = false;

    o.runModal();

    ScopedPointer<XmlElement> audioState (deviceManager.createStateXml());

    appProperties->getUserSettings()->setValue ("audioDeviceState", audioState);
    appProperties->getUserSettings()->saveIfNeeded();

    GraphDocumentComponent* const graphEditor = getGraphEditor();

    if (graphEditor != nullptr)
        graphEditor->graph.removeIllegalConnections();
}
Beispiel #2
0
bool MainContentComponent::perform (const InvocationInfo& info)
{
    switch (info.commandID)
    {
    case Ananke::menuFileOption:
        break;

    case Ananke::menuExitOption:
        break;

    case Ananke::menuSettingsOption: 
    {
        auto selector = appController->getSelector ();

        DialogWindow::LaunchOptions o;
        o.content.setNonOwned (selector.get ());
        o.dialogTitle = "Audio Settings";
        o.componentToCentreAround = this;
        o.dialogBackgroundColour = Colours::azure;
        o.escapeKeyTriggersCloseButton = true;
        o.useNativeTitleBar = false;
        o.resizable = false;

        o.runModal ();
        return true;
    }
    case Ananke::menuHelpOption:
        break;
    }

    return false;
}
Beispiel #3
0
void JuceUpdater::show (ModuleList& moduleList, Component* mainWindow, const String& message)
{
    DialogWindow::LaunchOptions o;
    o.content.setOwned (new JuceUpdater (moduleList, message));
    o.dialogTitle                   = "JUCE Module Updater";
    o.dialogBackgroundColour        = Colours::lightgrey;
    o.componentToCentreAround       = mainWindow;
    o.escapeKeyTriggersCloseButton  = true;
    o.useNativeTitleBar             = true;
    o.resizable                     = true;

    o.runModal();
}
Beispiel #4
0
void SoundboardAudioProcessorEditor::buttonClicked(Button *buttonThatWasClicked)
{
    if (loadDirectoryButton == buttonThatWasClicked)
    {
        FileChooser chooser("Open...");
        if (chooser.browseForDirectory())
        {
            auto directory = chooser.getResult();
            if (directory.isDirectory())
            {
                processor.openDirectory(directory);
                table->updateContent();
                grid->updateContent();
            }
        }
    }
    else if (settingsButton == buttonThatWasClicked)
    {
        DialogWindow::LaunchOptions launchOptions;
        launchOptions.componentToCentreAround = this;
        launchOptions.content.setOwned(new SoundboardSettingsComponent(processor));
        launchOptions.content->setSize(640, 480);
        launchOptions.dialogBackgroundColour = Colours::black;
        launchOptions.dialogTitle = TRANS("Soundboard Settings");
        launchOptions.escapeKeyTriggersCloseButton = true;
        launchOptions.resizable = true;
        launchOptions.useNativeTitleBar = true;
        launchOptions.runModal();
    }
    else if (gridButton == buttonThatWasClicked)
    {
        gridButton->setEnabled(false);
        listButton->setEnabled(true);

        table->setVisible(false);
        grid->setVisible(true);
        grid->toFront(true);
        if (resizableCornerComponent)
        {
            resizableCornerComponent->toFront(false);
        }
    }
    else if (listButton == buttonThatWasClicked)
    {
        listButton->setEnabled(false);
        gridButton->setEnabled(true);

        grid->setVisible(false);
        table->setVisible(true);
        table->toFront(true);
        if (resizableCornerComponent)
        {
            resizableCornerComponent->toFront(false);
        }
    }
    else if (duckButton == buttonThatWasClicked) {
        bool ducking = processor.getOscManager()->getOscParameterValue("/ultraschall/soundboard/duck/enabled");
        processor.getOscManager()->setOscParameterValue("/ultraschall/soundboard/duck/enabled", !ducking);
        if (!ducking) {
            duckButton->setButtonText(FontAwesome_Comment);
        } else {
            duckButton->setButtonText(FontAwesome_Comment_O);
        }
    }
    else if (lockButton == buttonThatWasClicked) {
        processor.toggleLocked();
        if (processor.getLocked()) {
            lockButton->setButtonText(FontAwesome_Lock);
        } else {
            lockButton->setButtonText(FontAwesome_Unlock);
        }
    }
}
Beispiel #5
0
void MainContentComponent::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == convButton)
    {
        //[UserButtonCode_convButton] -- add your button handler code here..
		const ScopedLock fl(soundListLock);

		setPlayheadUiEnabled(false);

		bool convValid = true;

		float q;
		float s;
		double nfft;
		{
			const ScopedLock pl(paramLock);
			q = qParam;
			s = sParam;
			nfft = static_cast<double>(nfftParam);
		}

		int fftInputLen = static_cast<int>(std::pow(2.0, nfft));
		int fftOutputLen = fftInputLen / 2 + 1;
		int numChannels = 1;

		unordered_set<int> includedSounds;
		int maxChannels = 0;
		float pSum = 0.0f;
		float rSum = 0.0f;
		for (const auto& iter : idToSound) {
			int id = iter.first;
			Sound* sound = iter.second.get();
			int numChannels = sound->getBufferNumChannels();
			if (sound->isIncluded() && numChannels > 0) {
				maxChannels = numChannels > maxChannels ? numChannels : maxChannels;
				includedSounds.emplace(id);
				pSum += static_cast<float>(sound->getPValue());
				rSum += static_cast<float>(sound->getRValue());
			}
		}
		float n = static_cast<float>(includedSounds.size());
		float pScale = n * q / pSum;
		float rScale = n * s / rSum;

		if (maxChannels == 0) {
			return;
		}

		kiss_fftr_state* fftInverseState = kiss_fftr_alloc(fftInputLen, 1, nullptr, nullptr);
		kiss_fft_cpx* CONV = static_cast<kiss_fft_cpx*>(calloc(fftOutputLen * maxChannels, sizeof(kiss_fft_cpx)));
		conv.setSize(maxChannels, fftInputLen);

		float max = -1.0f;

		// convolve
		for (int convChannel = 0; convChannel < maxChannels; ++convChannel) {
			kiss_fft_cpx* CONVCHANNEL = CONV + (convChannel * fftOutputLen);

			bool isFirstSound = true;
			for (const auto& id : includedSounds) {
				Sound* sound = idToSound[id].get();
				jassert(sound != nullptr);
				float p = pScale * static_cast<float>(sound->getPValue());
				float r = rScale * static_cast<float>(sound->getRValue());
				int soundNumChannels = sound->getBufferNumChannels();
				int soundNumSamples = sound->getBufferNumSamples();
				int soundChannel = convChannel >= soundNumChannels ? soundNumChannels - 1 : convChannel;
				const kiss_fft_cpx* SOUNDCHANNEL = sound->getSpectra(fftInputLen, soundChannel);

				for (int i = 0; i < fftOutputLen; ++i) {
					float xr = SOUNDCHANNEL[i].r;
					float xi = SOUNDCHANNEL[i].i;
					float xMag = sqrtf((xr * xr) + (xi * xi));
					float xPhs = atan2f(xi, xr);
					float convMag = powf(xMag, p);
					float convPhs = r * xPhs;
					float convr = convMag * cosf(convPhs);
					float convi = convMag * sinf(convPhs);

					if (std::isnan(convr) || std::isnan(convi)) {
						convValid = false;
					}

					if (isFirstSound) {
						CONVCHANNEL[i].r = convr;
						CONVCHANNEL[i].i = convi;
					}
					else {
						float a = CONVCHANNEL[i].r;
						float b = CONVCHANNEL[i].i;
						float c = convr;
						float d = convi;
						CONVCHANNEL[i].r = a * c - b * d;
						CONVCHANNEL[i].i = a * d + b * c;
					}
				}

				isFirstSound = false;
			}

			// ifft
			kiss_fftri(fftInverseState, CONVCHANNEL, conv.getWritePointer(convChannel));

			// check max
			float channelMax = conv.findMinMax(convChannel, 0, fftInputLen).getEnd();
			max = channelMax > max ? channelMax : max;
		}

		delete fftInverseState;
		delete CONV;

		// normalize
		conv.applyGain(1.0f / max);

		if (!convValid) {
			AlertWindow::showMessageBoxAsync(AlertWindow::WarningIcon, "Error", "Parameters produced NaN value.");
			return;
		}

		setPlayheadAudio(&conv);
        //[/UserButtonCode_convButton]
    }
    else if (buttonThatWasClicked == settingsButton)
    {
        //[UserButtonCode_settingsButton] -- add your button handler code here..
		AudioDeviceSelectorComponent audioSettingsComp(deviceManager,
			0, 256,
			0, 256,
			true, true, true, false);

		audioSettingsComp.setSize(500, 450);

		DialogWindow::LaunchOptions o;
		o.content.setNonOwned(&audioSettingsComp);
		o.dialogTitle = "Audio Settings";
		o.componentToCentreAround = this;
		o.dialogBackgroundColour = Colours::azure;
		o.escapeKeyTriggersCloseButton = true;
		o.useNativeTitleBar = false;
		o.resizable = false;

		o.runModal();

		ScopedPointer<XmlElement> audioState(deviceManager.createStateXml());

		getAppProperties().getUserSettings()->setValue("audioDeviceState", audioState);
		getAppProperties().getUserSettings()->saveIfNeeded();
        //[/UserButtonCode_settingsButton]
    }
    else if (buttonThatWasClicked == playButton)
    {
        //[UserButtonCode_playButton] -- add your button handler code here..
		const ScopedLock pal(playheadAudioLock);
		playheadState = PlayheadState::playing;
		playheadAudioSamplesCompleted = 0;
        //[/UserButtonCode_playButton]
    }
    else if (buttonThatWasClicked == loopButton)
    {
        //[UserButtonCode_loopButton] -- add your button handler code here..
		const ScopedLock pal(playheadAudioLock);
		playheadState = PlayheadState::looping;
        //[/UserButtonCode_loopButton]
    }
    else if (buttonThatWasClicked == stopButton)
    {
        //[UserButtonCode_stopButton] -- add your button handler code here..
		const ScopedLock pal(playheadAudioLock);
		playheadState = PlayheadState::stopped;
		playheadAudioSamplesCompleted = 0;
        //[/UserButtonCode_stopButton]
    }
    else if (buttonThatWasClicked == qDefaultButton)
    {
        //[UserButtonCode_qDefaultButton] -- add your button handler code here..
		qSlider->setValue(1.0);
        //[/UserButtonCode_qDefaultButton]
    }
    else if (buttonThatWasClicked == sDefaultButton)
    {
        //[UserButtonCode_sDefaultButton] -- add your button handler code here..
		sSlider->setValue(1.0);
        //[/UserButtonCode_sDefaultButton]
    }
    else if (buttonThatWasClicked == saveButton)
    {
        //[UserButtonCode_saveButton] -- add your button handler code here..
		const ScopedLock pal(playheadAudioLock);

		if (playheadAudio.getNumChannels() > 0 && playheadAudio.getNumSamples() > 0) {
			FileChooser fileChooser("Save as...", File::nonexistent, "*.wav", true);
			if (fileChooser.browseForFileToSave(true)) {
				File outputFile = fileChooser.getResult();
				outputFile.deleteFile();
				WavAudioFormat wavFormat;
				ScopedPointer<FileOutputStream> outputFileStream = outputFile.createOutputStream();
				ScopedPointer<AudioFormatWriter> writer = wavFormat.createWriterFor(outputFileStream, 44100.0, playheadAudio.getNumChannels(), 16, StringPairArray(), 0);
				writer->writeFromAudioSampleBuffer(playheadAudio, 0, playheadAudio.getNumSamples());
				outputFileStream.release();
			}
		}
        //[/UserButtonCode_saveButton]
    }
    else if (buttonThatWasClicked == inputRemoveButton)
    {
        //[UserButtonCode_inputRemoveButton] -- add your button handler code here..
		const ScopedLock fl(soundListLock);
		SparseSet<int> selectedRows = inputFileListComponent->getSelectedRows();
		for (int i = 0; i < selectedRows.size(); ++i) {
			int row = selectedRows[i];
			int id = inputFileListComponent->getIdForRow(row);
			const auto& iter = idToSound.find(id);
			jassert(iter != idToSound.end());
			idToSound.erase(iter);
		}
		if (selectedRows.size() > 0) {
			inputFilesChanged(dontSendNotification);
		}
        //[/UserButtonCode_inputRemoveButton]
    }
    else if (buttonThatWasClicked == inputAddButton)
    {
        //[UserButtonCode_inputAddButton] -- add your button handler code here..
		const ScopedLock fl(soundListLock);
		FileChooser fileChooser("Add sound...", File::nonexistent, "*.wav;*.aif;*.aiff;*.ogg", true);
		if (fileChooser.browseForMultipleFilesToOpen()) {
			Array<File> files = fileChooser.getResults();
			StringArray filePaths;
			for (int i = 0; i < files.size(); ++i) {
				filePaths.add(files[i].getFullPathName());
			}
			filesDropped(filePaths, -1, -1);
		}
        //[/UserButtonCode_inputAddButton]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}
Beispiel #6
0
void ContentComponent::buttonClicked (Button* buttonThatWasClicked)
{
    //[UserbuttonClicked_Pre]
    //[/UserbuttonClicked_Pre]

    if (buttonThatWasClicked == openButton)
    {
        //[UserButtonCode_openButton] -- add your button handler code here..
        bool movieLoaded = false;
        bool cancelled = false;

        FileChooser chooser ("Choose a Movie File", File(), "*.mp4");
        if (chooser.browseForFileToOpen())
        {
            movieLoaded = tick->openFile (chooser.getResult());
        }
        else
        {
            cancelled = true;
        }

        if (cancelled)
            return;

        if (! movieLoaded)
        {
            AlertWindow::showMessageBox (AlertWindow::WarningIcon, "Error",
                                         "Could not open movie file");
        }
        else
        {

        }
        //[/UserButtonCode_openButton]
    }
    else if (buttonThatWasClicked == forwardButton)
    {
        //[UserButtonCode_forwardButton] -- add your button handler code here..
        //[/UserButtonCode_forwardButton]
    }
    else if (buttonThatWasClicked == backButton)
    {
        //[UserButtonCode_backButton] -- add your button handler code here..
        //[/UserButtonCode_backButton]
    }
    else if (buttonThatWasClicked == playButton)
    {
        //[UserButtonCode_playButton] -- add your button handler code here..
        tick->setPlaying (! tick->isPlaying());
        stabilizeComponents();
        //[/UserButtonCode_playButton]
    }
    else if (buttonThatWasClicked == stopButton)
    {
        //[UserButtonCode_stopButton] -- add your button handler code here..
        tick->setPlaying (false);
        tick->requestPlayPosition (0.0);
        stabilizeComponents();
        //[/UserButtonCode_stopButton]
    }
    else if (buttonThatWasClicked == audioButton)
    {
        //[UserButtonCode_audioButton] -- add your button handler code here..
        DialogWindow::LaunchOptions dialog;
        dialog.content.setOwned (new AudioDeviceSelectorComponent (
                                devices, 0, 0, 2, 2, false, false, true,false));
        dialog.dialogTitle = "Audio Device";
        dialog.componentToCentreAround = this;
        dialog.content->setSize (384, 444);
        dialog.resizable = false;
        dialog.runModal();
        //[/UserButtonCode_audioButton]
    }

    //[UserbuttonClicked_Post]
    //[/UserbuttonClicked_Post]
}